Do These 25 Tracks Beat The Developers Official Campaign?

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Published 2024-07-22

All Comments (21)
  • @YuriSizov
    A good training mode needs to explain and teach. Just throwing players into the water and expecting them all to learn to swim is a copout. As you’ve said, GPS is the least that can be done. But that’s still not explaining mechanics. Scripting in TM allows to do guided tours of the map, which takes a lot of effort, but is the proper solution. But after the Stunt mode infodump screen I don’t expect Nadeo to bother.
  • @znxster
    I disagree that these maps "teach", they are a training tool for sure. But if you are a new player, there is nothing to teach you what to do. I think that is what the training maps need, some indicator on the map to help the user understand what to do.
  • @gedox6523
    Without any signs explaining what the map wants to teach you its kinda the same as the old campaigne. Its like a math teacher who hands out tests without explaining the calculation before, they just hope you know what to do and to be right ^^
  • @Klebe3000
    A good training campaign should also include a GPS for every map. Preferably even multiple ones for different skill levels.
  • @edwardb05
    I don’t think this works as a tutorial by itself - a new player probably won’t figure out any of these tricks even with gps, just leaving them annoyed that they can’t hit the medals
  • @stormreach1234
    Didn't even know you could tap brake when ice sliding to steer it. I've just been lining it up perfectly so I could get the perfect ending angle lmao
  • @Dan_Gilpin
    "This is a training pack for brand new players" "This is a really cool way to learn this is a Nascar track, after you think "Oh I've seen loads of maps like this before, it's definitely tech"
  • @Kuddochan
    A proper training campaign would need actually tutorials with GPS that actually explains things with words to the player. Teach them about how the surfaces work and what the required tricks are with visual representation to try to replicate.
  • @mettalboss5612
    I think also air breaking and air control would be really good to teach since that’s almost as important as understanding a new surface
  • @jareypoohbears
    so 3:40, you said "I'll play like I'm new." I started a few months ago, and have driven a total of about 40 seconds on ice and ice slides. After about 15 feet my car is inverted and going in any direction other than the one I want. You need to fling like a hard right out of nowhere or run it into a wall.
  • @peskybirb7217
    That "beginner" bobsleigh gameplay is way better than when I started out
  • @RevCosmosisV2
    I get the feeling the existing training campaign is meant to onboard players who have never touched a racing game before. I'm not sure it's very good at that, and it definitely needs updating to include mechanics that have been added in the last four years. I'm just skeptical that "reduce airtime to go faster" is really the first fundamental someone needs to learn when they might not even understand what it means to take a corner wide or why you would ever want to do that.
  • @maildaemon
    Very smooth cut at 13:52, clean editing! Overall pacing of the video is great as well, good job Bass. Not too quick and gives each map proper time to breathe :)
  • @Humfreeee
    I started playing trackmania and the first thing that I did was play the training maps. They helped me with nothing and then I proceeded to play in RPG rooms for like a week before grinding out some medals in the spring/summer campaigns which ended up helping me more
  • @KamiThulak
    Even with the better trainign I wouldnt know what to do comming in fresh. Like, how do you recognize airtime is bad? Especially in combination with other tricks, you wont figure this stuff out without an explanation.