Blender low poly to Godot 4 export workflow - fixed the HDR Map Emission nightmare!

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Published 2023-10-15
Here I show you how to make Blender and Godot look the same. I also share my complete workflow of how to export glTF models to Godot, and/or how to use .blend files directly.

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NOTE: DO read the pinned comment... I've got important news to share with you!
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However it's not that easy, there are some problems, like having a decent glow effect and HDR Map at the same time. I found the solution though, so no worries.

My Low Poly Color Palette:
www.dropbox.com/scl/fi/ot3xun3l7hcodnjt2c2ai/My-Lo…

The workflow works on all models, no matter they use color palettes, or complete UV sets with detailed textures. But if you are not using a color palette like mine, make sure to set the texture compression mode to VRAM Compressed instead of Lossless. Lossless is suitable for tiny color palettes.

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Request in the comments what you want to see next, and ask any questions or share any suggestions you like.

Here are the timestamps:

Don't skip anything. I share important tips here and there not listed in the timestamps!

0:00 - Final Product
0:15 - My color palette explained
1:00 - Blender setup
1:53 - Godot Setup
2:29 - Godot blender import
3:34 - What the problem is
3:59 - Godot glTF import
4:44 - Solution to the problem
5:29 - Fixing the glow effect and HDR Map problem
6:40 - Additional options to make Blender and Godot look the same
7:21 - Final tips

Definitely check out @Imphenzia for awesome low poly tutorials. I love this guy.
HDRI used in the tutorial: polyhaven.com/a/pond

Thank you for watching. Have a great day/night! :)

All Comments (20)
  • @whilefree
    I'm so excited to inform you that I've just released my Custom OOP Solution for Godot 4.2, called "ReuseLogic Nexus" addon. Based on Observer Pattern, Mediator Pattern, Singleton Pattern, and “Signal-Driven” State Machines, this addon is all you need to “Object Orientalize” your projects, reducing the amount of code needed, enabling you to reuse your modules/objects/systems in all your projects with almost no modification. Check this video out for more info and the download link: https://youtu.be/Zl3vo9aSKlY
  • @milandalosur1850
    The 'for unity' folder being moved to the recycle bin was gold.
  • @CFlandre
    You are completely underrated. Subscribed.
  • @DavidGillemo
    BIG thank you for sharing, been somewhat stuck on this.
  • @thetiphon
    Thanks for guide. That helped me a lot
  • @Alinto1337
    thank you, great vid. Just a bit confused/stuck on what a color palett is and how to make one i guess 🤷‍♂
  • @grayfaux_
    I would consider using color ramps in your colors for a more stylized and uniform palette.
  • @grarldbrown6812
    Well, that explain alot. Hav'in difficult to disable glow effect when I import mesh from Blender.
  • @MikeDesaro
    Are your palette textures available anywhere to download for following along with the video?
  • @cakemonitor842
    Do you have any advice for importing a modular kit from a Blender file into Godot? My goals are: 1) instantiate individual parts of the kit from code, 2) make edits to the .blend file and then see the changes in the game with little-to-no manual reimport steps, and 3) for file size & version control purposes, avoid duplicating mesh data in multiple files - i.e. if there's a .tscn file for each part of the kit it should be less than a kilobyte and just reference the source data from the .blend / .import files, instead of having lots of PackedByteArray structures which duplicate the mesh data and make the .tscn files for every kit part become dozens or even hundreds of KB. I've not been able to find a workflow which achieves all three of these goals.
  • @serbanbortan732
    I ve made a realistic grass in blender using proxy , do you have a tip for this? I really dont know how to import it in godot… thanks
  • @akselst
    After adding the custom .tres standard material all the colors glow pink. I used external material and discarded embedded images. I'm using Godot 4.2 Beta 3 if that matters. Any idea what's wrong?
  • great tutorial but not Blender beginner- friendly I was very confused about where you had copied the mesh model from.
  • @hawkgamedev
    Can you please record it faster, I was able to see everything in slow motion, there shouldn't be time to watch the tutorial or copy your settings.
  • @moocow3712
    Speed is not the game when making youtube tutorials, please go slower, I had to manually slow down the video