What Happened to Fire & Maneuver?

Published 2024-07-17

All Comments (21)
  • Honestly I loved the campaign system. I think your shortcoming was the battle system. It was very repititive, lacking much tactical approach. Nevertheless, Good luck.
  • @Strat-Guides
    I had zero interest in MP and was a bit disappointed in the single player so I stopped following and playing. I've recently began consulting for gaming companies and I can tell you this was an amazing first attempt! It might seem like a failure now, but you basically just funded your own game dev school for 2 years and will pay dividends in the future. Hopefully your tuition wasn't too high lol good luck on the next one! I'm looking forward to trying it out.
  • @Dino_Stan
    Honestly its just nice to see people who like games making games again. I wish you and the team luck on your new game
  • @GianniRivero
    It was a great experience developing Fire & Maneuver alongside the rest of the team! It's an honor to have gotten to be a part of making something so many of you enjoyed/still enjoy so much.
  • @F1reStartr
    its such a shame genuinly one of the most fun games ever while challenging, it always felt good to come back to shame its not getting worked on anymore.
  • @Yeet-yb8iu
    Ive downloaded f&m on its released. Thanks for all the fun ive had with it, i have almost 500 hours on it :)
  • @muse5722
    I just realized he couldn't diss the game he was talking about because it's probably war thunder or world of tanks which sponsor him lmao
  • @HistoryBoy
    I downloaded this fantastic game and the American Civil War mod one year ago. After experiencing bugs in the tutorial, I thought I would give the team some more time to develop it and work out some kinks. After coming back one year later, I was very pleased to find NO bugs and NO issues that have impacted my gameplay experience. After learning the controls and mechanics, with about four hours of playing time in, I recommended this to a friend, seeing it as a perfect way to experience the American Civil War in multiplayer format. The game has absolutely lived up to that vision. Another friend has now joined us on the field of battle, and I think it is safe to say that he is enjoying his journey very much. We are currently having a fantastic time battling each other through the war torn south; as he slowly cripples the confederacy and pushes my soldiers closer to Richmond, I am still having a fantastic time. We keep saying “We are so happy that we took a chance on this game.” All the time I ask “wasn’t that five bucks worth it?” It’s always met with a resounding “Yes.” One day into playing, I remarked “You really can’t tell if these indie games will be any good when you first buy them…” Once again, I am so happy that we took a chance on this one. I would encourage any of you who have a friend interested in History, or specially one that loves strategy games, to try out fire and maneuver. I truly do think that you will enjoy it. P.S — hope that we can see some player created mods and improvements in the future. And for the future: would love to see a full scale American Civil War game by you. As we’ve seen: that’s a pretty popular and profitable indie game genre!
  • @sheipi2855
    Man I remember it being awesome, specially playing on a event. Well thank you for the experience and for making a special place in my heart for the Bersaglieri <3
  • @WyoteCoyote
    As someone trying to get into game development/fiction writing, it’s awesome that you were able to just go make a game in the first place, because now you’ve learned a whole lot and you’re able to go into your next games with a lot more knowledge. I really respect how you aren’t afraid to get into new creative ventures and how you’re up front and honest about where things went wrong and want to head onto making something even better.
  • @astrotrek3534
    Having a finished product is so much more than 99% of people ever do. Hope you guys keep it up, there's alot of potential with the art and knowledge involved.
  • @sarudon8412
    This video is so heartbreaking to me. I bought the DLC day one because I wanted to support you. You put you heart into it and it didnt pan out how you wanted to. It is inspiring in ways to see what you and your small team was able to accomplish. Videogames is not a business that is easy to understand or be successful at. Please continue the great work you have done!
  • @L1GHTYBOY
    Seeing you reply to so many comments shows how commited you are. I'll be waiting patiently for your next game, genuinrly excited <3
  • @Jozoldy
    What a terrible shame. Though this is the first time that it was meant to be a WW2 game, but I'm so glad it wasn't. Despite being overextended, Fire and Maneuver had so much soul in my opinion. The time period, the vision, the ammount of detail and effort put into it, the references, the aesthetics, the music... dear God, the Music. F&M should be remembered for it's soundtrack alone and the idea behind it. It's a shame that it had to be your first game and a stepping stone on the road of improvement, but what's done is done, I suppose. With such a strong start, I'm certain Master and Command will a lot better and successful, even if the time period is a bit more saturated. I just hope that later, with more experience under your belt, you'll give the Victorian era the old junior college try again and realize the true potential of F&M.
  • Huge props for making a video like this, most people would just take the L and keep their head down while they work on their next project. Hearing you detail what went wrong and how you are trying to improve only builds trust that you are learning and improving for your next game, which I just wishlisted after watching. Love you and your team, best of luck!
  • @HoH
    The WW2 tank game looks quite kickass to be fair (so does F&M).
  • @SirArtanis7
    Surprisingly that first idea, I think that could be a good idea. I think there's a game that has a similar idea, only it's just tanks and vehicles. I think top down tanks would work, just needs to be hammered out as a single-player tank RTS.