My Hot Takes on Super Smash Bros Ultimate!

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2024-08-17に共有
The super smash bros series is KNOWN for its fierce debates within its fanbase. Most of the time this is in reference to which characters people think should get added, but there is actually quite a bit about these games that can be controversial. So today I thought it would be fun to give my hot takes on super smash bros ultimate! Plus I’ll also take several of your all’s controversial opinions from the comment section!

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コメント (21)
  • @SD_Nik0
    Guys, hot take, but I think Mario will be back in Smash 6.
  • Hot Take: The "Character has no moveset potential" argument is stupid and makes no sense. Legit we got Captain Falcon, the NES/retro reps, Sheik, and R.O.B. to name a few.
  • As someone who follows competitive smash, let me explain why spectators hate Steve so much (without being rude like a lot of people are) 1. To start, Steve is plain and simple the best character in the game by far. It's easier to win with him compared to the rest of the cast. 2. Steve's combos do too much damage and he can kill way too early with diamond weapons. This makes comebacks less impressive and exciting, and more upsetting due to how easy it was to get back into the game. Comebacks are exciting and impressive because they're hard to pull off. For Steve, they aren't. 3. Steve is also a pretty campy character. He needs to farm up diamond as fast as possible, so he puts up a wall and hides behind it to mine. This is frustrating to watch because it's not engaging to watch Steve's opponent helplessly try and break through that defense without getting harshly punished. 4. Risk-reward for Steve is unfair. Any time an opponent engages with Steve, they are at risk of getting hit by a 60% combo or dying. You have to play perfectly in order to beat him. Meanwhile, punishing Steve is really really hard. Moves like back air, f smash, minecart, and anvil are all insanely strong and there is next to no risk to the Steve player to mash them. Normally, it'd be the threat of losing resources, but this isn't a problem for Steve in smash since he can easily put up a wall and get more resources before the opponent can break through. All of this leads to a frustrating viewing experience watching Steve. It all just comes down to not wanting to watch the easier, more broken character win over and over again. It's especially frustrating because Nintendo stopped patching the game, and THEN Steve players figured out how to play the character at a top level, so he can't be nerfed. A nerf would fix everything - make blocks more easily destroyed, make tools weaker across the board, make mining a little laggier. These things would help. But as he is, no one's gonna like watching Steve or seeing him win.
  • People say watching Steve is boring because they often hide behind blocks and mine on the other side of the stage, not constantly engaging
  • If Smash adds a LEGO character, Chase McCain would be the best choice. He was made for a videogame, has a big moveset potencial and his game is the best LEGO game Ever
  • The biggest issue I have with spirits is there is no descriptions. As a kid I loved reading the all of the trophy descriptions in Melee, Brawl and Smash 4 and learning about new franchises. With Spirits you can't really learn about an unknown franchise. If you don't get the refference in the spirit battle then there's no real way in the game to learn more about it.
  • As a bandana dee for smash advocate myself, I feel attacked. Edit: Eyo that’s me
  • @Novum228
    9:49 Well, remember, as Delzethin said, the only reason Fire Emblem has so many characters is because “everyone is here”
  • @castform7
    Totally agree with everything you said in the Mario section. It sometimes feels like smashers value references a little too much. I think getting a character's feeling is the most important part of making a character. For example, Meta Knight has like 4 moves that actually come from his series but he still has a feel of an agile knight with swift attacks. Everything Mario does in Smash is super in line with how he would fight in my opinion and I think any massive shake ups hurts the synergy he has. Characters like Mega Man and the Belmonts are cool but I think they soured the waters of how people see character improvisation.
  • Cool take: indie games should get more representation than spirits, assist trophies, and mii costumes. I mean, I guess Steve WAS Indie but like come on
  • @Epikruss
    Hot Take: Geno fans are the most annoying character request fans by a mile.
  • A few hot takes I have: - Bowser's new final smash is actually a way better choice than his old one. Instead of having it entirely taken over by the smash-original reference to Melee, the attack represents the most fitting choice, Giant Bowser, and also represents both Yoshi's Island and SMG2 in small ways. Then, using Giga Bowser for visual variety adds the Melee reference as just another layer on top of the base, instead of being the entire reference. - Characters should have no obligation to maintain movesets from the previous games. Especially in the cases of characters like Ganondorf or Sonic, I think that full overhauls should definitely be options that are considered. Sure, some players will feel alienated, but the same happens when characters are outright cut, and we've accepted that that's bound to happen. - I'm not a fan of Ultimate's stage roster. I think that it's way too reliant on old stages, and unlike the characters, doesn't even have the excuse of bringing back all of the old ones. I would've much preferred if they primarily focused on new stages, with a relatively small amount of returning ones.
  • I’m surprised no one else mentioned Classic Mode only having one stock (seriously, some rounds with certain characters are WAY too difficult). And I do agree that Master Kohga should be the next Zelda rep.
  • Having Batman, Robin, and Joker all from different franchises would be funny
  • I really dislike how Bowser and Donkey Kong have realistic animal sounds despite other characters like Junior and Banjo getting actual voices
  • Forget Waluigi, I think they should add the Moon from Majora's Mask as the next big playable character in Smash 6
  • My hot take is that Mai Shiranui being completely excluded from Smash is bullshit, they had a LOT of ways to put her in the game without having to change the age rating but they just choose to be lazy and not even try.
  • Here's a hot take: Fire Emblem isn't over-represented, but POORLY represented. 3/8 of them are bland self-insert avatars added for marketing purposes, and another 3/8 of them are clone characters to make development easier, leaving Marth and Ike as the only truly warranted additions on their own. The need to represent exclusively sword-wielding protagonists restricts not only moveset potential, but also the personalities these fun side characters could bring to the table, one of the main reasons Fire Emblem fans even like the franchise. Everyone I know would much rather have Edelgard, Dimitri, Claude, or even all 3 swapping together like Pokémon Trainer over Byleth... someone like Anna or Tiki would've done an amazing job representing the franchise as a whole as well. Heck, they could even give Fire Emblem its own fighting game to save Smash fans the trouble, they've sure got the roster for it!