Dwarvernport Devlog #5 (GameObject Rework, Improved Island generation and Exhibitions)

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Published 2024-03-16
Whats new:
* Reworked alot of the backend rendering and update code to utilize GameObjects to be a little more like modern game engines. This will be beneficial in the long run.
* Implemented Exhibitions (Dungeons) Rev #1 with unique cave generation.
* Cleaned up island generation
* Lots and lots of code cleanup
* Many, many optimizations.
* Numerous bugfixes.

Made in C++ and SDL

All Comments (9)
  • @nichan008
    Don't worry about "being too far in to make changes", you're always going to keep learning things and understand where improvements need to be made. Don't get stuck in and endless refactoring loop either, just allow yourself to rework the things that need to fixed when the result of that will have a huge impact.
  • @Cyproterjoan
    The water is cool but it moves too fast and makes me feel like I'm seeing things
  • @JamCamAbreu
    Nice work overall. Game looks like it's running very smoothly so far, very clean.
  • @Test-iv4pm
    Maybe slow down water :3 i feel like the whole map is wobbling KEEP GOING :)
  • @JamCamAbreu
    How difficult would you say it was to implement an isometric view instead of the front-facing topdown like Link to the Past. My game (built in Monogame C#) is the latter, but I always had a side thought that I would have really liked to try doing isometric.
  • @dmansor2
    i know you are at a very early stage of whatever this is, but the animations are giving headaches, slow it down for the viewers or hire someone who know what they are doing