Building Paths and Adding Sound to Lumbermill! (Indie Game Devlog)

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Published 2020-04-03
Wishlist Lumbermill on Steam here! store.steampowered.com/app/1151300/Lumbermill/

Patreon: www.patreon.com/bwdev

Marching Squares (Sebastian Lague):    • [Unity] Procedural Cave Generation (E...  

As we're all locked down at the moment it's given me a bit more time to work on Lumbermill! Since last time I've added a paving system to build paths for employees to follow, started some work on sound effects and made the building and bulldozing feel a bit more substantial.

Join the discord here:
discord.gg/KX5rq78

Videos will be uploaded as development progresses so make sure to subscribe!

Let me know if you have any ideas or suggestions in the comments, I'd love to hear them.

First video:    • Procedural Forests! Indie Game Devlog  

-- Social Media --
Instagram - www.instagram.com/benwimsett/
Twitter - twitter.com/bwdev1
Trello - trello.com/b/M6rEUFrM/lumbermill

All Comments (21)
  • @BWDev
    Before you comment about the screen shake: it can be turned off (see the next episode of the devlog), and I'm considering alternatives to keep it satisfying without making people dizzy! E.g. nearby trees shaking and dropping leaves. For those wondering why I'm not using Unity Tilemaps: I became aware of them about a month into the project (around march 2019), at which point all the world generation code was up and running and there wasn't much point in switching. For the paving tiles shown in this video, creating a custom solution gives me a lot more control than unity rule tiles would, and marching squares doesn't take long to implement at all (aside from the art!) I may switch to isometric tilemaps at some point, but for now there isn't much need.
  • @stal2496
    When trees are destroyed you could add some leaves and sticks falling off and then dissapearing
  • @stasiu7205
    I would totally love to see this tents have their building animation with possibly something like a zipping sound or something like this you know what I mean Great work btw can't wait to play the game
  • @highfiveee5909
    Great video as always! I personally think the shaking is rather confusing. Maybe it's different if you play on your own, but watching the video gave me a bit of a headache.
  • @code4broke
    A particle effect on tree destruction will be an easy win for satisfaction effect you're trying to get with the screen shake.
  • @isto_inc
    Just discovered the channel. The Marching Squares overlay/ explanation was top notch! Definitely getting my sub for this one :)
  • @philsburydoboy
    You should zoom in and out around the mouse instead of shaking the screen. The reason for this is that there will be less change around where the player is focusing (because they just clicked there and are probably looking at it), and more in the periphery. Edit: Make it so that there is a max zoom when you click, and that it resets slowly (maybe 50% per second or 1% per physics frame). Every time you click you add force towards the maximum zoom, then slowly reset back to normal zoom. This would handle all of the cases like clicking before the camera has reset, as well as soften the reset phase of the movement.
  • @RavenclawNimbus
    “I couldn’t get close to any actual machines, so here’s some rusty barrels.” Exactly what I wanted. Rusty barrels! XD
  • @kidkyle712
    there's a shake too when you place something? That seems so annoying in my opinion.
  • @justingolden21
    Love all the progress and juicy visual and audio feedback. I'd personally reduce the shaking and crunchiness of the sound (for lack of better description on my part), but that's just me.
  • @iankelley9302
    I'm so excited for when this is fully released! Love ur channel!
  • @RugbugRedfern
    By the way, regarding your camera script, you shouldn't call GetComponent<>() every time you want to shake the screen. Just cache the CameraShake class as a variable in the Start method and call camera shake from that (maybe you did this later, I don't know, but it's just my two cents). Also those sounds are really nice :)
  • @GamerMickey87
    You are doing a great job! Getting there! It's looking more and more professional each time!
  • Hey Ben! Love your channel! I've been binging the early videos the last few days and I'm thrilled to see Lumbermill getting developed!
  • @ukyo6195
    A Lumber Mill game in a time of "Waldsterben" in a flat environment. Good luck!
  • @bnuggg
    Hey man, I'm sure these videos take a shit ton of work and I appreciate that you do it so much. I follow ~20 devs on YouTube and by far you are the one I'm most excited for every single time.
  • Love this series! Cant wait for the realease :D Enjoying the discord also, hope to chat soon ben!
  • The paths look great from what I can tell! I'd imagine it was tedious making all those sprites, but it seems well worth it. The sounds are nice too! I think that's a really cool idea to randomize the sound fx and change their pitches. Also, cute dog :D 🐶