Hollow Knight's Map is Broken

1,486,372
0
2023-09-01に共有
We're going on a trip to a kingdom-turned-to-crypt! Deep underground, Hallownest-bound!

In this video, we're going to discuss the massive Hallownest mapping project created by ‪@TheEmbracedOne‬ AKA Nook! She made an entire map of Hallownest by compiling thousands of in game screenshots together in one big image! And this new view of Hallownest gives us many things to discuss.

Check out Nook's map here:
www.hallownest.net/

Nook is also a game developer, working on the game Where Birds Go to Sleep! Check out her game here:
store.steampowered.com/app/1387640/Where_Birds_Go_…

Check out this blog post by MEBI:
www.tumblr.com/mebis-art-dump/724244057185042432/o…

Here's the Hallownest map created by Raining Chain:
scripterswar.com/hollowknight/map

I briefly show a clip from ‪@BoundaryBreak‬ in this video. You can watch his video about Shovel Knight here:
   • SHOVEL KNIGHT IS A 3D GAME?! Its Own ...  

Check out my Discord server, mossbag & friends!
discord.gg/mossbag

Please follow me on Twitter. I equate my self worth to my follower count:
twitter.com/mossbag69

Wishlist my upcoming game, Titan Shell, on Steam!
store.steampowered.com/app/1964860/Titan_Shell/

Link to script/list of songs:
mossbag69.blogspot.com/2023/08/hollow-knights-map-…

Translate this video into another language using Amara:
amara.org/videos/stk1ABNP63rg/info/hollow-knights-…

Footage for this video was captured using the Hollow Knight Debug Mod and the Screenshot Machine mod. Those mods, and many more, can be downloaded using Scarab+
themulhima.github.io/Scarab/

Here are links to the various maps shown off in this video:
Castlevania: Symphony of the Night:
fantasyanime.com/valhalla/castlevaniasotn/castlevs…
Environmental Station Alpha:
imgur.com/gallery/TAezZ
Super Metroid:
www.snesmaps.com/maps/SuperMetroid/SuperMetroidMap…
Castlevania: Aria of Sorrow
www.castlevaniacrypt.com/aos-maps/
Metroid:
nesmaps.com/maps/Metroid/MetroidCompleteMap.html
Axiom Verge:
drive.google.com/file/d/1Z5yk_V1b3_DYFQDAu9Y-SMB3M…
Mega Man Zero:
www.reddit.com/r/metroidvania/comments/p9htkj/i_ma…
Castlevania: Circle of the Moon:
www.castlevaniacrypt.com/cotm-maps/

Video Chapters:
00:00 Introduction
01:52 Hallownest Mapping Project
03:35 Recreating rooms
06:07 Hallownest's map is broken
08:00 Forgotten Crossroads
12:28 Greenpath
13:40 Crystal Peak
17:56 Fog Canyon
19:05 Fungal Wastes
21:20 City of Tears
26:28 Dirtmouth & King's Pass
27:08 Howling Cliffs
28:29 Royal Waterways
31:30 Ancient Basin
32:44 Queen's Garden
33:55 Deepnest
35:39 Resting Grounds
36:42 Kingdom's Edge & Hive
41:16 White Palace
43:09 Conclusion

コメント (21)
  • @DolanDarker
    Good video but can you personally release silksong already
  • @Altimos
    This video has single-handedly delayed Silksong another 2 years so Ari and William can make the world properly contiguous.
  • @n1cknamed
    Very considerate of Team Cherry to make their fanbase feel at home by giving Hallownest the same geometry as a clown car.
  • @XDWASDX
    I'd never have fully appreciated Nook's hard work if not for this analysis. Thanks for calling attention to a diligent artist/art appreciator.
  • @mossbag69
    Uh, so Nook's website has crashed due to the influx of traffic... Please be sure to check back in a few days to see the map in full! EDIT: It's back up now!
  • @verdantViridity
    28:00 I think the problem with overlapping rooms is that we're looking at a 3D environment through a 2D lense. The stag nest probably wouldn't actually clip into other areas if a z-axis could be better included.
  • @M4RPH
    when you realize that none of the rooms would realistically be exactly next to each other, like the blue lake shown in game isn't the full lake, its just the bit connected to FC and RG. the elevator is suggesting that theirs some bend between. any rooms that overlap are in front or behind.
  • @piotr78
    The real question: are the empty spaces between rooms made of void?
  • I like how you can still make hollowknigt content after all these years
  • @AngelofGrace96
    Damn, reediting every single background as well as high res screenshoting and connecting everything together?? Nook did insane amounts of work! Props to her!
  • @ItsMiss5p1d3r5
    It's interesting that you consider needing to add hallways and such as misalignments in the map. I kind of always assumed that there were implied hallways and such between rooms, rather than them being perfectly contiguous. It's really awesome to see the amazing work Nook put into this, though, my goodness!
  • @Sopsy_Hallow
    ya know, i just think a lot of "rooms that overlap" would be placed behind eachother, obviously its a 2D game but it has a lot of parralax and suggestions of 3D space, so i dont think its that bad that the map doesnt fully align 100% of the time
  • @1umbreon4life
    Honestly, I've always assumed Hallownest was built like an anthill but represented like an ant farm. This would mean that some rooms curve and layer back on themselves or other rooms, but Cornifer, being the legendary cartographer he is, figured out how to represent the 3D world in a 2D space.
  • @fjordojustice
    I really enjoyed hearing about how they managed to fit the Infamous Tuck Rancid Egg Room into the map.
  • @cloudcleaver23
    A fair bit of these can be accounted for by treating Hollow Knight as a two-dimensional adventure through an otherwise three-dimensional world. Just because the camera pans left on a room change doesn't mean the Knight had to have walked a perfectly straight line, the path could have angled without players being made aware. I think that particularly accounts for places like the White Palace and Soul Sanctum, and you can already see it basically canonized by the existence of doorway rooms and the Stag paths that take off outside the plane of the map.
  • @ooooggll
    I like to think that the hollow knight map is canonically three dimensions, and sometimes hallways or rooms can bend into the third dimension in order to account for overlaps. I guess this is supported by that one telescope in City of Tears that allows you to view the world from a different angle, and by several cutscenes.
  • Man... I feel like someone making something of this complexity is committing to a pretty thankless job, one most people might glance over and then walk away from. So it's kind of cool they get their work really delved into so more of us can appreciate everything that went into it
  • @clutzicon8142
    30:16 one thing about this room is that whenever I go in it with wayward compass, it always says I’m in a completely different area like kingdom’s edge or greenpath.