Is This Silent Hill Game As Bad As You Remember? | Silent Hill: Homecoming

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Published 2024-05-31
With so many of you voicing your contempt for Homecoming, and how it deserved the title of "the worst silent hill game" more than Silent Hill Downpour, I knew I was going to have to find out for myself if Homecoming is as bad as people say it is. In this video, I'd like you to join me as I play through Homecoming for the first time, and by the end, we'll answer the question: Is Silent Hill Homecoming As Bad As You Remember?

My last Silent Hill video:    • The Worst Silent Hill Game Ever Made ...  

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Chapters:
0:00 Intro
3:00 Playthrough
1:38:32 Endings
1:50:02 Review
2:04:08 Outro

MUSIC USED IN THIS VIDEO (in order):

Bristol - Zerofuturism: zerofuturism.bandcamp.com/track/obsidian-act-9-bri…

Silent House - Zerofuturism: zerofuturism.bandcamp.com/track/silent-house

Frozen - Zerofuturism: zerofuturism.bandcamp.com/track/obsidian-act-16-fr…

Material - Zerofuturism: zerofuturism.bandcamp.com/track/obsidian-act-18-ma…

Edelweiss - Zerofuturism: zerofuturism.bandcamp.com/track/edelweiss

Osculation - Zerofuturism: zerofuturism.bandcamp.com/track/obsidian-act-17-os…

Let Me Close My Eyes - Zerofuturism: zerofuturism.bandcamp.com/track/let-me-close-my-ey…

Conversion - Zerofuturism: zerofuturism.bandcamp.com/track/obsidian-act-6-con…

Spheres - Zerofuturism: zerofuturism.bandcamp.com/track/spheres

Admission - Zerofuturism: zerofuturism.bandcamp.com/track/obsidian-act-1-adm…

Minecraft - C418: c418.bandcamp.com/track/minecraft

Click - C418: c418.bandcamp.com/track/click

THIS VIDEO INCLUDES SOUNDS BY:

lollosound - freesound.org/people/lollosound/

whalesofjupiter - freesound.org/people/whalesofjupiter/

belanhud - freesound.org/people/belanhud/

Aleff-Atmos - freesound.org/people/ALEFF-ATMOS/

aworldwhere - freesound.org/people/aworldwhere/

Makkaydani - freesound.org/people/makkaydani/

WavJunction - freesound.org/people/WavJunction.com/

Hankof - freesound.org/people/Hankof/

aalgar - freesound.org/people/aalgar/

ADDITIONAL CREDIT:
‪@Snowmandigital‬ - Overlay Effects

All Comments (21)
  • @LonesomeKrow
    How does this only have 400 views? Bro released an entire movie and I am HERE for it😤
  • @Josh-ez5hf
    Between this and your Downpour review you're becoming one of my favorites. Love how unbiased and casual you are with your analysis and I appreciate you not just blindly trashing these ones because they're post Team Silent. Looking forward to what you have cooking up
  • @Ndaxlaehme
    I watched Homecoming and now this and I am ready for more in depth review of other SH games. 10/10 need more
  • @Sknk-mp9mm
    Once again, you did a really well done review/critique, I never see this kind of quality in smaller channels, ur channel will definitely be the size of avalanche reviews and your favorite son u no time
  • @kasv4103
    they see me rolling, the monsters...
  • @GOLD-CS
    TRIVIA: At first when Alex gets off the stretcher, there's a clock in that room. It's the only clock in the game that seems to work, it wasn't even two o'clock in the morning yet. then there's an entity that's killing the doctors of the place, and when the protagonist tries to escape at 2:06 in the morning (time of the accident) something doesn't let him out of Alchemilla. so the nightmare begins within the nightmare, from there time's stopped and everything takes place in alex's childhood in S.Glen in the 80's. you'll see objects from alex's childhood scattered around the scenarios, and also relics such as old cars and public heritages. in this case this game is timeless.. (however there're endings where he actually escaped from Hospital) When you arrive in S.Glen, next to Dr.fitch's office there's the city bank with 4 lights on, 3 of which're bright and the last one's almost off (symbolizing the 4 families). Suggesting that the bank's still active with secret meetings, throughout the game the building remains linked with people on the premises arguing who knows what. It's one of the mysteries of the game that everything's abandoned but the financial part of the city's still in full swing! kidnappings have become a kind of business.. if you look at alex's house from the outside, it's empty giving the impression that the shepherds have moved but when you enter the house, it's fully furnished but completely abandoned (the mirrors still reflect no furniture inside). looking through the backyard in the kitchen part this becomes more apparent (giving a paranormal air of the house being an ancestral ghost of the city). the woman locked in the hotel can also be the manifestation of alex's mother living in the world of the dead and him living in the world of the living, both're separated by a hole in the door that looks like the mouth of a monster. the 3 memories illustrate "the day of the accident" and why his mother was catatonic, it's implied that she committed suicide with that old gun and alex's at his doorstep talking to her. there're layers of SH that you can only reach if you're dead.. (there're also indications that it was curtis who built the machine that Lillian is trapped in, then it's possible to see his mother's corpse smiling.. of relief perhaps) in the dr.fitch office there's an underground passage that leads to SH, this otherworld passage's the mix of a hospital and the institution that alex's in at the beginning of the game. some hallways're the same as the protagonist walks in the prologue. It's also more apparent that Alex's exploring the characters' minds and their memories\secrets.. this game starts in the late afternoon and culminates in a red dawn, it's notable that there's a change of climate similar to the original games. it was the first time anyone came out during the otherworld outdoors, alex was the only protagonist who saw the parallel world from the outside. There're Alex's toys locked in the attic of the house (also in the audio of the tape, Alex's father tells him to "go down the stairs") implying that Alex was locked in the attic and forced to sleep alone there (a dark place full of spider webs and venomous animals) in the infernal version, there're 4 monsters that represent each member of the family (in the attic there're 3 schism which're the dead Josh, the catatonic mother and Alex crouched in the corner of the attic) and in the lower part of the house there're the more aggressive schism who is alex's father. What confirms this symbolism're the four mannequins that're in the same position (including one lying down and the other propped up in the corner). if you analyze the drawings and read the descriptions, it's understood that there's an urban legend in S.Glen related to the lake (that's why the docks gate's sealed) by an alleged man who threw himself into toluca lake years ago, this story was told to scare the local children and this collective fear manifests itself as the executioner that exists in the game. So in the part where alex's with josh at the lake, james's still decomposed there in the depths and on the other side of the lake's possibly the abandoned car with a dead body locked in back seat. James' wife belongs to the same family tree as Alex (The Shepherds) although they're not related (in a promotional diary: Alex's mother was invited to attend a funeral for a childhood friend, but the funeral never took place) There's a misterious tomb named "someone's wife" in the Dargento Cemetery, but this grave has never been used. (The shepherd family mausoleum is not found in S.Glen, only the other 3 families. However, there's an abandoned mausoleum in central SH) Next to Curtis' junkyard's an abandoned mine that possibly became a secret passage to SH in the final stage of the game. The lair was where people were taken to be tortured and killed by order. it's located in the basement of the church, the only sacred place in the city where it's not affected by the other world. In Curtis' warehouse, many belongings of everyone who lived in the city're hidden and also the special clothes that Curtis wore. There're x-rays in alchemilla that show injuries that the protagonist suffered at the end of the game (including the brother and judge) means that this game's upside down: it starts at the end and ends at the beginning, if you reverse the acts, it's alex going from the day of the accident to the hospitalization in alchemilla in the prologue. crazy huh? (Travis was tasked with transporting the patient since he was familiar with Toluca County and worked at Brahms Station, Alex's parents lied to the city that he was promoted to the army so they wouldn't lose their last son) still characteristic the journey starts in a way and turns into a whirlwind.. there's a real pyramid involving judges, politicians, doctors and police forces\dynastic families (as if everything happens in our world and not just in a nightmare). The layers of Alex personality are represented by fog (sadness) and coming from the other world (hatred\resentment), how he feels at every moment depending on what is discovered\revealed. This game is introspective as f00k!! more than it seems...
  • A tiny misconception is that the creatures are a product of the main characters psyche. That wasn't the case in either SH1 or SH4. The nightmare being projected in SH1 is Alessa's, Harry is just an innocent bystander who was in the wrong place at the wrong time. A similar thing with SH4 where the creatures are symbolic of the murders Walter has been carrying out and has nothing to do with Henry. He was again in the wrong place at the wrong time. I also think people often forget that in SH2 and SH3, it's not exclusively the protagonist's nightmare either. In SH2 we see plenty of overlapping with Eddie and Angela's nightmares via the Abstract Daddy, burning walls, meat locker imagery and hanging sacks of fat on hooks. Similarly in SH3 the conversation with Vincent heavily implies that the monsters are in part related to Claudia which is why her father appeared as a monster to Heather... because that's the way Claudia saw him growing up. And why she has control over the missionaries. This whole related to the protagonist schick is most prevalent in really only one game in the original quadrilogy then got overblown in the western entries who mostly idolized SH2 lol. Of course I don't say all this to disagree with your Pyramid Head point. I agree he doesn't belong here whatsoever 😅
  • @rosamontano6744
    I believe everyone always skips the mosnter design in this game. Which personally is like second fav to SH2.
  • @AFoxInFlames
    I think Homcoming and Downpour would have been better games if "silent hill" wasn't involved. A few tweaks to each story wouldn't of been so bad.
  • @SpoonieCreates
    It could be argued that the In Water ending means the game was Alex’s d**th dream as he slips away in the tub
  • I've read that this game was heavily inspired by the Silent Hill movie over any of the previous games, which is why Pyramid Head was in it, and why it shifted to the other world the way that it did.
  • @Josh-ez5hf
    I'm gonna be this guy right now, but even if Alex was successfully killed for the cults needs the Shepherd bloodline ends with Josh. This kid wouldn't even be able to talk to a girl, much less induct one into a cult where one day they will have to murder one of their own children 😂
  • @sazalamel4749
    It seemed to me that Pyramid Head was thrown in very late in development. The contraption Alex's father was in was clearly designed to tear him apart, but instead Pyramid Head comes along and slices him in half.
  • I had this as a teen; I thought it was great... only because I liked rolling around and being a dumb ass... lol
  • @albertg947
    A question if pyramid head being in this game is a big deal because it belongs to James Sunderland why in silent Hill two was pyramidhead called a punisher in a painting pretty much establishing that he was there before James Sunderland got there and there’s also two pyramid heads towards the end of silent Hill2 which kind of ties into SH homecoming because of one of the endings 👀 I think SH homecoming is one of the best in the series after the first 3 and Pyramid Head being in it shouldn’t be a big deal
  • @soul5988
    This first silent hill i played on ps3, but i don't finish it 😅 more interesting playing COD and RE5 & RE6 Best part of this game is when the father get cut half
  • @jayboyjay17
    I remember playing this when it first came out. Disappointed was an understatement, however, looking back on this play through gives it a whole new coat of (disheveled) paint. It's not great from a gameplay stand point, pyramid head is wtf and the Josh reveal is so lacklustre BUT they had a crack that was better than Downpour (again a game I REALLY tried to like).
  • @bmih_0520
    If you were gonna play one again which would you go back to first? Homecoming or Downpour?
  • @raczedvard
    The problem I have with this game is: This game had potential to be really good. I think the plot is decent, I like Alex as a character and I like the plotwist that Alex was never a soldier. Plus this game did imo a really good job with symbolism: for example the boss fights, Alex's family getting split in half, not just literally but figuratively speaking aswell. They were torn in two because even tho they were negliegent, hostile,impatient towards Alex, it was because they just didn't want to carry the massive guilt of killing their own son, so they treated him like he was not their child, even tho it pained them greatly. I like all these things, the design of the bosses were great, Alex as a protagonist is pretty good too. He is kinda like James and Henry put together (former being disconnected from reality and living a lie told by himself over and over again. The latter is the confused but overall well meaning silent type of dude lol.) Lots of the otherworld depiction was done fairly well, but unfortunately here is where my praises end. Everything else is just bad. The endings are underwhelming. The gameplay, the puzzles, the combat, the graphics look way too outdated and not just now in 2024 but even for It's time is just very disappointing. The voice acting feels cheap, but not in a charming way that we, Silent Hill fans are used to. The fact that It's this easy to unlock endings, even Downpour a game that many fans say is the worst at least does this differently where how you are playing the game has effects on the outcome. The butchering of Pyramid head as a character and It's purpose etc. I genuinely think this is the worst Silent Hill game and not Downpour, I may be a bit biased but even with It's flaws I still have a soft spot for Downpour.