N:TDF - Unused treasure room in Meridell Castle

Published 2018-08-04
There is this locked door on the second floor of Meridell Castle that's always locked. It turns out there's something behind it. The code for the door is hardcoded to just say it's locked, but I moved the pointer to the "door is locked" code to point to a code that loads the room on the other side of the door, and voila, I can get into the room through that door.

The function I pointed it to specifically loads the player into the corner-hole area instead of the default spawn location which is next to the door. This suggests that when it was possible to get there it was supposed to be entered through the corner.

The 3D model for the key seems to have been misplaced - it is drawn at 0,0,0 instead of being drawn at the table where you pick it up.

All Comments (11)
  • @laurenwolf7320
    Thanks for posting this stuff and including the behind-the-scenes explanations! Very cool for us remaining fans. We are the few, but the proud. :)
  • @pichongogorongo
    amazing !!! I Love it! I can die in peace if you upload all the secrets parts of this game 😊, I always wanted to saw them
  • @FenneCat
    Cool! I was wondering if that room was ever actually meant for anything.
  • @CreepinCrinoid
    i was gonna say the rewards seem piddly, but there IS the vault, and Skarl would probably have your head if you robbed him blind out in the open here
  • What?! I need to learn to code. I'm missing out on so much with this game!
  • @jeiku5041
    Interesting! Technically, it's used but you can't get into it...
  • @Longest_boi
    Is there any way to extract the data from GAMEFILE.DAT?