Shield Bash Pre-Alpha v1.0.2

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2016-08-12に共有
-Description-
This is an extremely early alpha of a game that I'm working on. I figured sharing it and knowing that some people might want me to make it might help motivate me to finish a big project for once.

-Notes-
Since this is in the early development stages feel free to comment suggestions!

-Plans for Final Game-
The idea of this game is that you have a shield surrounding your circular character and you must battle other AI or real players to win matches. Your shield has health that is decreased when other players run into you or you run into other players. Your shield gets smaller the less health it has. Once your shield is destroyed you will lose if you touch the edge of the screen and will be flung back farther when you collide with other players, meaning that the objective is to destroy your opponent's shield and knock them out of the arena. If you touch the edge while your shield is active you will be thrown back a bit and your shield will lose a small amount of health. I have multiple gamemodes planned: 2 player battle mode; 1 player battle mode (versus AI); 1 player battle tournament (versus AI); 1 player infinite minigames in which you try to achieve a highscore by surviving as long as possible while you are pelted with damaging pellets, knocking out as many static circles as possible in a set amount of time, etc. The game will have a selection of characters to play as (I have not yet determined if they will have different stats or just look different),various options, different looking arenas, and an OST as well.

-Credits-
Visuals: @AceFlame
Code: menu button hover script base by @theChAOTiC, everything else by @AceFlame
Music: N/A
Sounds: N/A

-Stats-
* Time taken on visuals: about 1 hour
* Time taken on code: about 5 hours
* Time taken on audio: none
* Total time taken: about 6 hours
* External software used: Inkscape
* Music: N/A
* Inspiration: @theChAOTiC's games and their simple yet addicting aspects

-Changelog-
*August 6, 2016 - v1.0.0 created with basic menu and logo; v1.0.1 fixed some bugs and fleshed out some aspects, unshared
*August 7, 2016 - v1.0.2 added play button code, still no gameplay and unshared
*August 12, 2016 - v1.0.2 released to the public