Starfield - Is EXTREME MODE too easy? Let's Discuss

Published 2024-06-15

All Comments (21)
  • @High_Key
    Combat doesn’t feel too different, but with the afflictions I was definitely having a hard time.
  • @GaryMalcolm
    Don't use vendors. Mine and build all your stuff. Go full extreme.
  • I downloaded a mod that populates each star system with a ton of ship and orbital star base missions, good variety and another that populates the surface of planets with like 5-15 landable POI.. it totally changes the game… you can be in a system for an hour or two totally caught up in missions without needing to quantum for more content, makes the verse feel so big.
  • @NothingCoherent
    Health scales endlessly with level, so eventually you just have so much that you never die and the game becomes trivial. Damage values don't even require much effort to get out of control because the combat traits and weapon mods massively outscale max level enemies. You can make a low level character focused on key combat skills that will absolutely annihilate anything the game throws at you. Starfield needs a new gamemode with overhauled rules. Similar to how damage values were changed in FO4 Survival Mode, but more comprehensive. I want to see improved enemy AI and things like that on a true hard-core mode.
  • One more thing, let us consider this period as opportunity to develop skills before the DLC arrives. it might prove much harder than the game we have now. (or it might not, we'll see)
  • With proper skills and gear, it may seem too easy. However, let me make a few point that make your analysis a little incomplete: 1) Majority human enemies that use high powered weapons actually use full auto variants, meaning their damage much lower, even for critical shots. 2) As already someone else mentioned here, the tactics of picking one target after another also improves survivability. Going against a group of enemies presents more dangers. 3) Environmental damage is not being taken into account. Fighting with full health in safe areas is one thing. Fighting outside while also taking environmental damage, not to mention starting the fight after exploring and taking env damage also presents a challenge. 3) Basically point 1 2 and 3 all combine together when fighting against packs of aliens. Being outside means constantly taking environmental damage. Packs of aliens tend to attack as a group all at once. Since aliens do not use automatic weapons, their attacks can deal quite a damage, even 30-40% of character's hp. Especially when doing criticals. 4) Being a god on surface is quite different story than being a space god. 5) Try melee build for a challenge. Is it that wrong to become a bad ass god? 🙂
  • @chefbink61
    I guess if you want a god like character you can have one. I do and she can be a lot of fun. I Like to make new characters so I'm always rerolling to try different ways of playing the game.
  • @TheHst2112
    Put on armour with mirrored, reactive and repulsing perks and watch the enemies kill themselves while trying to shoot you. Add reactive shield and you are (almost) immortal.
  • @ragingmonk6080
    It is normal for BGS games. My Skyrim character is like level 50 and simply melts the enemies.
  • @GabeHeron
    When I'm outnumbered is the only time I feel a little pressured, there's a setting for 'crowd density', if they would include enemies, things would be more interesting. Increasing or decreasing the damages does not help when you can still pick them off one by one from a mile away, if you were flanked by enemy or they came out to greet you and had you running for cover, that would be fun.
  • @darkwaters7642
    You really should use mods like scale the world. All around you are your level. Makes game alot more interesting.
  • level 169 now and enjoying my status. I am still outfitting like 20 outposts and haven't even started building my dream ship yet. So, I like where I am at now. I have a couple of weapons that I still need to find, and I could upgrade my armor a bit, but I never die so it would just be more than I need. I am on extreme everything (except the afflictions) and only fly in a big fat ship with just two weapons, but I have no problems with a fleet of guardians. I would rather have more difficult quests than move on and basically start over. I have been doing the new Tracker quests, but again they become routine very quickly. I am wondering if I should go to New Game...or just find a new game.
  • @billeaton9562
    Ok I have not gone full extreme, just the first two (enemy ones) and at lvl 70 with moderate armor and a nice Hard Target I am not having any trouble in lvl 75 systems. I can die but mostly it is pretty easy to knock them over if your careful. I am already thinking of starting another character (to add to the 10 I have lvs 70 to 100) as it gets a bit boring and most of the excitement for me is generated in the earlier levels. Building starships or upgrading ones I have "acquired" does make the higher levels a bit more attractive. Perhaps another level past Extreme?
  • @jameskelly4494
    On Xbox and just my observations right now. I run 1 character at 277 now and on NG16. I just do not have the interest to start a new character with the game. Yes everything even on extreme is fairly easy and I rarely die. The biggest issue I see is that there is no power cap on the player which I found odd. I believe the NPCs are capped with the highest at 94. I just assumed at some point player power would be capped at around 20 below or above the NPCs but Bethesda does not have a player power cap. It seems something they could fix by capping the power and continuing to level but just one more thing they forgot about.
  • @Teguvas
    @DeanPo, Have you tried a trackers alliance, wanted alive mission in extreme?
  • @jamestickle3070
    Okay so there is a mod meant to reduce the bullet sponginess by modifying enemy health by level. It’s just a batch file text that you can edit. You could crank that sucker up instead of down and make even lvl 25 really hard to kill. There must also be a variable meant to change aggression when they rush you. I know for some animals they swarm you up close. That could be applied to enemies
  • @suntryp
    when that op defo using debuffs from not eating/drinking will be more challenging
  • @joewalsh1054
    Use mods to make minimum enemy and system levels. There is so much you can change already and they are adding more everyday
  • @craigg4925
    Hell at lv 139 I can kill like that with a Beowulf, but sometimes it's like the fight of my life, I can't find out why the game is like that, it seems too easy and them holy crap. I think it will always be fun.