6 DEVS make a HORROR GAME without COMMUNICATING!!

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Published 2023-10-29
-------- LINKS--------x
GAME DEV ROCKET (use coupon code ROCKETHORROR for a 25% discount): www.gamedevrocket.com/

Interview with horror dev Miziziziz: www.gamedevrocket.com/miziziziz-interview

-------- PLAY--------x
Methuselah: blackthornprod-games.itch.io/methuselah

-------- CREDITS--------x
Miziziziz: youtube.com/@Miziziziz/videos
Moonleaf Studio: youtube.com/@moonleafstudio
DualWielded: youtube.com/@DualWielded/featured
AIA: youtube.com/@AIAdev
Thomas Stewart: youtube.com/@ThomasStewartDev
The Indie Accord: youtube.com/@TheIndieAccord/videos

Edited by DualWielded: youtube.com/@DualWielded/featured

-------- TIMESTAMPS --------x
0:00 - Intro
0:19 - Miziziziz
1:10 - Horror course OUT NOW!
2:00 - Moonleaf Studio
4:42 - AIA and Dual Wielded
10:01 - Thomas Stewart
12:01 - The Indie Accord
13:51 - Reactions
17:46 - The Meeting

All Comments (21)
  • @64bitrobot
    The most acceptable 'Added a boss' I've seen so far. Joke aside, I loved the surprise double dev in the middle, that was a fun twist.
  • @ChromaticRed
    The lightstick should've had a short lifetime, like it goes out quickly but other than that, would love to see the game expanded to a full game
  • @OffiGameWave
    So far one of the best groups and they tried to improve on everything that was already done instead of removing stuff completely :)
  • @monochrosomnia
    text book example of cooperative devs just building on each others ideas to make something really good, great job guys
  • @AIAdev
    DualWielded smells like Cheetos.
  • @Robyamdam
    More Dualwielded is never a bad thing
  • @SiDucky1708
    You know, it would be a cool idea to have a second wave series where the devs get another run at continuing the game from where they left off.
  • @princeoftara7091
    Once again... a boss at the end of a horror game. AGAIN. But this time. Its different. This time, the story made sense and was not thrown out. This time, it was PERFECT!
  • @Nhonede
    Dual Wielded x AIA tandem was fire
  • @KyleLi
    I love the post mortem meetings, definitely an important part - just getting everyone's thoughts really ties everything together after everyone's experienced it. Just have each other banter about what they really liked and what they found challenging and share ideas was awesome.
  • @CrownedGaming
    The AIA and Dual Wielded duo was actually so good lmao. They worked together so well and the animations from DW are top notch. Really really enjoyed that segment not even for the changes made to the game but for their personalities haha.
  • @Detrasystem
    this is the best iteration of this series by far!! love everyone's contributions and the fact that no one stepped on the others' toes, instead building off of what was put there before. due to the...history of centipedes in prior horror game collaborations, i was a little worried when the indie accord said he was adding a boss, but THIS is how you do a boss right. he made sure to make it make sense in terms of the lore DualWielded put in before, and it enhanced the game rather than changing it altogether. super impressed by everyone here!!
  • @ShorteDev
    It was so much fun to take part in this one! Loved the end result - I did not expect this to turn into a proper story-driven horror game! 😄 Everyone did an amazing job! 💙
  • @uBreeze
    Wow, you definitely brought some of the best devs together for this. Everyone did a lot for the game. There are usually some “specialists” for these no-communication games, someone will focus exclusively on art and someone will focus exclusively on sound, then mechanics, etc, etc. But the art style was so fundamentally usable that that wasn’t needed and the mechanics kept being polished. I think the sound design definitely needed work but not too much.
  • @Jorrit_200
    The editing and pacing goes hard on this one
  • @uiopgamer4647
    I swear if a giant centipede is gonna be added I'll lose it