Fallout Cartography: Commonwealth Raider Bosses

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Published 2023-01-09
Welcome to Fallout Cartography, where we use maps to expand what we already know about our favorite Fallout games. Using lore, in game observations, and boots on the ground research, we can learn and speculate more about Fallout 4's big raider groups than ever before.

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Timestamps:
Bosco 3:22
Judge Zeller 15:40
Libertalia 21:46
The Forged 26:16
Jared 32:11
Tower Tom 37:08
Cinder 44:49
Helter Skelter 46:01
Boomer 47:27
Ack Ack 48:39
Sully 50:22
Walter 51:20
Red Tourette 52:15
Demo 54:33
Scutter 56:19
Slough: 57:52
Cutty 59:12
Rags 1:00:42
General Observations 1:02:49

All Comments (21)
  • @Jkrocsko
    The Norwegians on the North star arent actually raiders. They stay on their boat and shoot because they cant understand you and are scared. They scream for you to leave them alone and such if you can speak Norse
  • I wish all the “Boss” type enemies in the game were automatically legendary or had designated legendary weapon/armor on all of them
  • I've always loved the concept of fallout 4's raider territories, I just wish they did more with it.
  • This really makes me wish Goblin tribe mechanic from Oblivion was used more often. imagine taking one raider treasure, stashing it somewhere else. Then eventually when you come back, two raider gangs will be duking it out.
  • @meinebosma
    Libertalia raiders could be pirates, having controle over the waters and coast line, which could explain the conflict with the first group.
  • @Pro-vw1qw
    There is a raider’s home near Vault 111, no lore but one raider, a dead body and an attack dog. If you follow the river North-eastish you’ll find a wooden home sticking out of the hillside. Just a starting area with a bit of loot, if you need help starting off!
  • @SamuraiTex84
    Wire would make for a good random encounter. Having left Libertalia, he could attempt to rejoin the MM under the Sole Survivor.
  • The Norwegians aboard the Northstar are called raiders but I don’t think they actually raid, kidnap or rob anyone, they seem to just attack anyone who approach the ship so maybe they’re equipment is just looted off raiders, settlers or whoever approaches them and overtime they gained the reputation of being violent raiders but not actually raiding.
  • @samotronic
    I am pretty sure that Sully and Ack-Ack are apart of the same group as if you complete pull the plug before completing returning the favour you eventually fail the quest due to the raiders leaving satellite station Olivia and moving to the quarry.
  • @thesenate9564
    For the reason as to why Libertalia has Bunker Hill pay dues to them: the northeast of the map has Long Neck Lukowskis, ran by only one man. However, since he got the plant up and running, he has been a major food supply source for a lot of the Commonwealth. Your first interaction with the location is him arguing with a Vault 81 trader. Vault 81 is a big trade hub, though not as big as Bunker Hill. It would make sense that Bunker Hill and other trade organizations make their way up there for the food he supplies, and Libertalia would ensure they pay for passage to the cannery.
  • @MstrCorrin
    I thought Ack-Ack was working for Boomer since both are named for the sound effects of their respective heavy weapons.
  • @Ray_not
    imagine being a raider/gunner/super mutant feeling all powerful with all of the things you owned and conquer, only to lose it all by one random vault dweller
  • @kotzpenner
    Yes, finally got to it in under a minute after release, just inject the Fallout facts right into my veins
  • @evilbob840
    It would be a cool mod idea to use this theorycrafting to rename all the raiders according to their most likely allegiance. There don't seem to be a lot of named groups, but even a "Bosco's Raider" would add a lot.
  • I’ve always been in desperate want of a raider overhaul mod that gives each raider a gang name and defined territories to see who controls what patches of land, and making each faction hostile towards one another. It would make the commonwealth feel so much more alive to see gang wars cropping up all along border territories
  • The brewery also features a quest where you need to save the Diamond City Radio Personality after one of the Bobrov brothers tries hiring a couple of them to throw a fight in the Dugout.
  • @andrews.4780
    This was definitely a great explanation on the spread of different raider groups. I always wondered why their locations and numbers where so random. The funniest one to me is the lone 2 raiders with a machine gun turret in a shopping cart and a little camp setup in an old truck near Outpost Zamonja
  • Jareds might honestly be the biggest group. There's somewhere from 20-30 guys at the Corvega plant itself. Then there's Gristles detachment, which consists of roughly 20 guys attacking Concord. 5-6 outside when you arrive, 7 inside and then anywhere from 6-10 once you've suited up in PA. Then there's roughly 5 guys around Lexington thinning the ghoul hordes. Even on a low end, that's around 43 members, and I'm fairly certain there's close to 30 members at Corvega itself.
  • A potential reason for Libertalia to get Bunker Hill protection money, which is pure conjecture, could be trade ships. This could be one reason to have so many floating ships in Libertalia's construction, as a clear warning to anyone thinking about sailing by without paying protection money.
  • Isn't Tower Tom and Beantown brewery involved with the confidence man quest with Travis from Diamond city radio, where it's implied that Vadim Bobrov had dealings with him?