RPG style Inventory and Equipment system test.

Published 2021-12-23
Working on an inventory and equipment system like diablo / rpg games for items and pocket size stuff at this stage.
Equipment is not showing up on the preview capture screen?
Weapons wont be part of this inventory system as they already have their own HL style weapon hud inventory system at top.
Ammo could be added in future as an item to the item inventory system.
Only static meshes are working for inventory.
Will adjust for skel meshes in future or find a work around somehow.
Am using the ALS overlay animations for the item equip animations like binoculars an barrel, carry box etc.

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