Solving the Minecraft Warden

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2022-05-22に共有
The Warden is the newest addition to Minecraft and with the developers outright confirming it has lore to be discovered, obviously it had to be investigated. Enjoy this exploration as we uncover the deep dark secrets of the warden, and the unsettling story hiding behind its blocky features.


➤➤ Twitter: twitter.com/WifiesWasTaken
➤➤ Discord: discord.gg/zAWUuWb


inspired (obviously lol) by The Game Theorists:youtube.com/c/GameTheorists


This is a series called Minecraft Wifeory where I explore the lore of the different parts of Minecraft to piece together a story of the game. Not Minecraft, but the water rises or Minecraft Manhunt but a more story telling based series dedicated to solving the lore of the game.

コメント (21)
  • @Wifies
    Sorry for the lack of videos until now but luckily most of my final exams are over which should hopefully mean more uploads more frequently :)
  • I always thought that the Warden looked and moved like it was a bunch of corpses stitched together, And I'm glad that I'm not the only one who suspected it too.
  • The warden is such a strange mob, it changes the entire game when it comes to minecraft. When you enter an ancient city it becomes a whole new game, a borderline horror game. Sneaking around, hoping to not summon this beast. It has so many detailed animations, including a summoning animation. It feels like it’s from a different game, which is what it is supposed to be, a being from somewhere else
  • IMO, I view the sculk as a parasite. Based on how old designs look like parasitic mushrooms, and how it spreads. I’d like to think the old civilization viewed the sculk as a wonderful shroom with many capabilities. Over time they became infected and merged with the sculk. That’s why we have bones and why the warden is hostile, it is the collective consciousness of the people who merged and want to protect their work.
  • @DSea9
    I love how Mojang is adding lore to the game. It gives Minecraft so much to think about.
  • @theoc6511
    the spinning axolotl glitch was intended, if they spin enough the centrifugal force elongates them into wardens
  • We always ask “What is the warden?” But never “How is the warden?”
  • Also, in Bedrock Edition, a gang of Wardens can definitely beat the Wither, what you said on 11:32 was correct. The Wardens get aggravated when hearing the Wither, therefore on a mission to kill it.
  • In Bedrock, skulk appears in the “nature” section of the creative inventory. Just thought that would be a helpful detail.
  • My headcanon for the sculk is that it's one huge living organism. The catalyst acts as a brain of sorts, sensors detect and warn of possible dangers, and shriekers scream to try to scare away the danger. If that doesn't work (hence why you need to activate the shriekers 4 times), the sculk deploys its last resort, the Warden.
  • I personally think that Sculk and The Warden are from another dimension. I agree that the Ancient race of builders did hide underground from the Wither, but they made a portal to try to escape but ended up bringing something much worse to their dimension.
  • @kean6056
    I love how at 5:21 he's trying to convince us that sculks are natural and not manmade like redstone, while redstones are pretty natural since they're also found in caves in the form of ores
  • I like to think that the giant structure is actually an attempt at a portal, like the End portals, but it didn't work.
  • Matpat after watching this be like: "Hello Internet, welcome to Game Theory. The show that keep the viewer in deep dark about everything"
  • @nuqi
    ur closer and closer to 1.5m, congrats you deserve it wifies!
  • Interesting observation here: The Wither and the Warden are thematically linked while being vastly different Consider this: Both the Warden and the Wither rely on bones and souls to function and there's a theme of "spreading an affliction" within both. The skulk which is spread on death and consumes all forms of matter and the withering which kills all that lives in regards to vitality and thus spreads death and probably even help release Souls and both kill everything they find. And of course, both are triggered into being by players: Withers by being built directly while Wardens are passively generate by out presence and actions. Where they divert is curious: The Warden is also somewhat "fleshy" and more confined to the ground. It doesn't need to break blocks to move around when confined it can simply burrow itself, it also reacts more towards sound. The Wither is mostly bone and is more often in the air, when it's confined it or can progress it breaks blocks. It also has three heads meaning it can see things more easily. It's almost like they are by nature direct opposites while thematically congruent. Like Zombies and Skeletons (except those don't try to kill each other).
  • You, sir, are a genius. I never thought of The Warden being formed out of sculk. I thought it was covered in it. The idea of people taking advantage of this natural stuff to defend them is interesting and this is my favorite theory on what The Warden and City are. Although, I don't understand why the souls of the builders seeking revenge is necessary. I would rather think it's a tragedy, and the player stumbles upon activating it. I'm also not giving up the possibility of the middle also being a portal. They didn't have that word on the small Statue for no reason.
  • @chukex12
    Out of all, this turns out to be the most appealing theory, and the way you always explain the theory whole at detail in the end makes it more easily understandable.
  • Your videos have made me decide: I'm going to fix the ruins and finish what the Ancient Builders started. Thank you for this motivation. Also, I just had a thought: what if the Allays are a kind of souls? What if there is something connecting the Allays to the Warden? Can you look into this?
  • @vcjg287
    I think it is possible that the Illagers decided to set up camp in the deep dark because they wanted to research soul energy.