The Developers Attempting The IMPOSSIBLE - EVE Vanguard

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Published 2024-07-15
It's not their first attempt, but EVE Online developers are once again trying to link to separate games together into a single universe. Will they succeed this time?


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All Comments (21)
  • DUST 514 was an amazing concept that CCP messed up. They should have released it on PC instead of trying to shoehorn a console only cross-platform game into the main game. Most console players don't even know what EVE Online is. This is one of the biggest factors of why it failed. The second reason (mentioned above) is that it's a console-only game. Vangaurd is a good concept, but it isn't quite the same nor as grandiose as DUST 514's concept. DUST 514 introduced actual full-scale ground wars as opposed to Vanguard's much smaller mercenary style resource extraction missions. I don't think Vanguard is going to scratch an itch that seemingly doesn't exist in the EVE Online community.
  • @TheXelum
    I just want a DUST 514 on PC on a Scale of Planetside 2
  • @Drrolfski
    Without at least Planetside 2-level scale it will never feel like an Eve game.
  • @giantnerd14
    I still think it was a crippling mistake to chase consoles instead of focusing on PC. Really hoping Vanguard can finally make good, nothing is certain but the pre-alpha has potential.
  • @kdog3908
    DUST 514 was a slap in the face for may of us. I'd played EvE since the beta test so by the time DUST was mentioned, I was pretty burned out so DUST looked like an opportunity to rekindle some interest.....until the exclusivity deal was mentioned. I played EvE for the last time in ~2012-2013. It was great while it lasted.
  • I remember having fun at a friend's house playing DUST 514 on his PS3. Looking forward to this, I like my starship trooper action. Just don't have the heart for capsuleering any more, get me a warclone and solid set of boots!
  • @_Jay_Maker_
    I've played Vanguard. If you're into extraction shooters, you might like it. But if you're into EVE? It's no DUST 514, that's for sure. It didn't really feel like I was in New Eden when I was on the ground fighting bots and getting killed by strangers. There was a disconnect between what I was familiar with from EVE and what I was experiencing on the ground in Vanguard. It was bog-standard generic FPS combat - fine in mechanical execution, but nothing I haven't played since the HP/Shield breakthrough of HALO: Combat Evolved on the OG Xbox so long ago. It's just more trend chasing from CCP.
  • @garyhall3919
    i played eve online on a pc, i didn't have a need to own a ps3 so ccp really fucked me on that one. i hated how they kept the platform a secret until it practically launched
  • @mercster
    Imagine if at some point, you are within EVE and you click a button while you're in a station... your interface changes to FPS and you are in the station! You can see the ships docked, you walk around the perimeter and maybe can interact with some shops, etc... enter a gate/transporter or something, and bam, you are on the surface, ready to shoot it out. After you're done with the FPS portion, you go back to the gate and bam... you're back in the ship view in station. If they could integrate it that tightly, it would be awesome!
  • @TrampyPulsar
    My concern with Vanguard is that it'll be abandoned before it become good just like Dust 514. And I mostly think that the developers they put on the EVE FPS projects never have a vision to make an EVE FPS, but rather take a popular FPS game, Battlefield for Dust 514, and Tarkov for Vanguard, and giving it an EVE Skin, instead of imagining what an MMOFPS styled after an EVE Style war economy would actually work.
  • Looks like any generic FPS out there. Nothing of this looks like it could be inside the EVE universe.
  • @Uni790
    Original Dust 514 player here, while it lasted it was amazing, loved every min I played from the closed beta onward, who ever was in charge of the faction bonuses on gear and the like obviously had no idea about what those should be, but otherwise it was great, when Dust shut down, so did my PS3, and I don't think I've touched a sony console since. Hearing that Vanguard plans to be a single purchase with no subscription required sounds great, but then how are they going to continue to produce cash from it? With it being a live service it will have continuous price tags, either from a subscription, or locking stuff away behind a cash shop/battlepass or the like.
  • @JamesPery
    I wish there were some additional PVE considerations. This could be as big as helldivers! Community driven means there will be a large PVP component. Which is understandable but potentially shortsighted.
  • @movesydney1
    I remember playing Dust 514 and being blown away with this concept. I would have thought this great idea would have been polished by now.
  • @LukazChrom
    1:59 Honestly, I hope they at least learned from "ceartain" companies mistakes XD
  • I really hope it works, Dust 514 was a really cool concept, but very hard to implement. if vanguard works they could easily expand it to more and bigger content, like station assaults and combined arms.
  • Given how crazy and interesting the lore is for Eve itself, and how great the ship designs are (though I did prefer the more far-future sci-fi vibe it had back in the 2000s)... what troubles me about this project is how modern it looks. Which is to say, the combat and gun designs actually seem less sci-fi than the stuff I'm seeing in my current Cyberpunk 2077 playthrough. I mean in Cyberpunk right now, my character has a shotgun that penetrates scenery like a railgun, eye implants that connect to the gun that allow him to see through walls, a rocket launcher that pops out of his left arm, and a grenade that shoots lasers. If they were going to ground things like this in the Eve franchise, it should have had more of a Dune-style fantastical vibe, with crazy personal shields that conveniently explain why nobody is using high-tech weaponry.