I Tried to make a Roguelike in One Month - Devlog

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Published 2023-08-30

All Comments (21)
  • @FullMoonGame
    Random dungeon generation is quite a fascinating subject. Good job and good progress for three weeks of work!
  • @GingerNingerish
    Edit: Alright, guys, one week challenge devlog is out now. Go check it out! Hey, been a while. Feels good to upload another video with another on the way. Hope you all in enjoy and thanks for watching.
  • @vaguelyjake5698
    This is a crazy amount of progress in such a short time! Really nice work, and I'll definitely be keeping the Aseprite idea in my back pocket.
  • @Egitheegg
    After having seen too many I make a game in five days video it’s a nice change to watch someone actually give themselves time to create a project
  • @KenneyNL
    Great video, absolutely loved it. And of course - thanks for using my assets :)
  • @TheShelfman
    This is such a cool project! Love the vibe of it. Also that Aseprite package seems like a brilliant idea Great video!
  • @GamesBySaul
    Nice work! Shame you lost a week but for what you did in 3 weeks you should be super proud, you learnt a lot of new things it seems like, which to me is a great success!
  • @kennadesigns
    This is so awesome, I love seeing your progress and how well you used that art pack to create such a polished game. I'll definitely be watching the next videos you upload!
  • Devlog 7: Making a game in 1 sec XD Cool devlog, nice ground work for a roguelike you got there.
  • @thegamingcow5072
    How does that one song in the intro never get old, even though literally everyone has heard it like 5 million times
  • @UberAnonymous
    Ive been struggling with implementation of a mini map for some time now. I love your approach of using a seperate tile map and camera. I think I might try something like that! Thanks for the idea
  • @jakedev7363
    Great video! Loved the art in the game! You’ve earned yourself a subscriber.
  • Really interesting video and great to see what you made in the month 😊
  • @NightHutStudio
    Your summary of ChatGPT as a direction pointer rather than an auto-scripter is spot on. One example for me is it helped me to mock up some ideas for procedural placement of collectables along smooth arcs in my mobile game (I show this briefly in my Devlog 0). But I reckon LLMs will quickly shift away from just pointing you in a direction once they can fit massive amounts of the codebase in their context window...or even before then with smart prompting. Anyway, good luck with the 1 week project my fellow Aussie gamedev!
  • @BigBouncyBanana
    dude this is epic, you dserve so much more! i will definetly try out the game once its released :DD
  • @OutMagic
    That's bloody impressive work for a month mate, well done! :D
  • @paypercutts
    This looks pro as! Keep going with it, ya made heaps of progress
  • @Skeffles
    Brilliant to see how much you got done in the month!