The New and EVEN BETTER Immersive Sim Tier List

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Published 2023-11-25
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I'VE LEFT NO IMMERSIVE SIM UN-TIERED! Like seriously there are over 60 games in this list as I wanted to make sure I got the games that were immersive sims, the games that are Borderline Imsims, and the ones that just aren't.


Chapters
00:00 intro and ground rules
02:00 ImSims of the 90s
04:38 ImSims of the YIIK times
08:52 COOKING SEGMENT - French Bread Pizzas
12:31 Immersive Sims of the 2010s
17:10 Immersive Sims of the 2020s
21:48 Honorable Mentions (ImSims that aren't fully released yet)
24:22 The WORST Immersive Sims
25:22 The BEST Immersive Sims
27:22 final thoughts
28:30 Cat video - Fancy Bowtie Boy

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All Comments (21)
  • @CharlatanWonder
    Okay I realize now I should take one of my replies about Fear and Hunger, copy it, and pin it here so people have a more fleshed out answer: It was mainly on twitter and also some people that kept trickling into the discord, but while I initially said I'd be open to doing a video about the Fear and Hunger after being asked, I changed my mind after realizing how flippantly it treats certain subject matters for edge points and additionally I take HUGE issue with how the creator tried to pass it off as being Berserk-inspired. The only way I could see the latter is if someone just looked at the most gruesome pictures from Berserk but never actually read the manga. These people did not take me saying 'actually never mind. I really don't like the stuff in this game and don't want to give it lip service' well at all. The last year has basically been every week or so someone coming into the discord or repeatedly @'ing my on Twitter asking for the game, me explaining for the umpteenth time that 'No, I object to the game and don't want anything to do with it', and then them taking it as if I'm the literal devil and pitching a fit at me. I've had some very negative experiences with the Fear and Hunger fandom this year and each one makes me want to make a video about the game even less. A Fear and Hunger video is never happening on this channel or on any platform I have. I know better than to ever let any fandom harass me into making a video about their thing because once that happens the first time, every fandom ever now knows that bullying you into making a video about their thing works and they will be relentless until you cave in again, and again, and again. Standing your ground is an important part of being a creator.
  • @gabriel0742
    Thief 1 in C tier "HOW MANY TIMES DO WE HAVE TO TEACH YOU THIS LESSON OLD MAN?"
  • @dominicrusso3025
    I literally pissed myself and started rolling on the ground screaming & crying when I saw you put thief deadly shadows an entire rank lower
  • @CharlatanWonder
    Okay cool now I don't have to make one of these for another two or three years.
  • @styxriverr5237
    I and one of my friends are completely biased and objectively correct. Eye Divine Cybermancy is S tier. 32 player co-op. No we don't have 30 other friends who play this game we just like the option and the pocket anti tank gun.
  • @ToasterDsG
    CTRL ALT EGO clicked for me the moment I realized I can use the grabber arm to use vent covers as makeshift hoverboards. Absolute goated game.
  • @RecliningWhale
    I've never really thought about whether or not the Hitman series counts as an imsim; i always just thought of them as their own thing. But they do effectively plop you down in a sandbox, with a bunch of tools, and leave you to figure out/decide how to accomplish your goal. I can't really think of a feature that other imsims tend to have that hitman doesn't. If you haven't played them this is probably the best time to do so.
  • @TheMC1102
    Bioshock 1 and 2 did have some immersive sim elements, but Infinite was about as far removed from an immersive sim as it could possibly be.
  • @TheGameGoblin1
    I really don't understand your reasoning of the original System Shock being in A tier while the remake isn't considered an immersive sim at all. looking back at your review of the remake you didn't seem to hold anything close to that opinion, just that some things changed and some things improved in terms of being more like an immersive sim
  • @Kitt3ns
    Glad to see Shadows of Doubt get an honorable mention. :)
  • @urnuste
    Ok on the Tears of the Kingdom topic, it doesn't accidentally have emergent gameplay, it was literally made around creative those kinds of moments.
  • @mastergame1311
    If Baldur's Gate 3 can be considered an immersive sim, then their Divinity: Original Sin games (especially the second one) should also be considered as they are also quite open and creative.
  • Man CTRL ALT Ego really didn't mesh with me at all when I played it, but you put it above Deus Ex. Maybe I'll give it arry some time and see some of what you do in it. If nothing else, that was a brave listing and I've got to respect that
  • @therion451
    If Baldurs Gate 3 is an immersive sim, surely Divinity Original Sin 2 could arguably be considered one too, right?
  • @SANDEDFACELESS69
    Charl: little chef trick we like to use: add your flavor oil (bacon grease, butter, etc) and then add olive oil or grapeseed oil to raise the smoke point. This way you get the best of both worlds. Love your stuff man, keep up the righteous work! 🎉
  • @Movel0
    For me, Dishonored 2 is to Dishonored what Mankind Divided was to Human Revolution: a better experience across the board. Every mechanic that I didn't like about the first game has been improved and everything I already loved is bigger and better. The only thing both games imo needed was a more meaningful manipulation of the environemnt (being able to turn off lights would've been awesome), and a more adaptive AI that reacts to your strategies and forces you to try new ideas.
  • @loudnoises8197
    Could you explain something. Stalker isnt an imm sim cause all problems are solved with ''kill target'', but isnt that the same with creulty squad?
  • @RigorousSeven
    what does BG3 do differently that fallout new vegas doesn't, to make bg3 an imsim and fnv not? you said its only choices obsidian allows but so is for bg3 you can only make choices they thought of allowing, fnv just like bg3 lets you kill everything, both let you talk out of situations, both have forced fights where talking inst an option, both have ways of fighting. is it truly only because in bg3 i can literately stack crates and shoot down from them? well i can stand on rocks, cars, or stack shopping carts in fallout so now would that make it considerable? i know what an imsim is is already a blurry line but I've watched a good handful of yours and many others videos on games considered imsims but i myself struggle to say when a game is or is not. not that i would personally call them imsims, but what makes skyrim not an imsim and only an rpg? why would abermore (a game i haven't played or heard of before this video) be an imsim over skyrim, at a surface level skyrim does have (in theory) all the things most other imsims have, free movement, combat choice, some talking, choices have some affect. is it that not every quest in skyrim doesn't have ramifications on the entire world, where people respawn? is it that combat is janky at best? what is the disqualifying factor for it and then what makes the first stalker game a borderline imsim but not its squeals which have everything the first game had but more added in? is it an imsim cant have clean shooter mechanics? could then the metro games be imsims? they are immersive games but i know they hold almost no choice but they do have the (obscure) morality mechanics that do have a change on the entire story, but is it because its more focus and basically only linear that prevents that being an imsim? then what about escape from tarkov? could that be an imsim? it aims to be immersive, does let you move around, and you can jump onto places that seem at first impossible to get onto, but does it being an online only game prevent it? or the lack of a story to follow? i do understand that the subtle ways mechanics are handled drastically change what we would call a game, as no one would call "the beginner's guide" an fps just because you get a gun in it for 2 minutes, its only a walking sim. and i do know a game can just poorly execute on every idea or water them down but still be a part of the genre. but at what points do games even become an imsim btw i love the cooking sections very nice mix up to your vids that are pleasant to watch. its a charming addition!