OpenXR Toolkit - Setup Guide - FREE VR Performance Boost in ACC, AMS2, iRacing, F122 and MORE!

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Published 2022-11-08
OpenXR Toolkit setup and settings guide for improving the VR performance in games such as ACC, AMS2, F122, iRacing, Dirt Rally 2, Project Cars 2, Rfactor2, MSFS, DCS and more. Tested on Intel 12900k 32GB and RTX4090 Reverb G2 and Quest 2. Note OpenXR Tools for WMR is only required for WMR headsets such as the Reverb G2 and is not required for Meta Quest headsets.

OpenXR Tooklit mbucchia.github.io/OpenXR-Toolkit/ OpenComposite
gitlab.com/znixian/OpenOVR/blob/master/README.md#s…

0:00 Intro
0:22 What is OpenXR Toolkit
2:51 What is OpenComposite
5:09 How to Setup
8:28 OpenXR Toolkit Settings
12:57 Demo - ACC on Quest 2
15:26 Demo - ACC on Reverb G2
16:36 Demo - AMS2 on Reverb G2
17:57 Outro

#vr #acc #rtx4090

All Comments (21)
  • @ryans4041
    Thank you for taking the time to explain what it is doing. People a lot of times tell you but I was always unable to grasp the concept. Now with the visual diagram explaining the processing and the overhead cost I now get what it is doing. Really appreciate you taking the time!
  • Thank you, this has explained so much with clarity, excellent side by side examples, entertaining manner and all round well crafted presentation. Perfect for someone who would like to get the best from what their budget allows. New to your channel now subscribed, brilliant 👍
  • @simonjohnade
    You are an absolute legend for doing this !! I cannot wait to go through this. 😉😎 I have tried following the online help with OpenXR tools and OpenComposite and failed. But you have shown a few things I misunderstood. Again Legend!! Many thanks. 👍
  • @jonmac1523
    Cheers Ham, your video was just the ticket to get f1 22 working in VR for me, and makes the game look good and playable with your clear instructions. For me with a 3070, keeping it at 72Hz and up the scaling to 115% NIS and med/high graphics, it looks pretty decent. You sir, are a legend :)
  • @HesDeadJim
    This is fantastic, thanks so much. I saw openXR in iRacing and had no idea what it was. It didn't work, so went openVR. After seeing this, I installed the toolkit, and am now running in openXR. Even without the performance config changes, it feels smoother and more responsive on my G2 since it's not going through steamVR. Thanks!
  • @mbucchia
    Wow really really great video with a lot of information and details. Love the split screen comparisons at the end!!
  • @Popesta
    Thankyou so much! i tried all weekend to improve performance with my new reverb G2. I tried over 20 different sollutions. Had all of the suggestions i found online all written down as i was about to rma my headset. My reverb G1 outperformed it and nothing i tried helped. I came across this and thought i'll give it one last try and boom now she performs beautifully! Great work mate Subscribed!
  • @Hurridale
    This. Is. Genius. You may want to retitle it as "OpenXR for Dummies." I´m new to VR (had an original Quest for about a month, was really impressed but not satisfied, so sold it during the pandemic when I could still get top dollar, now with Quest 3), and have gone absolutely cross-eyed trying to make sense of the other videos I came across about OpenXR. Reading the docs about it made me want to quit VR entirely and take up knitting or something. Your video, especially the first half, was EXACTLY what I had been hoping for! I found your page by stumbling across your livestream from earlier this month. I got thru the first hour of that, thinking how much I was going to enjoy your editing it down to a tutorial, and then found this vid. You laid it out so clearly without bogging down with unnecessary details that are self-explanatory (typical YouTube video spends SO much time on minutia, then completely glosses over the esoteric parts!). I watched the first half once, then downloaded the apps described, made the changes you mentioned, and went right into IL2 Battle of Stalingrad without a glitch. Then I watched the demo part to figure out how to use the Toolbox. That will have to wait till tomorrow because it´s late now, but I am psyched to put this to use. Already in the first pass with OpenXR there was a major improvement in performance -- looking forward to serious tweaking. Thank you so much for such a clear explanation about how to actually get these apps set up and running!
  • @neelakiller
    I really wish I'd seen this video when I began using my G2 a month ago. Hell, even yesterday when I finally moved to OpenXR after reading some other things. Nicely done, and I'll be sure to refer others to this vid in the future.
  • Wow the DLSS in my game was enabled on my game because the other youtubers set up guide didn't explain that part. Thank you my friend, solid and very informative video!!
  • @tonyyimbo
    This helped me so much .my pc is feeling its age a bit now and those was a huge boost thank you!
  • @IamLillerz
    Having recently bought a Quest 2 and finding that the performance via SteamVR was meh, OpenXR has been a game changer. Thanks so much for taking the time to explain this so clearly.
  • @frankwalker3362
    Wow, this video is the best guide ever. I honestly got overwhelmed by the many terms and extra programs.
  • @hanshix
    Very cool, thanks! I'll make sure to check back once my G2 gets here. For now, I'm sticking with the Quest 2.
  • Thank you for vid mate. Rtx 3060 never seen dirt rally 2.0 run so good. Saved me a few bucks, was going to invest in a 40 series. No need now. Thanks mate.
  • @FOne_Fan
    Great video and very helpful!! Going to get this setup for iRacing!
  • @toweleeielite
    nice one for this mate, just got it working on DCS world with excellent results!! great video :)
  • @Cereal_Killr
    THANKS from even a year later! Running a 4090 but still wanna get all I can outta it lol. This got me off and running with open XR. Thanks for your time here bud!
  • @hralch1234
    Thank you for this video! , I was able to switch from vrperf to OpenXR toolkit to use VRNeckSafe with the Quest2!
  • @WillyBootleg
    This is a great instructional, very much appreciated. I've seen another similar instance of an altered dll and config file that attempts to utilize FSR or CAS for VR and some non-VR games as well, but it's much more difficult to configure since any edits must be done in the config file with the game closed. Either way, Open Composite and the OpenXR toolkit are far better developed tools for doing this and I'm glad I found this video. Thanks for your hard work!