Is it Possible to Reach 1000 Population in Manor Lords?

257,451
0
Published 2024-04-16

All Comments (21)
  • @SnapStrategy
    Thanks for the support on these manor lords video again! I got some other ideas im working on now! 1 more of a silly challenge then after that a no trade run on the hardest difficulty!
  • @fortigan2174
    Pro Efficiency Tips: 1) Your markets don't have to be close to the houses (resources FROM markets teleport to houses, they are not carried) but they do need to be close to granaries and storage for clothing and firewood (resources going TO the market does get manually carried). 2) Break up your farms to increase efficiency. Same farm area, just broken up into several smaller adjacent farms. That way, when your oxen are plowing, your farm workers can simultaneously work on other plots instead of just waiting for the oxen to do the whole thing solo. Also, in the even that you don't have enough time to finish the whole thing in the season, instead of the whole field being wasted the sections that did get finished will be producing. 3) Build your city over the least fertile land in the region. Build small hamlets around resources, such as iron mine, smelter, and blacksmith all close together, and assign the nearby home's families to those jobs. Assign families to jobs close to their house whenever possible. 4) Have multiple storehouses and limit the resources they can store there to only the ones that are produced near by. This prevents resources on the other end of the region being delivered to storage that is far away from the production places that need them. 5) The size of the backyard for houses does not matter to goats and chickens, they will produce the same regardless of yard size, so long at it has one. Larger back yards do increase production for things like vegetable and fruit. So, reserve your larger backyards for planting.
  • @KingJupiter
    I like your idea of keep playing this town and filling out the entire tile. Once you hit 6000 you've got the third biggest town in England at that time
  • @hihellohello1308
    You know a game is good when you already start formulating plans on how to play it even before it was released
  • @iplaygames8090
    beware, raiders can sneak through trees, so its better to have empty space around your town
  • @HackerArmy03
    900+ families and it's hardly lagging at all... yeah. Really good!
  • @anton826
    For a Challenge: Build Historically Accurate
  • @Epic0201
    You can choose the amount of building when placing residential, right next to the build button there's a + and - sign that allows you to increase or decrease the densitt, allows for larger gardens so you don't have to build those looooong gardens. Also, the guard towers snaps to the walls so if you want to to look better, on the planning phase, you can build first the wall at the furtest you can, then put the tower, then continue the wall, then tower again and so on.
  • @shainRylie
    for dev notes, it seems that once you get an established town, resource management and money doesn't feel as big of an issue. It would be nice if that was offset with more aggressive neighboring kingdoms or some way to balance that out
  • @TENGILL
    I loved it at the end when you zoomed out to the "map view" (54:07), that you could actually see your town drawn on the map. Like it would be if you looked on an actual map of the area. That's a nice touch!
  • @The1337BBQ
    Oh yes! Literally the first time in years I've been updating a profile just for a video.
  • @backstein972
    Thank you man, Im really grateful youre dropping the episodes rather quickly. I couldnt wait for this one.
  • @neptven
    A little tip I could give you is the same tip I'd give to a city skyline player : build with the curvature of the earth, build your roads accordingly and you buildings accordingly : maybe the road going up the hill is a little curvy so its not too steep. Same for farms and fields, I just think it looks better where it's flat, and if it's not flat, maybe it has a weird shape to accomodate to the land, instead of a big squary field !
  • @davidbl1981
    Granary is what moves food to stalls from pantry, make sure you have plenty and full of families
  • @sam28810
    @SnapStrategy 43:02 You CAN choose the size of your burgages. When you plot out a burgage, before clicking on the Hammer to confirm, there's a + & - next to it where you can adjust the layout of your Burgages
  • @sierra5360
    Really enjoying the pace of these videos. Very calm, relaxing and just chill. Just binged the other two videos and this came out a minute after I’d finished! Perfect timing.
  • @Endracne
    i have a suggestion >build a manor castle town in the center of an area > can only have houses, workshops( not food based), and market in the castle town > smallest footprint as you can
  • @vale214
    I love how you build, so many people who played manor lords just make row houses and they all look the same (ugly af) but even without planning you manage to make your towns look STUNNING. I hope you continue playing this game when it gets more updates!
  • Man I love your manor lords video , hour is perfect and you don’t cut out the good stuff. Keep up the good work !