What I Hate About Yu-Gi-Oh.....

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Published 2024-05-20
There are some things I just can't stand about this game.

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All Comments (21)
  • @Nayrethian
    Lingering Floodgates, 15+ mins turns, Being unable to interact. When I played seriously I caught myself saying "Yeah I had fun, IF I got to play" far too frequently
  • @KeitrenGraves
    I 100% agree. The best parts of Yu-Gi-Oh are when you can interact with your opponent and they can interact with you and I always hate cards that pretty much tell your opponent they cannot play
  • @Knight-oq9ys
    The problem isn't entirely floodgates. The reason people use floodgates is because of first turn unbreakable boards that require TONS of special summoning. Once the board is made without disruptions (hand traps for example) then the person going second is more than likely toast. Stopping the opponent from playing the game is unfortunately the only way to slow the game to a balanced back and forth nowadays. Floodgates are frustrating but the unlimited amount of special summoning has gotten ridiculous over the years as new mechanics and strategies are being introduced to the game each year.
  • @abzeromusic
    I think that one card combos are a bigger design problem. They just lead to everyone playing the same deck. If you just are going to pack your deck with non engine, you should always pick the most powerful one card combo and there isn't really any justification to run anything else. I think it takes away the individuality out of archetypes and play styles
  • @mgm3649
    Flood gates were never fun, but back in the day, decks had multiple ways to out them or play around them, and had several turns to do so. Nowadays, a flood gate, more often than not is an instant win.
  • @glrbrasil
    It’s crazy how we got so used to Dweller, Shifter, Barrier, etc to the point we don’t even voice to Konami anymore how much many of us hate these cards. If all cards he mentioned were banned today, the game would be better 00:01am tomorrow
  • @NewtBannner
    Insert picture of Jesse getting Shifter’d back-to-back
  • @TQo1
    what I hate are the time rules. I play a deck which doesnt take too much time and if I play against a combo heavy deck, Ill maybe play 15 minutes, while they play 30 minutes and then Ill be the one who loses to time its so cringe
  • @kennypk
    Worst part of yugioh are the long boring ass turns and the fact that you can just instantly lose the game before you even get a chance to actually play. Very fun.
  • Snake eyes, and most recently, tenpai has got me thinking about compact engines that allow decks to play 15+ non engine. I'm ok with a deck like marincess doing this since the deck itself doesn't have much disruption. Snake eyes boards have 4-5 with a potential 2+ hand traps, while it also has good follow-up. Tenpai will consistently see 3+ non-engine, and they can run blow outs like shifter. The other thing compact engines allow are the splashes of high-powered engines like melodious. These engines must be negated, or you won't be able to play. I'd like to see the game move away from decks having to run so much non-engine.
  • @filipemoura1119
    I think that before get rid of these cards like shifter, barrier, droll, first konami need to stop making decks and cards that are one card combo or cards that makes 3 effects with no restrictions. I can't imagine how toxic this game would be without shifter, barrier or puppet with the nowadays card design...
  • @Cybertech134
    The game needs to be designed with the fun of BOTH players in mind. While fun may be subjective, unfun usually isn't. As long as the game is designed to only be fun for the person taking their 15 minute turn, then card design is actually fucked.
  • @naiko8412
    My core issue is that the core of yugioh is stop your opponent from even playing the game so it becomes a single player and not a DUEL
  • The only card in this group i can actually defend is droll, largely because you get to search once, and you can do quick play spells in draw phase to play around it. Where mistaken arrest denies all of that lol. As for what i don't like, it's 1 card full combos, I hate this format of 18+ hand traps and topdeck wars where they draw 1 starter and it's like everything you did beforehand doesn't matter because it's full combo.
  • @ryanpirosch3977
    To me the problem is that they keep making decks that are so stupidly strong that you have to prepare "silver bullets" and draw them or die. Dweller vs Tear is the most obvious example you gave
  • @thereyes3623
    I mean, I play 3 skill drain ,but yet again, I don't even play a meta deck. I play earth machine. If I don't play skill drain I lose hard to all meta decks having 18-21 hand traps and a lot of field full of negates. So I justify using skill drain as I don't play a meta deck. If you don't want to lose to skill drain, you have a side deck, right? Same goes for me I side for meta decks.
  • @phoenixash8514
    One could argue that it isn't the fault of the floodgates but rather the path konami made with these certain combo decks. Making certain decks so consistent to get their plays going then it makes sense they would allow a "silver bullet". These decks have art least a third of the deck that will start their combo but d barrier is only 3 cards. It's not fun but it's understandable.
  • @Letalizz
    Heavily agree, I've been praying for these type or cards to be banned for so long, especially Dimensional Barrier. The fact that there's little to no counterplay against them and you NEED to open said counter, just makes them so unfun and unfair to play against