What I Learnt After Spending 100 Days in Palworld! (Beginner Tips)

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Published 2024-08-02
After having spent 100 in game days in Palworld, you tend to pick up a thing or two. In this video, I tell you 5 tips that I think would be helpful for a beginner player! Let me know if I missed anything!

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All Comments (9)
  • Nice video. Nice improvement. Here is some knowledge / power for ya :) You are falling into the same trap that most new players fall into. They see that each point in damage only gives +2 attack, so they put all their points into weight, health or stam. Then in end game, they wonder why they can't kill anything... Yes, you could carry the boss, but killing it... nope. The most important stat to increase (for easy end game) is your attack. My suggestion is to get your health to 1000, your weight to 700, the put every point after that into attack. Most of end game you will be mounted (or should be for type advantage), stam is not that important. By increasing your Base attack, all of the multipliers do more good... Gobfin is the "Best" pal in the game. It's partner skill is to increase player attack by 10%. If you fully compress him, he will give the player +20% attack. If you then make sure he has Vanguard and Stronghold Strategist. Each gobfin on your team increases your attack by 30% and your defense by 10% So... With 4 Gobfins, and a ring of Attack +3, you have +135% attack. If your base attack is only 100, then the multipliers take it to 235. Not bad. More than double damage for carrying a few pals on your team. If you put points into attack, increasing your base... If you spend 50 points into attack, you can get it to 200. (The new lotuses and supply drops make this a LOT easier). 200 base attack +135% = 470 attack. Almost 5 times what "your" attack is. When you then take into type advantage into account... (Ragnahawk applies fire to your attacks, so this is super effective (double damage) to grass or ice pals). You can literally 1 or 2 shot world bosses. Player DPS far outshines Pal DPS in this game. Best to focus on it. Cheers
  • My base is located right next to the first NPC you talk to after starting the game. Turns out this is an extremely good location when it comes to security, because the raiders have tons of trouble reaching it, having only 2 possible paths to walk on, or rather 1 path and a half, since one of them is at a lower altitude and my Pals can easily shred any intruders from there. I also built a big and thick stone wall on the other path and it seems the raiders' AI don't even attempt to destroy that wall.
  • Children can inherit IVs, Passives AND Active spells. There is appx 40% he will take an active from father, 40% from mother and 20% not to take an active. This is how you can transfer Holy Burst from a Lullu or Selyne onto a Jormuntilde , then a JIgnis for easy mode Ryu Fights. Since many of the new active spells are much stronger than the old ones, it is a good idea to try to breed things like "Curtain Splash" onto your raid pals, so you don't have to try to find fruit for them all.
  • Faleris may be quick, but Ragnahawk applies fire damage to your attacks (double damage vs grass or ice). If you breed on passives like Legend (+15% speed) and Swift (+30% speed), you get there quick enough. Your build looks exactly like my first playthrough. I had my faleris, I had 2000 weight... I couldn't kill Victor / Shadowbeak for anything (level cap was 50). Then I started a new playtthrough, and went DPS focused. Mounted on a chillet (Applies dragon damage, strong against dark), with a team of Gobfins... I took out Victor in under 3 minutes at level 49, as soon as I got the rocket launcher. It is a completely different game if you go Player DPS.
  • @Ucceah
    didnt really learn anything new. but this was well presented and not wasting a second of my time.