10 Most HATED Levels in Video Games

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Published 2023-06-19

All Comments (21)
  • Literally any mission where you have to protect an NPCs health
  • @Aeturnalis
    I liked the Guarma chapter in RDR2, the last couple of missions there were pretty intense and it was an important point in the story (hence the song when you return), but it was annoying that you couldn't really explore the island.
  • @ernestmoulin8962
    I deeply loved the Guarma act. It was so unexpected. Like, you're attacking a bank in ST Denis, and bam, two hours later you're in a jungle. Nobody was prepared for it, and the missions there are just perfects. How you're with every characters that turns out to be the villains, how you are all friends and how you're just protect yourselves, even with Micah, I just love it
  • @joejames007
    I would have expected to see Ocarina of Time’s Water Temple in there - truly a tricky one
  • @SquirrelHops
    I love Guarma in RDR2 in regards to what it adds to the story. But I think the level would have been better received if we could have some how gone back to explore and find goodies after the mission because from an RP perspective, it isnt encouraging to go exploring and animal sightseeing when you're constantly being hunted and attacked by anyone that sees you there..
  • @C_R_C12345
    Racing mission in Mafia Also: tank mission in ACB
  • @sandeshvantveen
    I absolutely loved Guarma. It was so unexpected. Since they cut it short, I did think they probably would have been better off if they had those missions take place in New Austin, since that area of the map was entirely unused, except for 1 mission or so. Also I'm glad I wasn't the only one who didn't like the Valhalla dream world. I thought it's because I'm not really a fan of the fantasy aspect and I kept wondering why they wouldnt have put those resources into the already way too huge world.
  • @jdanielortega
    Not including the train mission or the drone mission in San Andreas really took some balls, congrats.
  • @SpaceMonkey15
    The thing about the Asgard and Jotunheim parts of Valhalla is that they're actually fundamental for fully understanding the ending of the game, which is really weird because the game presents them as optional.
  • @koyrion
    The narrative importance of Guarma was to show the gang that the idea of a tropical paradise untouched by civilization where they could be free was a pipe dream, it was a stand-in for Tahiti and also accelerated Arthur's condition. Tonally there's a shift when you to return to the US and you're officially into the endgame.
  • @MisterYankou
    I've learned to like the Cortana level. The thing that's important to understand is that it's designed to test everything you've learned about fighting the Flood. That means knowing which weapons are effective against which types and getting your best practices down, like destroying dead combat forms so they can't reanimate. Even the close quarters are that way to make sure you engage with those systems while limiting your ability to cheese it.
  • @bragebjelker2879
    I really enjoyed the Ásgarð map in AC Valhalla. Especially as someone that loved Norse mythology it is really cool to see the stories and sagas of the Norse gods and goddesses come to life and get to play them. The fact that it is disconnected from the main story and you access it though a dream actually also makes a lot of sense with the context of vikings and Norse mythology
  • @Leftover81
    Guarma is incredibly important to the story! It took a serious change in routine and situation for Arthur to see Dutch for who he truly was. Up to that point he always agreed and accepted Dutch’s word. Something drastic needed to happen to spark the change. Something to force a different perspective. I know Arthur has dialogue where he questions things and shares concern but every time he goes along without giving too much opposition if any. The Guarma chapter needed to be significantly different to appropriately facilitate the change in perspective. Even you as a player feel the difference when listening to the song Unshaken as Arthur rides back to reality. You’re changed as well as Arthur. I feel it’s brilliant storytelling!
  • I’m shocked that the water temple from ocarina didn’t make the list. That dungeon still haunts me all these years later
  • @jarltyke
    You missed one, Dragon Age: Origins, the circle mission where you enter the fade. There is a reason that one of the biggest mods for the game was just to skip that map/level
  • @pepergirl001
    What do you mean Guarma wasn't important? Arthur finally stops being in denial about Dutch due to the events that transpire on Guarma. Up until then, he may have had his doubts but he still followed blindly. It was the events of Guarma that put everything into perspective for him. Without the trip there, I doubt Arthur would've stop holding onto whatever hope he had that Dutch had everything under control. (Maybe it would have happened but it probably would've taken another major turning point. Hence why Guarma is important)
  • @slimdarcy9503
    I think Guama in RDR2 might of flown over your head Falcon. It serves to show Dutch's mental downfall into total crazy territory while cementing Bill's and Javier's total blind loyalty to a mad man.
  • @treynitza2849
    I see why people don't like Guarma and the rd2 story isnt perfect, but it is a pretty essential part of dutch's character arc and I liked being in a new environment that I totally didn't expect
  • @jayletsplay2177
    I absolutely loved the Asgard story and feel from Valhalla, but I also enjoyed Valhalla in its entirety.
  • #1 is the "protect the translator" mission from God of War 2. It was so terrible that to this day, every time there's an NPC escort or protection mission in a game, I think to myself "oh no, not another protect the translator."