The Kings of Battle | Cyclones vs Starfall

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Publicado 2023-10-22
Today we are taking a closer look at the Cyclone autocannon and the new AA Starfall autocannons to see which one is better.

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😊 This video is child friendly / kid friendly / family frie

Todos los comentarios (21)
  • @matt9797
    Cyclones will definitely get nerfed. No way the devs let them be anywhere near as good as their newest cash cow.
  • @pineapple3737
    the crosshair issue is because your view is above the guns, so if you look slightly above something, the guns would have shoot through that thing to shoot what you are looking at. It's not aim assist, its just how the camera works. Gromek999 has a video explaining it here at 4:10: https://www.youtube.com/watch?v=8qVUU5-TyqU If you place a scope that changes your viewpoint next to the guns, you can see that it won't happen anymore.
  • @RagsLars
    The starfalls wont deal as much damage on the meter when shooting it directly. It's the perk on them that make them shine, I feel like the harpy cab is the best option for them. Also, shooting moving targets while you move yourself makes you automatically move the crosshairs more which in turn activates the perk since the shots are gonna spread more. That being said, the cyclones are stronger with its direct shots in ground battles. The starfalls are designed for ground/air battles and they absolutely slam on the large maps. Just like JB points out! 1on1 versus cyclones you'd loose most of the times with the starfalls. They are both good in their own way! Cool vid JB! Keep'em coming :)
  • I would love to use Starfall on a helicopter, because it could potentially help with two common builds I've kept running into, lock-on missile builds which are hard to dodge and make you topple around, and tackler builds that get in as close as possible and deploy a bunch of machinegun drones while they fly around chaotically. Starfall should be able to take out entire clusters of drones no problem.
  • @fulconini
    7:43 thats because it makes the guns aim where your camera is aiming and your guns are lower than your camera, its impossible to turns this off because its just the matter of perspective its not auto aim
  • @hellfish2309
    JB I don’t remember if you favored the Joule autocannon, but its performance firing from/against the helicopters might be worth investigating
  • @kirkmyers2116
    Great video as always sir! My favorite part of the Starfall is that I am getting one tonight from the battle pass, haha. Glad you showed me what it's role is. It's my first legendary weapon. Also loved your showcase of the Impulse, I took a pair into a 6k raid, and like usual there were a couple guys at 30k damage to everyone else's 12-15. Only difference this time, I was one of the 30k, almost 1st in damage, the other guy had me by 2k.
  • @ondrejmalek1322
    7:48 oh boy i remember back in the day when sethioz was bitching about this and he thought it was cheats, there is a gromek video explaining it, its basically that the crosshair behaves in a 3d space but on a 2d screen, so it "snaps" to the target when the barrels of projectile guns would collide with enemy part
  • @ArdytiBoltish
    First video i watched of you...hearing the CnC Generals music... was suprising to me...
  • @simonchance65
    Great video and nice comparison JB, the starfall work's better if you wiggle the crosshairs over the target, but the starfall seems to have a faster fire rate, and faster projectile speed, unless you fuse cyclone for projectile speed and have jay co driver
  • @wintler217
    8:00 Hi JB, so basically the camera has a laser it points towards the middle of the screen(crosshair), and it then casts something called a "Raycast" that is an invisible laser, from the gun to the crosshair. Because of this, when the guns are mounted further down than the camera, your guns will still aim towards desired location, but there is an obstacle . In short it means that you are looking at the correct place, but because you are looking at the background, the gun will aim towards the background. There is no way for us players to "fix this" as it's in the programming of the game. Please keep making videoes I love you man!
  • @Lord_Xonaz
    Be kool if they made a module that increases explosion radius, like a ammo box that has a perk that does it.
  • @nobeldnoble7048
    Both have they're perks....if you dont get wright on target....starfall does bonus damage.....the cyclones might do more damage on the garage damage target... but you need to hit direct on the target......wont be able to say which one is better.....both have there playstyle and "range".....perhaps side-mounted cyclones will do good in helicopter battle...but not sure!....awesome vid JB!...thanks for sharing and keep it up!!
  • @ciao_now
    Hey jb, when watching most of your videos i noticed that you only zoom in at 1.8x when you can do 2.8x Any reasons why?
  • @shawnfoogle920
    starfall also has good HP without it being insanely big. The perk would destroy cyclones since they are massive and usually on top with little protection. And I wish the front cyclone armor plates weren't just for show and gave either more hp, a shield or damage reduction. And btw i use my 2 cyclones with a nova cab and fused barrier shield. They still fall off ridiculously quick.
  • @01oo011
    This might be the one to finally put hovers in the ground.
  • @bantheundead7745
    It's not an aim assist, the crosshair is based off the barrel trajectory, not the players camera angle meaning the crosshair will always be where the bullet will hit (unless there is drop or wind etc). All 3rd person games have this unless they base aiming off the camera rather than the weapon in which either you hit something you didn't mean to because it was in the way or the shot just hits no matter if something was in the way or not..