Houdini Algorithmic Live #119 - Homing Missiles & Lasers (Itano Circus)

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Published 2023-04-30
This is a weekly tutorial live for Houdini to introduce some of the interesting algorithmic design process. I'm going to implement some simple procedural homing missiles / lasers and quickly render it with Eevee in Blender3D.

I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.

[Project File]
www.patreon.com/posts/houdini-live-119-82262904

[Patreon]
www.patreon.com/junichirohorikawa

[Houdini Related Playlists]
Houdini Algorithmic Live:    • Houdini Algorithmic Live  
Houdini Tutorial:    • Houdini Tutorials  
Houdini Snippets:    • Houdini Snippets  
Houdini Tips:    • Playlist  
VEX for Algorithmic Design:    • VEX for Algorithmic Design  

[Portal Page]
Facebook Page: www.facebook.com/ParametricProceduralHoudini/

[Books]
Algorithmic Design Workbook with Houdini: gum.co/GOZFw
Tiling Pattern with Houdini: gumroad.com/l/OVDgY
Algorithmic Design with Houdini: www.bnn.co.jp/books/9788/
Books on BOOTH: orangejellies.booth.pm/

[Contact]
Twitter: twitter.com/jhorikawa_err
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All Comments (21)
  • @kovacsattila8993
    I never thought I would see an anime battle from you made in houdini and here it is.
  • I swear every day I look forward to each episode, I hope you come out more ❤
  • @naimansari5500
    Lovely post with helpful information. This tutorial ha really helped me a lot. I do like and enjoyed this cool video.
  • @G7MIX
    👍👍I came to see if there was a new video and I enjoyed watching this one again. Good afternoon
  • @Swizy3D
    Awesome sir! Thanks for sharing your knowledge with the world!
  • @nobunaga8514
    My favorite Itano Circus is from the Densha Otoko intro.
  • @ghjgh9145
    Itano Circus... Thank you for share!
  • @saku666
    こんにちは!いつも貴重な動画を勉強させていただいております。 アップルを使いのようですが、OCIOのカラースペースをHoudiniに適用する方法(リソース)はありますか? 先日、ACES1.2入れようとした所、zprofileを使ったやり方が見つからなくて苦労してます、もしそのような文献や動画を作成していただければ助かるユーザーはいっぱいいると思います。 実際CGアップルユーザーは珍しいので、聞いてみました。 よろしくお願いします。
  • I saw your lesson of [VEX for Algorithmic Design] E08 _ Conditional. I have a question. I think the "AB*D" is the regular expression. You told that * mean more or one character. contrary to your description, in the regular expression document in C, * means this match 0, or 1 or more of the previous character. Is the regular expression in VEX different from the regular expression in C?