Making a Game with Alternate Dimensions
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Published 2024-07-14
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All Comments (21)
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“First dimension. X.” “Second dimension. Y.” “Third dimension. Z.”
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“It’s a puzzle game and a platformer mashed into one” A puzzle platformer?! Truly revolutionary!
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technically this video title would work for making minecraft
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Really satisfying gameplay, driven by a unique mechanic. This was a lot of fun to play. One recommendation id make is that the switching used three keys, one for each dimension. That way the player can "learn" that left is fast guy, down is skull and right is brain. Takes away the extra mental load of "which dimension will pressing left give me?"
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That initial game idea with the changing color palettes is pretty fire! The new idea is fire too tho
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OH MY GOSH IT'S THE PHYSICAL RELM, COGNITIVE RELM, AND SPIRITUAL RELM!! COSMERE REFERENCE!
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did anyone else think he meant a 3D game lol
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You could create a "PlayerMovementResource" instead of the dictionary, that stores all you'll need in a "class savable" file that you edit from the Godot's inspector
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Fantastic videos as always gambit!
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I really like the system behind the keys. A lot of devs would make a key ammount var for how many keys you have and then have to put the door to be locked if you have under a certain # of keys but your solution is way more efficient
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the sprites look like human's soul, brain and skull (edit) 5:33 AYO IS THAT STRAIGHT FLY FROM GEOMETRY DASH
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A cool touch could be having different pathways that are only accessible on a per-dimension basis. So like, there's a random floating item or inaccessible room, but if you switch dimensions, suddenly ut's accessible. Then you just switch back to the previous dimension once you're there.
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Oh dam thsts a really interesting concept. One questjon if you dont mind me asking. What font are you using for your videos it looks really nice.
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1:55 idk what movie you're cooking in the background with an intro like that but holy smokes I would love to see it <3
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2:45 this is what people should do. Good job.
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this is a great idea and a very fun looking game. but i wanted to actually thank you for your succinct but very informative description of tile maps/tile sets. ive tried to watch video or two about how they work and when they should be used, but i found them to be a little too cluttered to feel like they were ever worth using. but you saying "you can even include whole scenes" suddenly make it click for me, so thank you very much
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How do you only have 7k subscribers? Everything in your videos is perfect, the editing and everything.
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you are in the right track my friend , keep it up!
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It would be really nice if the player is standing in the title screen and when you change the deminsion he falls through the block he is standing on and instead of the start screen there are now in a dimension to see the settings.
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ohh this reminds me of a really old indie game called Eversion, with a similar dimension concept (iirc the prompt was an hp lovecraft quote about hearing otherworldly music), but with an at-will shift rather than static shift spots. i really like the idea of the semi permeable blocks, too. i think the sprites giving an easy, distinct, and instant indicator of dimension is great too, and i think could work for a story really well