The Top Ten Games of 2022

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Published 2022-12-09
Some part of you decays while something else feeds from that decay. And you join the chorus. And together you sing the song of growing things. | Directly support me and watch exclusive videos by joining Nebula at go.nebula.tv/jacob-geller

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MinnMax Podcast (Specifically, my appearances):    • Jacob Geller Appearances on MinnMax  

Patreon: www.patreon.com/JacobGeller

Games shown in opening montage (chronologically) : Metal Hellsinger, Scorn, Disc Room, Tunic, Not for Broadcast, Silt, Unbeatable [White Label], Midnight Fight Express, Bayonetta 3, Rollerdrome, Tinykin
Other non-listed games shown: Legend of Zelda: Tears of the Kingdom, Hollow Knight: Silksong, Horizon Forbidden West, Snatcher, Fortnite

Music used (chronologically): Dies Irae, Infinite Love (Vendla), Good Job, You Made it to the Bottom of the Mind Control Facility (The Stanley Parable Ultra Deluxe), Delirious Eyes (Norco), Die Toteninsel Emptiness (Signalis), Main Theme (The Last Clockwinder), Glass Ocean (Neon White), The End is Never the End Again, Memory Zone- French (The Stanley Parable Ultra Deluxe), Star Ball Rolling (Super Mario Galaxy 2), Red and Blue (Vampire Survivors), Art (Immortality), Raeb’s Lament (God of War Ragnarok), Possible Futures (Citizen Sleeper), Rennala, Queen of the Full Moon (Elden Ring), Main Theme (The Last Clockwinder), Dream Chaser (F-Zero X), Good Job, You Made it to the Bottom of the Mind Control Facility (The Stanley Parable Ultra Deluxe)

Thumbnail Credit:twitter.com/HotCyder
Description Credit: Citizen Sleeper

All Comments (21)
  • @ja-nathen
    Imagine being able to cite your own professionally written article in your own professionally made video. Never change Jacob
  • @IronPineapple
    Seeing that I have such similar taste in games to Jacob Geller is an ego boost tbh
  • Finally, the game awards that actually matter, from a man who actually plays videogames.
  • @fieryshrimp
    it's insane he really makes these videos and people just get to watch them for free? absolutely mind blowing, pure condensed good vibes
  • @razbuten
    "it's not JUST dad stuff..." and I took that personally
  • @quad1948
    Hi Jacob, I wanted to talk about THIS SPACE INTENTIONALLY LEFT BLANK. Its taken stylistically from anime: SHAFTS anime adaptation of the monogatari novel series. In the show its used stylistically as "covering", e.g. the covering of eyes behind hair to obscure and imply emotion, the covering of a gory scene to let your mind wander, the covering of the fact that the slide saves on the time, budget and skill needed to actually paint the scene. Historically it was born of a combination of a clever art director(Akiyuki Shinbo), tight production schedules, and a desire to communicate through text in a visual medium similar to the silly floating text in Sherlock. In the context of SIGNALIS where memory is a key theme you can eke out some interpretation but... Imo its to be understood as a stylistic technique first and foremost.
  • @thoughtloop
    I believe the Signalis devs (all two of them) have cited Shaft's adaptation of the Monogatari series as the inspiration behind the "This space intentionally left blank" cutaways. It pops up in some of the seasons, and may be tied to a stylistic choice by one of the directors who did a lot of work across the seasons.
  • Disco Elysium: The Final Cut was to me what Immortality was for you to an extent. As a kid I would have bounced right off it, hated how every bit of interaction is through dialogue or looking at things, but as an adult I was able to dive into the story. Satisfying skill checks, stellar voice acting and beautifully done characters
  • @ScoutXdude
    It’s so funny to see Jacob talk about Norco cause I used to live a few miles away from Norco Louisiana. It’s a weird sad little place in the middle of the swamp with an absurd amount of smog plaguing the skies, so much so there are some who simply refer to it as “cancer alley.” Hyped to try out the game.
  • @stofu92
    Wow, these are all single-player games! I think a lot of people, myself included, have gotten pessimistic about the state of live service battle pass driven games. But while those trends exist, it's important to remember that there are still creatives out there who want to compelling narratives and/or interesting mechanics. Market research and predatory practices might be rampant, but there will always be great games. Thanks for helping us know where to look.
  • @Glennjamyyyn
    Just astounding how he can give such beautifully assembled speeches on every one of these game somehow WITHOUT spoiling any of them! Still comPLETELY capable of playing many of these and getting a nice experience. I might just try out that Citizen Sleeper game.
  • @Glennjamyyyn
    Stanley Parable was one of my personality defining game that popped up early in my teenage years, and Stanley Parable Ultra Deluxe most CERTAINLY delivered on my expectations (which were completely blown out of the water). I'm glad you enjoyed it as much as I did and somehow put my exact thoughts into words so succinctly.
  • @beargrill42
    I remember reaching Anor Londo in Dark Souls 1 and being impressed with the scale of the city. Playing elden ring, the capital by the Erdtree was a similar experience, but what is so incredible is that almost the entire city is able to be explored. Leyendell is anor londo fully realized, and is something I always wanted. It felt like the apocalypse hadn’t yet happened there. Returning to it later in the game after the mountaintop of the giants, seeing it in ruins, I knew the end was near.
  • @Sleeper_6875
    I can’t express how much I love citizen sleeper, I literally named myself after it. It feels so intimate, truly conveying that feeling of finding moments of happiness, good communities, and great friendships and family within a very difficult world
  • @ManleyReviews
    it's insane how right you are about everything. Painting Elden Ring's accomplishes as "effortless" summed up a thousand thoughts i had about the game into a sentence.
  • @sunyavadin
    I was very much playing my own life experience in Citizen Sleeper. I turned down every ending when presented, because at the end of the day, I am the one remaining person here, in the place I eventually made home, after everyone I knew has moved on, because there's always more people coming here, passing through or staying, and this is what I stay for. There's always a new experience here, because it's always evolving with the people who come here like I and everyone else did.