Quest Pro Controllers Unboxing and Review

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Published 2022-12-20
The Meta Quest Pro Controllers are $300, are they worth it?

All Comments (21)
  • "Not everyone loves pool as much as i do." That's an understatement!😂
  • @meareAaron
    i think those controllers will also shine when it comes to games where you need to throw stuff it will let you move your hand farther for a more immersive throwing feel, like when you are throwing knives, grenades, or maybe even lifting enemies over your head to later then throw into another enemy or when you want to swing your sword over your head or starting from your back stuff like that.
  • @Yipper64
    I really hope that people find a way to get these controllers connected directly to the PC. Using a reveb G2 or something with these controllers would be fantastic.
  • @robblack8754
    Agree with you on trying to get them on the charger. It's such a stupid design they did there. Also agree about how long it took them to update once they were paired. Hope future updates don't take that long. As for whether they are worth it, I think they are 100% worth it, especially for games where the controllers will be out of sight or games where they come very close together and the tracking ring could either hit the other ring or hit a part of the other controller. For you, pool, and for me these games: 2MD Football, Thrill of the Fight, Real VR Fishing, Golf +, Gun Club VR, both bowling games, Racket Nx, In Death Unchained, Synth Riders. Just to name some I have where these show a clear improvement. There's others. The improvement in 2MD Football is massive if one is used to throwing a football in real life. Before, I would often have to do a weird throw where I kept the controller always sort of in front of me because if I went through a regular throwing motion which I am simply programmed to do from the amount of real football throwing I have done, ball would often not go where it should since the controller would often be out of sight before bringing it forward to release and this would cause the guesstimate the Quest does to figure out where the controller is and this would often be wrong. With these, it goes exactly where I am throwing to unless I mess up when I let go of the trigger button to release it. It's night and day better and more accurate. Even for games where the tracking won't be changed or the rings won't come into play , I still think they're better to use because they feel better and have the superior haptics. I really like the added weight they have, the fact it is better balanced, and I like that the top button pad area is angled slightly different from the grip/body section which to me feels more ergonomic. If you put it beside one of the Q2 controllers you will see how it is angled differently. The actual angle part for where you rest your thumb is nice as well.  It's interesting you said in most games you didn't know you were using different controllers where for me, I know they are different in every game. And this is weird but it's like my thumb can sense there is no tracking ring around it as it just feels open so to speak, and that is even if I am not moving my thumb around. I often do move my thumb around when it is not in use and not touching the side of a piece of plastic is welcome. Heck, I often have my thumb half hanging half off the top pad now when it's not in use. I think everyone that can afford these and uses their headset on a regular basis should get them.
  • @sushichef40
    Well worth the money. Only play population one. Great feel. Can build with hands behind back.
  • I play VR in a room with a really big windo/ door thing cause the room I’m in for all gaming stuff used to be a garage so they replaced the garage door with a glass window that sides out to become the back door so i would have tracking issues sounds perfect to me
  • @ZiiiP2142
    I couldn't play VTOL VR with my Reverb G2 because I couldn't move the engine power lever with my right hand while looking around the cockpit due to the tracking blind spot, plus couldnt use bows in other games, throwing grenades was also substandard, etc etc. And the lighthouses aren't cheap either in the Valve ecosystem, so I'd say these are absolutely worth it.
  • @ivana6141
    Can we have same games to go with our vr hardware? Meta built a platform squashed competition and then released 2 games.
  • I have a lot of both usb-c chargers and the older usb A charger bricks that used too come with the iPhone 7 and stiff
  • the biggest benifit for me is that I dont have to deal with the halo on the quest 2 controllers which I think is bulky and unnessacry weight but in a way I also like the halo because I play gorilla tag and smacking things is vey common and the halo kind of protects me from hurting myself
  • The tracking rings are our issue. Someone is always hitting something. But smaller than the hand is better.
  • @-RedAfro
    Have you tried the Pro Controllers since the last firmware update? I have had 2 additional Pro Controller firmware update's (plus the first out of box update) to date since I got my Pro controllers. I use a infrared flood lite in my play space as that radically improves both the headset and controller. I also run an external battery on my headset... with that being noted, I see a huge improvement in RecRoom playing PaintBall; however, I haven't bothered yet to try them with other apps yet. When I don't use either IR-flood-lite or the external-battery there is a small degree of performance change now that I did not notice before. One of the last 2 headset updates also have done something as the head set now runs the external batter down faster than before, I suspect the headset operates more aggressive when connected to external power sources. Would be interesting to know if the firmware updates are making a noticeable improvement for your usage.
  • maybe they could try a hybrid system, where the controllers still have outside-in, but have tracking rings so the headset can see them too
  • I just ordered them. Hopefully it will make a difference for me when I play fps games.