Black Mages Only: Final Fantasy 12

15,522
0
2024-04-12に共有
I've decided to compare the experience of doing a Black Mages only playthrough in Final Fantasy games. This means I need to do a black mages only run in some Final Fantasy Games. That continues this week with Final Fantasy 12.

コメント (21)
  • @Trisaaru
    I've played this game for hundreds of hours over multiple playthroughs and have never seen a use for espers until today. Very cool.
  • @shuragear5259
    Here is a fun broken magic thing you could've done. Get a reflectga Mote (or reflect rings), target self with AOE spells and hit the party. Each character basically hits the boss with 3 spells per cast. So each round is 9 spells instead of 3. Add the elemental buff staves give to magic, and you get massive damage super early with even Aero (Cherry staff buffs wind damage). This was insanely busted in the original version, but would need all your party to be Black Mages in this version... which is no real issue for this challenge
  • @kyogre-blue
    That did look like a fun challenge. Playing spellcasters is always exciting in a certain way.
  • 12 is severely underrated imo. My party is usually Vaan, Fran and Ashe
  • @uraninezak
    As soon as you get tge Dawn Shard, you can enter the Zertinan Caverns and steal Opal Rings from the Genade monsters there. Opal Rings let you pierce through the Reflect status which will spare your sanity in this kind of run. You could also do a Black Mage only run of Final Fantasy X-2 ❤️
  • Tbh this may be the only FF that I actually enjoyed grinding. I remember leaving that desert feeling like a boss. And the jungle and foggy swamp. Really enjoyed this game.
  • @bubbz127
    Keep up the FF challenge videos. My favourite type of YT videos and your presentation of them is great. New subscriber 👍
  • @neubussy
    Fun fact: you can get Scathe literally as soon as you get to the Phon Coast. I always make the detour so my BM can pop off
  • It was actually refreshing to see magic be so strong in this game. It feels like magic spells in a lot of FFs and RPGs of late have been kinda disappointing. I think after I got to Phon Coast, my black mage (Ashe) started vastly outdamaging most of my party and basically became a party fixture even more than my white mage (Penelo) was. I had to actively swap her out and slow progression down because she was just eating up EXP and not sharing with Fran or Basch who would've normally taken turns with her.
  • I did a magic only run on my channel a few months ago. Being able to break the damage limit in the ZA really helps 😂. Especially with hunts like Yiamat. I'd still say that the dragon pair in the Zertinan caverns are the toughest enemy in game. Also oil+ fire magic is pretty broken in this game. You'll do triple damage with fire magic. Defeating Shenhazie allows you black mage to equip mirror mail. Giving you easy access to auto reflect. Another way to bounce triple spells off your whole party. To solve your healing issue for the last boss. Why not absorb an elemental spell? They are party wide. Maybe the black mask and dark motes?
  • I'm surprised you just unlocked Opal ring that late during Archadia plot. But then again i only played the vanilla PS2 version.
  • @BrendenBarlow
    The espers are far better in the remaster as are quickenings. They don't eat up all your magic.
  • The Sky Fortress/Ancient Technologically Advanced civilization, in large part, has to do with Castle in the Sky and its profound impact on Japanese creators.
  • Can't you knock the barriers down by casting Arise twice on a target? I don't know about the Undying, but most of the hunts and superbosses work that way. The game in no way tells you that, but I am pretty sure that is how I knocked down barriers while playing. Worth looking into, even if you already won the challenge.
  • Before I found this video, im starting a blk mage party with side jobs. also you can get thunder early from nalbina fortress