20 Things You SHOULD Start Doing In Valheim

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Published 2024-05-10
20 Advanced but beginner friendly tips that ANY Valheim player MUST start doing RIGHT NOW to enhance their next Valheim playthrough. Tips and Tricks!
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Timestampsā²ļø:
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00:00 - Things You Should Be Doing in Valheim
00:20 - Use Your Map Effectively
01:24 - Get Your Rested Buff
02:18 - Inventory Management
03:09 - Use Indestructible Supports
03:57 - Terraform Boss Arenas
04:20 - Build Base Structures
04:36 - Use Nameless Portals
04:55 - Build Resource Farms
05:52 - Use Inverted Stairs
06:32 - Pop Resource Nodes
07:01 - Mix and Match Armor
07:23 - Carry Multiple Weapons
07:43 - Use Creatures to Farm Resources
08:00 - Wear Hildirs Clothing
08:14 - Destroy Structures For Resources
08:57 - Build Structures In Dungeons
09:15 - Take Advantage of Your Dodge Roll
09:36 - Always Sleep Through The Night
10:28 - Bind Your Emotes
10:51 - Sheath Your Weapon Out of Combat

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#valheim2024 #valheim

All Comments (21)
  • My additional tip for surtling farms - you can build.little hallways with portals in different swamps to connect as many surtling spawners as you need and then simply afk while enabling autowalk. You constantly walk through portals so you activate all spawners again and again and again. Do it high up in the trees and close it off so you dont get destroyed by potential raids. Great video as always ā¤
  • @Phoenix0F8
    Changing the colors of signs is genuinely going to change my life since I like lighting my bases with graydwarf eyes and the black text doesn't show up well on them, thanks
  • @ThorneyedWT
    2 different damage types is enough, so yo don't have to deal with mobs that immune to your attack. And bow+axe are essential anyway, so you may pick as primary weapon whatever you like and don't overcrowd your inv.
  • @uzername71
    One building tip I discovered is that you can save space on chests by building them into the floor. just remove the floor tile, build half walls below the cavity, put a new floor tile below the half walls, and you can fill every inch of the space with side by side chests, which now act as a floor you can store items in. You can even place signs into the sidewall, allowing you to label the floor chests!
  • @cjimmersive6955
    5:10 player base items that cause spawn suppression (workbenches, torches, portals, etc) will also stop the surtlings from spawning nearby, so when you're setting up your coal farm treehouse, make sure to place it far enough way that three surtlings continue to spawn every five minutes. I once had a farm that wasn't working until I found a stray unlit torch. Destroyed the torch, and the surtlings started spawning again.
  • Oh, 4 is actually really funny. My base is on a meadows island with one of those stone circles, and coincidentally, that exact spot is where I built my main portal hub just because I thought it'd look cool to have a bunch of portals between the giant stones.
  • @TheLaluciDaniel
    As a veteran,the cartography map can be a nightmare especially if you have that one friend who marks down everything!
  • Iā€™ve always used the first tip with my friends early game were we all spread out and look at different areas for burial chambers and the we go on a little campaign going through all of them that were marked
  • @CrayZtwin1
    Great vid as always! Note on Sertling farming. You can build a chain of portals to farms I.e. Sertling1 -> sertling2 -> sertling3 -> and so on. The farms feed the core requirement and if you always make the subsequent portal on your last farm, you can simply link another one when you find another flame spout. Also, the abundant cores make for excellent mass firework display with friends !
  • @damnsurfer522
    Frost mead can counter your cold debuff if you don't have the gear yet. Really good in the swamps if you are hunting wraiths for chains or trophies.
  • @DarthRektar
    I use the solid dot in the map for roads. Every path I make between builds I place a dot every time my character icon on the map is no longer cover by the previous dot. When you zoom out you will see it as a solid road
  • @360lootgoon3
    Never used braziers for greydwarf farms. I was able to find, tame and breed 2 star wolves before I ever found enough claws to make 5 braziers, plus I needed em for the Fenris armor. Bad luck with frost caves I guess, lol. You donā€™t need 2 star, but theyā€™re better of course. I bring 2 from my main base, set up a small breeding pen near the greydwarf farm (but far enough away to prevent aggro) and then push about 4-5 wolves into the pit. Then just sit back and watch the wolves go to town. The wolves usually aggro to the dwarfs before the dwarfs become aware, getting some sweet sweet sneak attack bonus damage. Either replace the wolves as they eventually die or chuck in some meat to keep em healed up. As for surtling farms, in my adventures Iā€™ve stumbled upon a few really nice swamps, 4 so far, that have anywhere from 4-6 surtling spawners in close proximity to each other. I set up a portal room at the first swamp, then just hop to each location, running the gauntlet and collecting drops as they spawn and perish in shallow water. Itā€™s to the point now where the first set is about ready to respawn as Iā€™m finishing with the last, allowing for a never ending coal/core loop. The biggest limitation is carry capacity, even with the belt I sometimes have to make 2 trips through the same swamp to collect all the drops, but Iā€™ll never run out of coal or surtling cores!
  • @carlaslater2849
    What I do with the Greydwarf spawner is surround it with a bunch of campfires. If done right, they'll spawn and be unable to see the player. Then, when they wander over one, they take sneak damage. 0 star enemies usually die to the damage over time. It becomes even more efficient if you use V+ and the repair all nearby config. I did not know you could change the color of signs.
  • @philsanders9625
    Wow one hour ago. You posted at the right time. I'm just about to jump back in after a long time. Great stuff.
  • Best gate tip: You should always keep an unconnected gate at your base (I call mine "return"). Keep a single outbound gate per player to dial out to other gates. This will serve two functions: 1) It allows you to keep a minimum number of gates in your base, only two if solo, while utilizing as many gates as you want in the rest of the world. Your outbound gate is the one you use to dial out to destination gates in the world. 2) If you ever get stranded, or end up running between gates in the world, or need to establish a new gate in your network, you can use the "return" gate. In addition to numbering destination gates on the map, it's useful to put up a sign that you update with the number of total destination gates in your network.
  • @KGray24666
    That Triple defense looks great! Steps and Spikes... Looks good and would be great around Black Forest Towers.
  • @wun_zee3599
    I had a whole elaborate system for my portal system that made everything connected to everything else I named all islands some goofy name with a unique first letter each outpost on that island would be labeled based on its location on the island (north, south, south east, center, etc) the portals each outpost is given a name based on which outpost it's at, and which one it leads to. if it leads towards the main base, the acronym for the outpost you're at is on the left in the portal tag. if it leads away from the main base, the acronym for the outpost you're at is on the right of the portal tag. I'll give an example of the portal listings I've made: You have 3 islands you wish to travel between, and within: 1. Albert 2. Blunder 3. Cadmium (bare with me, i just picked random words lmao) Each has a center portal, Albert has a north outpost and a west outpost, Blunder has a south outpost and and a northeastern outpost, and Cadmium only has a western outpost since we're pretending it's smaller. The main Base is on Albert in its center, with Blunder to the north and Cadmium to the east. The acronyms for the outposts would be listed as follows: - Home (home base, in the center of Albert) - ANO (Albert's Northern outpost) - AWP (Albert's western outpost, which happens to be a port. ports and in-land outposts are distincted in case they are both in the same direction from the center of the island, but far apart enough to warrant having portals) - BSP (Blunder's southern port) - BCO (Blunder's center outpost) - BNE (Blunder's northeastern outpost, which for the sake of keeping the portal tag short is shortened to BNE instead of BNEO) - CCO (Cadmium's center outpost) - CWP (Cedmium's western port) Ok now here's where the bit i mentioned about "towards and away from home base" comes in. With all these outposts, each will have multiple portals to each other. I also number them based on how many portals you gotta take to get to each location. Here's how I would name them to make traversing them easier: 1. Home-ANO (home base to albert north) 1. Home-AWP (home base to albert west) 1. Home-BCO (home to blunder center) 2. BCO-BSP (blunder center to blunder south) 2. BCO-BNE (blunder center to blunder northeast) 2. BCO-CCO (blunder center to cadmium center) 3. CCO-CWP (cadmium center to cadmium west) I would also have a few miscellaneous portals for various things like a fresh spot to dig for copper/tin/iron/whatever, a preemptive portal to and from haldor, or an emergency portal that leads straight back to home base. I haven't played in one world for long enough to run out of letters for island names, but it would likely work to start doubling up letters like Aaron for AA, Abacus for AB, etc. If you have any question's or suggestions I'd be happy to hear them! If you want an example of how it looks over a longer period of time rather than just 3 islands, I'll also include my recent portal listing here to serve as an example of what to expect should you decide to do this yourself. If you're not interested in seeing it then you can ignore the rest of this comment. Hope this helps :D -----AVAILABLE LETTERS----- C I J K N Q R U V W X Z -----NAME IDEAS----- cool jeff kmart nose rip under vore what xtrem zoo -----MISCELLANEOUS ----- 1. debug (for debugging portal mishaps) 2. mf-pf (farm portals) 3. mf-tg (to coal-core farm) -----NORTH----- 1. home-nw 2. hnw-gso 3. gso-gne 4. gso-oeo 5. oeo-owo 4. owo-dnp 5. dnp-muck (bonemass portal) 3. gso-gne 1. nw-ne 2. hne-bso 3. bso-bwo 4. bwo-bno 5. bno-two 6. two-tco 7. tco-teo 7. tco-tnw 8. tnw-fse 9. fse-fco 10. fco-fne 4. bwo-swo 5. swo-seo 1. home-hal 2. haldor-lwo 3. lwo-leo 1. home-lso -----SOUTH----- 1. home-south 2. south-ep 3. hep-ywo 1. south-sp 2. hsp-ewp (elder portal) 3. ewp-eso 4. eso-pwo 4. eso-qwo 5. qwo-qeo 6. qeo-awo 7. awo-ano 7. ano-ase 8. ase-mommy (moder portal lol) -----CAVE OUTPOSTS----- Ankle West Ankle North East Little South Little East Muck Nose South East Twink East Twink North West
  • @rogaldorn1405
    Nice video, i didn't know about inverted stairs, i'll have to try it out. Also weirdly giants rock blocks in the plains dont collapse even if dig under and nothing touch the ground, maybe its bugged.