The ACTUAL History of Early Minecraft

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Published 2024-07-13
I started this project a little over 2 months ago and I'm mostly happy with how it turned out. There's a bunch of stuff I either cut out or shortened to try make the video under an hour, but ultimately I couldn't do that. I feel like the video loses steam a bit in the second half, What do you think?

Music credits and sources : justpaste.it/cs51p

00:00 Prehistory
12:26 It's not copying, it's inspiration
21:59 Multiplayer
33:30 Minecrafts Greatest Antagonist
42:02 Infinite danger
51:24 Unknown
58:29 Broken Promises
01:08:30 Conclusion

Temporary secret video:    • "But Maxwell only has 75 health" (Day...  

All Comments (21)
  • @artifactU
    'valve employees were to busy playing minecraft to work on team fortress 2' yeah that sounds about right
  • @NoName......
    Damn. Don't Starve looks a lot different after the newest update
  • @grotn_
    My biggest take away from this is that Spleef was way older than I thought
  • @blockoboi5941
    Having disk 13 play from a jukebox while you were in a cave would have been so evil 😭
  • @turtleguy4109
    Ah, good. So this channel wasn't just a fever dream.
  • @ThatBombGuy
    This video was way more unique than most Minecraft history videos I’ve seen. Usually they start somewhere in pre-alpha to indev glancing over it. Then moving onto YouTubers that made the game popular. Going over the community forums, Pre-Minecraft, and just taking a closer look at those older builds is a great breath of fresh air.
  • @Maxxatron
    4:32 to 4:46 Maxwell players becoming self aware after picking a piece of grass for the first time in their day 1000 world
  • "After 200 days in development, it'll be worth the wait" - Gaben, CEO of orange logo company
  • @CERISTHEDEV
    Ngl notchs development process of "Random bullshit go" sounds a lot like EVERY OTHER SMALL GAME FROM THAT ERA AND THIS ERA Ya cant blame him for him saying that he would add stuff and not adding this is the norm amongst projects that are starting (speaking from experience in this part)
  • @Tisisrealnow
    this is probably the only early minecraft video that isnt constantly covered in rose tinted glasses and called the game 'perfect' or a 'masterpiece', the game appeared to have flaws from the start and im glad you pointed them out, because i always wondered how the hell did people find like 8 blocks and a flat world so engaging. Its just a matter of how the gaming world was at that period and how a developer decided to approach and interact with the community. Thanks for another peak video OrangE, cant wait for the next one.
  • 1:08:00 notch didnt stop developing minecraft completely - he just stepped down as lead developer, giving that role to jeb. notch says this himself in the post shown
  • How Notch developed the game reminds me of how Zeekers and McPig are handling their developments. Zeekers is constantly adding random stuff no one asked for because he thinks it’s cool, and McPig seems to be constantly bouncing between different projects, creating new ones before remotely finishing his current one.
  • @ouroya
    being so involved in the community (as an admin of omniarchive) it's interesting to see so many names of people i know, as well as notable historical figures, pop up repeatedly in the footage you found! interesting to see MrLordSith, who is a friend of mine today, pop up in these old videos from over a decade ago. the internet is a strange place
  • @MochiBoyo
    It's a great video OrangE. It's quite a different turn from different "History" videos on Minecraft. Honestly I love the ACTUAL History series you've got going. I wonder what will come up next.
  • @misterk7_-
    This is a really, really deep and good retrospective of the game. I like how you support that minecraft's critisism has basically always been there from the beginning, but yet hasn't stopped it from becoming the best selling game ever. So what really makes minecraft successful is just in its sandbox-survival building foundation.
  • It's really interesting how the exact same types of criticisms Mojang faces today and in 2017 took place back in 2012. I guess back then the number of new players coming in were more than enough to offset the naysayers. It remains to be seen if that can happen again today.
  • @Tekshipie
    You know you're old when you can remember reading a few of the hate-posts from the forum about Dock's art style, the day they came out.