SimCity Strategy | City Planner
Published 2014-01-23
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Exist Strategy - Dreamcatcher - 02 Ambient Brain
existstrategy.bandcamp.com/
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All Comments (21)
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Grids are simple and they look nice but they pose some serious problem down the line. As traffic increases and buildings demand road upgrades, you get gridlock. The avenue bottlenecks into a road, buses and trucks won't be able to make stops and continue work. I suggest raised roads, large avenues to boost transit, tourism, and income, and maybe some tunnels if space is a real issue.
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Inc traffic problems....
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thank you for this video. I understand the mechanics much better now
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Place it here, here, and here.....Love the accent.
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a large fire station also allows you to operate fire services in multiple cities, the small one even when upgraded doesn't have enough fire engines
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this helped alot, thanks dude
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Very helpful. I really enjoyed it
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simcity 5 building cities is an art form no one is good at 1st but once you get into the swing of things you can make amazing art
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Thanks for this vid!
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nice video man!
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Big thx for help dude
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Thanks bro!
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If you do the tax "glitch" or "trick" your people will start complaining about having no money and start leaving
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So confused. When you plop down those trees it fills the area up so nicely, but when I do it there's barely any trees there.. like one or two?
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This is an amazing design if gridlocks and traffic congestions is what you're aiming for. LOL! There are four-way intersections EVERYWHERE and within those intersections are smaller intersections caused by every single home. Perhaps some research would have helped?
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Making all the grids 1x1 like that causes terrible traffic. Not recommended.
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there is some difference on settings or buildings,if u play on pc ou any other device(tablet,phone)?
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nice strategy i like it ♥
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What I don't quite understand is that you said the "high wealth residents" will be in skyscrapers along the coast. The residential zones are based on density. Typically, in a regular city, low density is correlated with high wealth, and high density is correlated with low wealth. That's how I've always laid out my cities. Is it backwards in SimCity?
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which software did you use ? please tell us?