SimCity Strategy | City Planner

Published 2014-01-23
A basic guide plus tips on how to plan and build up a city to gain maximum population and density for buildings.
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Exist Strategy - Dreamcatcher - 02 Ambient Brain
existstrategy.bandcamp.com/
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All Comments (21)
  • @MattMinecraft4
    Grids are simple and they look nice but they pose some serious problem down the line. As traffic increases and buildings demand road upgrades, you get gridlock. The avenue bottlenecks into a road, buses and trucks won't be able to make stops and continue work. I suggest raised roads, large avenues to boost transit, tourism, and income, and maybe some tunnels if space is a real issue.
  • @goddesschild24
    thank you for this video. I understand the mechanics much better now
  • @larry459714
    Place it here, here, and here.....Love the accent.
  • a large fire station also allows you to operate fire services in multiple cities, the small one even when upgraded doesn't have enough fire engines
  • @bradleycontois
    simcity 5 building cities is an art form no one is good at 1st but once you get into the swing of things you can make amazing art
  • @tanndlin1184
    If you do the tax "glitch" or "trick" your people will start complaining about having no money and start leaving
  • @Kevlaah
    So confused. When you plop down those trees it fills the area up so nicely, but when I do it there's barely any trees there.. like one or two?
  • @NeOAnderson
    This is an amazing design if gridlocks and traffic congestions is what you're aiming for. LOL! There are four-way intersections EVERYWHERE and within those intersections are smaller intersections caused by every single home. Perhaps some research would have helped?
  • @RecordSuHong
    Making all the grids 1x1 like that causes terrible traffic. Not recommended.
  • @Manaphyish
    there is some difference on settings or buildings,if u play on pc ou any other device(tablet,phone)?
  • @csevers100
    What I don't quite understand is that you said the "high wealth residents" will be in skyscrapers along the coast. The residential zones are based on density. Typically, in a regular city, low density is correlated with high wealth, and high density is correlated with low wealth. That's how I've always laid out my cities. Is it backwards in SimCity?