6 Mechanics Street Fighter DOESN'T Teach You

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Published 2023-09-04
Street Fighter 6 is a deep, complex fighter - it's easy to miss out on some details! Pro Player™ Brian_F is ready to break down everything you may have missed about these nuanced mechanics - no matter who or how you play.

Nemo video on Parry Recovery:    • This HIDDEN Tech Is Going to Change H...  

0:00 - Intro
0:26 - What is "Lock"?
3:54 - How (and why) do you do a perfect drive rush?
8:34 - How does Parry Recovery work?
12:29 - What is Hold Buffering?
15:02 - Why are some moves weaker against Drive Impact?
19:39 - How do I make Drive Reversal better?

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Edited by Brain Genius Academy: youtube.com/user/BrainGeniusAcademy

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All Comments (21)
  • @Kasaaz
    There's something about Empty JP Drive Rush that looks SO SILLY to me. I love it. Like they just called his name at the DMV and he up from his seat and on his way to that counter in a HURRY.
  • @MansMan42069
    Fun fact: You can't Drive Rush from neutral if you have less than half a bar. But you can still Drive Rush cancel. Which includes the light whiff Drive Rush cancel.
  • @Raxyz_0
    I think another important thing about the Parry is that the 29 frames of recovery is only if the parry doesn't connect with anything. If you hold parry and it actually blocks something, the recovery will be the standard blockstun of the move you just blocked. Lots of people tend to let go of the parry and keep blocking after even if the move they just blocked is punishable.
  • @Hoariii
    It was driving me crazy that Cammy's cMK almost never worked against DI even though it is cancellable, I thought I was always late. I had no idea that move couldn't be cancelled until the active frames ended. Thanks for this, it will save me some frustration going forward :)
  • @Kasaaz
    I'm constantly impressed by how well thought out some of the systems in this game are. This feels like the crew making this have wanted to do this for a LONG time and have like years of notes on how they wanted to make this game if they ever got the chance.
  • @RandomDude647
    there's a setting in training mode that makes your character turn a different color when you can cancel into special moves, so you can maybe use that to see if your move is especially weak to DI
  • @Eric-br1nc
    Everyone should know my mechanic, Guillermo. He'll fix you right up where you'll no longer need footsies to get to work.
  • @AIKnowYou
    14:23 another thing I didn't know about right away with a perfect parry is that if you originally only tapped parry, you can still press and hold it after seeing the perfect parry animation to go straight into DR. One common example would be parrying a blanka ball, you would really only tap parry, but you can press and hold again after you get the perfect parry in order to DR in and full punish since he lands far away. I'm sure it's not uncommon knowledge at this point, but some players may not have messed around with it and found out.
  • IMPORTANT: Holding any direction after Drive Rush will cancel it early. The only way to get a max distance drive rush is to use no input after. I got to Diamond without knowing this, I always intuitively held forward after drive rush to try and get max distance. The game never tells you this.
  • @PomadaGaming
    The last one with the parry into drive reversal thing is definitely a game changer. Most clear example i can see is a lily with wind stock going for cr.hp into ex spire. Do parry to get some drive back and reversal at the end and you might even end positive. I’ll have to check if this actually works along other examples but thanks a lot brian lol. That’s a bless,ty🙏
  • @invaderzortos746
    The parry/drive reversal strat is very good against Lily's EX condor spire, her main way of getting in and getting plus frames. If you land a perfect parry you can punish, if not, you are at least on par with drive gauge and you took away a wind stock.
  • @DrSwazz
    I think there’s another secret tip people don’t actively think about, and it’s to condition your opponent into countering DI instead of using parry. Then when they have a sliver of life left, they die from attempting to counter. You have to actively remember how much health it costs to counter a DI so you know whether it’s safe to tank the hit.
  • @Daikuro1
    The meter implications in Parry -> Drive Reversal is a great tip. Having a way out of that situation that keeps you out of Burnout is a big help.
  • @duxnihilo
    The holding the button thing and the moves that can't be cancelled until after their hitbox disappears are insanely good info! Another great Brian_F informational video that won't perform as well as the others, for some reason. 😅
  • Idk why I find it so funny this was recorded with a casual 7080 damage in the max damage recorder
  • @CharlesPlaine
    I thought this video was going to be a waste of time but the Parry to DriveRev tip alone was worth the watch. Thank you.
  • @thato8000
    Brian-sama! Loved the knowledge shared in this vid! The shrine is coming along nicely btw
  • @dariantrevino5944
    That Parry into Drive Reversal tech against DI in the corner is a life saver, never would've thought of that. Great video!
  • @dectilon
    Fantastic stuff. Going to take a look at the cancel window of my buttons now because I've definitely gotten DI'd when I was sure I DI'd back in time.
  • @REIQ
    Great video was looking for this! ❤❤❤