Blender for Scientists - Polarized and Procedural: Wavelengths in Geometry Nodes
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Published 2023-05-06
Notes that didn't make it into the video:
1. If you set the amplitude to zero and use a signal multiplier node you can make some interesting animations where the wavelength appears from a flat baseline. (This is because the 'multiplier' node is actually additive)
2. The scale of these wavelengths is 10x greater than the 'common laser wavelengths'. If you scale the laser wavelengths up by exactly x10 they will match these if you want to compare them.
Timestamps:
0:00 Intro and Import
1:21 Controlling the single wavelength
2:10 Customization in the Modifier Panel
3:58 Built in animation settings
5:28 Circular polarized light and EM components
7:05 Material customization
9:13 Signal amplitude controls in geonodes
11:09 Amplitude animation demo
12:54 Wrapping up
Procedural wavelength asset: cgfigures.gumroad.com/l/light
Common laser wavelengths: cgfigures.gumroad.com/l/BEeqJ
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A compilation of most of what I've released/will release in one CC0 package:
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Launch video: • Blender for Scientists - The CGFigure...
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All Comments (6)
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Amazing asset and a nice walkthrough! I can already think of all the places I can implement it - illustrating light paths, AFM signals and so much more just got a lot more fun to make. Thank you so much.
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Thks ! ... eventually, ... i will try to use it to show electric production of a wind turbine, where voltage and amperage are variable with rotation speed !
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At last something different than molecules
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This is fantastic! Would you know how to make the circular component opposite handed? I tested this and the circular polarrization animation always seems to be right haneded.
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Thanks for the tutorial! A beginner's question, my lasers are pretty opaque, how do I make them glow?