Towards the Star Trek Holodeck: The Future of Rendering

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Published 2023-10-26
Founder and CEO of OTOY, Jules Urbach, presents a deep dive on next generation rendering - showcasing how Blender, Octane and the Render Network have been used for final frame VFX production in 2022 and 2023.

The talk will also highlight how Light Field, NeRF and AI rendering features have advanced the state of the art for virtual production and real time workflows for emerging platforms like Apple’s Vision Pro and Light Field Lab’s solid light holographic displays.

Jules will share the latest developments in decentralized GPU computing and provenance on the Render Network and open source initiatives for cross DCC rendering - such as ITMF, MSF and MaterialX and OpenUSD.

Finally, Jules will showcase the Roddenberry Archive immersive experience, a multi-decade initiative to preserve Gene Roddenberry’s lifetime of work - including the full history of Star Trek. The talk will present the work done in Blender to create the life-sized 1:1 Starship Enterprise models and Enterprise Bridge sets reconstructed for viewers to walk through as fully immersive experiences, with narration by William Shatner and other Star Trek luminaries.

"Towards the Star Trek Holodeck: The Future of Rendering" by Jules Urbach --

Learn more about Blender Conference 2023 at conference.blender.org/2023/

#BCON23 #b3d

All Comments (21)
  • @Mac_Daffy
    A packed talk, here is my attempt at a breakdown 01:05 Star Trek Holodeck 03:05 Light Field Lab 05:05 Star Trek and OctaneRender 07:18 Blender in Production at OTOY 08:23 Blender Stream Live Linking 09:15 Hydra Render Delegate and Blender 4.0 10:00 Open Standards for the Metaverse (ITMF) 11:15 The Render Network 11:55 The Archive (Beeple, Alex Ross, Roddenberry) 15:55 Star Trek 1:1 Models for USS Enterprise 21:01 Online USS Enterprise Experience 21:52 Roddenberry Archive Regeneration 25:48 Scanning Humans, Virtualization and Virtual Production 26:48 OTOY's Apple Vision Pro Roadmap
  • @Pierronomate
    please more octane/blender tutorials , what a beautiful render machine
  • @darviniusb
    This should be used to archive film sets. Many film sets are destroyed and this would allow the archival and creating a database of set environments. Imagine being able to watch a movie then put the Ar gogles on and explore that world. And while i like this brute force path tracing solution otoy provides, is pretty accurate and realistic, it still is old school path tracing capped at a specific amount of polygons your hardware or network can push and will always be, and needs a proper data preparation pipeline. Gaussian splatters will and should take over polygon renderings even at render engine level in near future.
  • @all4myutube
    This is one of the most Amazing thing I’ve ever heard of or seen happen. Thank you.
  • @polla2256
    A 1:1 version is awsome, feel sorry for the poor soul who had to model the magic turbo lifts though. I'd love to see somebody make something with these in star engine.
  • @Aldraz
    Seeing is one thing, but imagine to be also able to touch the holograms and feel it. I think this will be possible only with the haptic gloves for many years until one day.. maybe like 100 years from now it will be possible I believe. There are multiple methods that could work, like ultrasonic vibrations, bioelectromagnetic field repulsion, etc.
  • @MarkArandjus
    You know you're a Star Trek nerd when you know that the holodeck was actually first featured in Star Trek: The Animated Series, not TNG :P
  • @FrankJonen
    I'm less and less anxious for leaving the "proper big apps" for Blender. I still get crap about it now and then but also still get the work done.
  • @AwesomeSauceShow
    How far are they with the energy matter conversion, so we can also touch stuff on the holodeck? ;)
  • @janders79
    "... Also featured in the last episode of Enterprise." ... You had to go there, huh?
  • @MichaelHickman3D
    Glad to see Octane Renderer discussed! One of my favorite renderers due to the sheer quality, despite the long render times.
  • @purefoldnz3070
    With all the ships being remade digitally I wonder if thats the reason they took down the Stage 9 project.