Create Believable Cloth With These Three Easy Features in Blender

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Published 2020-07-20
Cloth can be pretty tough to get right in Blender... In this video let's explore three easy features that can make the cloth simulation pipeline bend and fold with ease. 😅 👇

Learn all about sculpting fabric using clay in this course from CG Cookie: b3d.cgcookie.com/clay-fabric-yt
You can also learn how to paint realistic fabric wrinkles and folds in this short course: b3d.cgcookie.com/shade-fabric-yt

If you have dared to explore the cloth physics properties available in Blender, you are likely aware of just how many buttons, sliders, and numbers are involved in working with cloth simulations.

While there are a lot of small-scale tweaks that you can make to things such as the air viscosity and mass of the cloth, there really is limited out-of-the-box control for how you can interact with your simulation from a dynamic standpoint. You’ll find endless use-cases to fold and drape cloth, but very little in the way of tools to get that done.

In this video, we unlock your cloth-control by exploring three small features that when used together can exercise great influence over the manipulation and design of your fabrics. By keeping things simple, we are going to enable ourselves to develop interesting cloth designs all in realtime, making tweaks incredibly fast and efficient!
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All Comments (21)
  • @user-vo6fd6gg6i
    I used to make those shirring-like wrinkles by manually placing seams! I'm glad that I've found this video.
  • @jupiterloverful
    This guy (specifically) touches on how great empties and constraints are, and the tricks he introduced in this video and the chain links one are making my mouth waters in anticipation for a course about such stuff.
  • Absolutely amazing! Just what I needed now to make a wrinkled lamp lamp screen. And I think constraints with cloth will be a great help for many of the things I want to do with cloth and so far failed with. Also want to say I appreciate the way you explain and the way you divided your tutorial into sections. Thank you!
  • that is realy cool, 2 min work great effect. I can still remember the first blender curtain tutorial I saw, that was 30 minutes, nice result but many artifacts. from now on i will use this method, thank you!
  • @seanposkea
    I literately gasped at the swag example shown in the last few seconds of the video. Can't wait to try that myself.
  • @alexdang
    thanks man! I like the way how come and precise to explain stuff
  • @ATAVMJPRO
    Excellent tutorial, can't wait to see more.
  • @seppsowas
    I always used shapekeys transforming the pinned vertices to get exactly this effect. But this approach is a interesting alternative.
  • @jecosci
    By far the best cloth sim tutorial
  • The good thing with all quads is you can reconstruct the lower levels in Zbrush and bake the hires details !