Legend of Zelda: Skyward Sword HD Switch Tech Review - A Dramatically Improved Game!

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Published 2021-07-17
The Legend of Zelda: Skyward Sword isn't one of the most celebrated series entries - but its transition from Wii to Switch brings about a whole host of advantages (not just graphics related) that truly elevate the game, dramatically improving on the experience. Here's John with the full lowdown.

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All Comments (21)
  • @chaseincats
    "wind waker focuses on the sea, twilight princess the woof" lol
  • @Jbayz
    its funny how things like seeing text every time you picked up an item is something I still remember pretty clearly. lol
  • @Schraiber
    I haven't picked this up yet but it's interesting how you say in contrast to the popularity of open world games it feels surprisingly fresh. I definitely remember a significant amount of criticism when it came out saying that it felt like there was nothing new and interesting about it! The cycles of game design are really cool to watch over the long term: open world going from mind blowing and exciting to generic and boring; shooters going from gameplay driven mazes to exposition driven "realism" and back again; and here we have a reminder that maybe the reason Skyward Sword didn't feel fresh at the time is because it wasn't broken in the first place!
  • Highly agree w button control camera usage. Should be “hold L for sword” or at least have options.
  • @LSelecDgns
    Really hoping OoT and MM 3D get this treatment at some point. Really liking this game so far.
  • @XmorganlamiaX
    Something not mentioned - Some models have had their poly count increased. Link for example has had a few parts improved, like his shoulders and sleeves which are much rounder now.
  • @ronniewhitedx
    to be fair twilight princess was originally designed with the gamecube in mind then they delayed it so they could push a wii release
  • @Wesley-pk5de
    This sentence at 08:37 synthesizes many of the Wii U ports on Switch: "but hey, at least the shadows are in higher resolution".
  • @dante19890
    A collection with wind waker hd, twilight princess HD and skyward sword HD would have been something
  • @lynxofhyrule
    The HD resolution works wonders for the art style of this game imo. It's so much more pleasant to look at than the wii version.
  • @ActionJaxonH
    While the button controls aren’t perfect, I find them more than usable. I played all day yesterday on my Lite, and had very few issues. Once you build muscle memory for the camera using L it’s second nature. I’m using motion today though and it’s great.
  • @importsport
    Now let me get Metroid prime Trilogy please 😁
  • @gnovincejr2
    I know I'm in minority but I Love this game so much, I get people don't like motion controls but I felt this was the best of the wii motion control games.
  • @blabo6427
    I am a fan of the Zelda series and Skyward Sword was the first to hesitate to buy after many negative comments about the game. I ended up buying a Wii to enjoy this title and Metroid Prime Trilogy and it was quite a surprise. For me it has the best temples and puzzles of all the Zelda and the combat with the Wiimote is very entertaining. I'll play it again this time in HD.
  • @CasepbX
    That 60fps is so awesome. We need some Wind Waker 60fps now!
  • @Katie-hb8iq
    Some control changes I would want to make the experience better. 1. When using motion controls, have an option to disable motion controls for the loftwing, beetle, etc. and use the standard button controls for these things. 2. When using motion controls, allow the player to press the Left stick to shield bash and press the Right-stick for a thrust as an alternative. These buttons aren't used for anything, so just give players 2 alternatives 3. When using button controls and lifting bombs, make throw the default option. And instead of having to hold the R-stick down or up, just make it a toggle. Default is throw - pressing down sets it to "Place bomb" and pressing down on R-stick again changes it to rolling. No more holding R-stick here will make bombs so much nicer to use. 4. When using button controls, make the Y button do normal sword attacks from left to right so people can destroy objects in the environment and defeat routine fights without having to resort to the R-stick. 5. When using button controls and the Spin Attack, implement it using a full analog stick circle rotation, either clockwise or counter-clockwise instead of the left-right or up-down. The reason for this is that the player might use a spin attack accidently when they really just want to attack normally. 6. When using button controls, reduce latency for first swing - it's slower than the motion control alternative 7. Consider making camera rotation the default and only enabling right-stick sword swings when Z-targeting enemies. I don't know if this will not work for the whole game, but at about 10 hours in, I see no reason this can't work so far and it would feel much more natural.
  • 9:55 I also encountered this slowdown problem sometimes, for example if too many bombs go off at once or if there’s a lot of particle effect at once the game’s frame dips drastically for a very short moment
  • For me the wind-maker, was one of my favourite additions of all time, timeless cell-shading art-style and immersive sound and music.