99,999 Damage Deadeye [PATCHED]
771,558
Published 2023-03-31
UPDATE: This was silently hotfixed on April 3, 2023. The game version number did not increment.
TIMESTAMPS:
• 0:00 Introduction
• 0:43 Damage Doubling
• 2:03 Intermission: Inaccurate Indicator
• 2:42 Deadeye FOV
• 3:31 Caveats
WORKSHOP SCRIPT:
• Deadeye TAS - 5XRNH (overpy source: pastebin.com/raw/bedNaxQV)
Note that this script will no longer work since this was patched.
MUSIC:
• Super Monkey Ball 2 - World 10
• Kirby 64: The Crystal Shards - Theater
MARBLR:
• Twitch - www.twitch.tv/marblr
• Twitter - www.twitter.com/marblrr
• Discord - discord.marblr.net/
Footage captured on game version 2.3.1.0.110340
All Comments (21)
-
this was real, but it's funnier that people think it was an april fool's joke
-
Last video: "Deadeye is broken (bad)" This video: "Deadeye is broken (good)" Perfectly balanced
-
Can't believe you got 99,999 damage, that's nearly enough to kill Orisa!
-
Deadeye can miss, but Deadeye can also deal out 99999 damage. Such is the duality of OW2's QA testing.
-
Emong asking “are you recording a video” during the armored hp section got me cracking up 😂
-
Once again, Marblr single handedly doing more work than the entire QA department at Blizzard
-
The indicator bug might be a relic of armor reducing 30% of incoming damage instead of only 30% of the armor health.
-
Last Marblr video: “omg, Cassidy is broken!” This video: “omg, Cassidy is so broken!”
-
Finally, the deadeye buff we have been waiting for
-
Marblr: "There's a good chance you can bait the deadeye by jiggle peeking cassidy." Also Marblr: "You might end up dying with Cassidy dealing 10x damage to you."
-
I like seeing these types of videos that go into the details on how Overwatch works. It’s really interesting.
-
2:25 Love how emongg msg casually popped in marblr’s video😂
-
The only thing high about this noon is the bug count.
-
Agressively nodding at the enemy before blasting them with 99999 damage 🥲
-
I always knew there was a secret reason they haven't buffed deadeye yet
-
Another bug with deadeye is when its combined with any dmg buff (mercy, ana, baptiste, etc) the outer ring and skull icon do not factor in dmg boosts. So if using deadeye with any dmg boost active you can shoot much earlier securing kills you wouldnt otherwise
-
Cass has been getting quite the love by marblr recently
-
Wait, isn't this kind of a big deal? Especially against Symm's shield, maybe too hard to hold deadeye for that long at high ranks but if performed correctly it could cheese some huge kills
-
This feels like will be extremely strong vs tanks like Rein who usually can't afford to leave the point and just shield you. Now after 2 seconds you can absolutely obliterate his shield. Breaking sym wall by surprise also seems interesting lol. Also nano targets.
-
I love Marblr videos, it's so well edited, well explained, maybe I'll even use this technique