Building a Weather System for my Marine Biologist RPG!

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Published 2024-04-05
Welcome to another devlog for Dauphin! In this episode I continue to work on improving Dauphin's visuals by introducing a persistent weather system, with hopefully enough nuance to set it apart from the simple weather you see in most 2D games! Hope you enjoy.

#dauphin #devlog #godot #gamedev #godotengine

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All Comments (21)
  • @jakepiz
    It's crazy how far this has come since I started watching.
  • @dandymcgee
    having 10 gallons of water in an open top container sitting on your desk directly about your PC is a bold move 😅
  • @vadeka
    @devduck, little remark for your water system. Now it looks like your ocean is about as deep as a foot bath. I would add some form of gradient to gradually obscure the view the further it gets from the shore. This will add a lot of realism! You can even use this system similar to how pokemon ruby/saph did and only allow "diving" over dark blue spots because they indicate a "deep" part of the ocean
  • @SDGGames
    11:43 The first thing that I noticed during the thunderstorm is that the tides are still extremely gentle. Even if you don't want to manage multiple animation sets (bigger and smaller waves), I would love to see the animation speed linked to the wind to indicate a more choppy surf.
  • @stupidmonkey089
    One thing I noticed, particularly at 6:20 is that now that you can see underwater it might make sense to make an anchor visual for the boat since the rope just seems to disappear under the water's surface
  • I think it would be nice to blur out a bit the edges of the clouds' shadows, so they feel a bit less like a giant cardboard cutout in the sky
  • @Kaenguruu
    I haven't watched the full vid yet but one thing I'd like to suggest is that you use Noise for the clouds as it makes them more organic and unique. Great devlog as always!
  • @GamesBySaul
    That weather system looks fantastic! I'm wondering if you'll make travelling between islands more difficult / different based on weather? Maybe during a hurricane you can't travel or you can but risk losing stuff or getting ship damage?
  • @kinghendrie
    Something that might be cool is to have the corruption particles change with the wind conditions too. For instance, if it's very windy the particles could start skewing off. And this could even go further to increase the spread of the corruption to neighbouring plants. This could also introduce adding wind directions.
  • @Pontypants
    Love the video! Game is coming along nicely! Would love an overall update on how much is left on the game, what the scope is, if you’re going for full release, early access etc! Keep it up man!
  • @flynsarmy
    Had some thoughts while watching this devlog. Firstly the clouds seem a bit too smooth compared to the more pixelated style of the rest of the game. Secondly when it's raining I feel like the surface of the water should be far more rippley with lessened visibility below. Perhaps visibility from the surface could also lessen a bit under cloud cover too? That gives the weather a bit of gameplay impact. Anyway great devlog as always! Looking forward to the next one.
  • You've been working on this for so long. That's admirable. You're obviously only doing this because you enjoy making a game.
  • @MCPCStudios
    When I see "No Views" on one of my favorite Godot gamedev-ers, you know I have to watch this video instantly! Anyways I really love this system! I've usually seen people something similar in regards to rain but they always forget the little splash effect, so I'm glad it's here - it makes the ambience of the game 10x better! Great work as always <3 :)
  • @2dorks41
    I look forward to these videos so much. I love the chill vibes and watching all the progress. This game is really shaping up!
  • @infinitenex8165
    The effects look great. But the new aquarium is even better!
  • I've been following Dolphin since 2020, and every detail, every vlog about you or Dolphin has been a source of joy and tranquility for me. Your videos have evolved beyond just showing progress; they now represent the essence of our favorite content creator,We need more videos on YouTube because whenever I receive a notification from your channel, I drop everything and watch your video. Keep up the great work, and I sincerely hope the game is released as soon as possible.
  • @VernaFeq
    you handled that topic with such grace and professionalism.
  • @Skeffles
    This weather system looks fantastic. It'd be cool to see leaves blowing off trees when it's very windy.
  • @do_it_like_rei
    The tank looks sick!! Also, thank you for giving us insight into your creative process. As a newbie, the way you explain your thinking behind your systems is so easy to understand. The game looks great and I can tell your passion for marine life in your devlogs. Thank you as always, keep up the amazing work!!