Gekko All Abilities Explained | VALORANT New Agent

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Published 2023-03-04
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Gekko is VALORANT's newest initiator agent, and in this video I go over all 4 of his abilities, and explain what they do!
#Valorant #Gekko #Abilities
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All Comments (21)
  • @MikeeGamingYT
    i can see this agent getting nerfed to death after a few months
  • @Tiny_Chip
    Unless I'm wrong, this is the first agent that has an ability that interacts directly with the spike, this is definitely gonna make some games interesting
  • @DAWG1
    the fact that you can use thrash twice is insane
  • @ciuuin4098
    Conceptually, I really enjoy that he has a unique mechanic of being able to pick up his abilities, as opposed to simply recharging them on a cooldown. I might actually pick this guy up as an alternative to skye, even though I still like skye better
  • @jorgemundo278
    Seems that best part of the flash is that you don't flash yourself so you can use it carelessly and the wing man is a curious thing cuz we don't know if he would like disappear half planting or half dissarming. The ult is ok I guess, not overpowered (the rest of abilities seem to be tho). Lastly, the mosh pit seem to take a second too long but that is nice, we will see if it has like glue or movement restrictions (feels like Harbors Ult, whom I really expect to have a buff sometime). Your videos are awesome, they've kept me on the loop and are so right on time.
  • @Heavenclone
    He's got powerful abilities, but they are balanced out by the fact that they are only 1 charge with the pickup mechanic. This means that if his play doesn't work and he fails to take space, that ability is gone.
  • @sckaze777
    Wingman's so cute! I love Ekko's interactioms with it and how it runs around the normally chaotic battlefield
  • @ubeia4857
    My first impressions: Dizzy(E) - Seems a bit underpowered in its duration, looking like it only last about 1-1.5 secs. Most flashes last at least 2 secs but this might be a caveat to it because unlike the other flashes this one doesn't flash your teammates and can be picked up. Mosh Pit(C) - According to the devs the center deals 150 damage so it's an instakill at the center but its apparently survivable in the sides. It's kinda like a Kayo molly really, though you should be one shot after taking that damage. Also this ability really needs coordination from other utilities to get a kill because of the windup time. Potential combos to this would be the obvious; fade seize or astra pull. Other candidates could be a sage slow, breach stun, or neon stun. Wingman(Q) - I honestly think this ability would be quite useful. Planting the spike in a NvN means the attacker will be 1 man down for a few secs but with this, you can just let it plant while you guard it. The exhibition match didn't show much of this thing planting, but that's because they treated it as a solo util and didn't even properly cover it as it plant like you would if any player is planting. There's also the fact that in defusing, with a smoke, this thing is actually hard to spam because it's quite small. Not only does the smoke doesn't tell you if the one defusing is Wingman or another player, it also allows the defender to not temporarily be 1 man down to defuse in a retake. I'm not even mentioning its other use as a raze boombot. Thrasher (X) - The stunlock seems like it has a good duration also seems aoe so if they are rushing, you can actually completely halt their push. And depending on where you do that it might become a shooting gallery. Like say, they're rushing a main in ascent, if you stun them at the choke, they're visible to so many angles and are essentially dead without them being able to even run or shoot. Though the 1 more time reuse of this ult is a nice addon, it's not really plausible to get it back in most cases.
  • @NikhilonYT
    Automatic flashing, automatic defusing and automatic planting. That sounds very useful
  • Seems like a pretty cool agent that doesn't seem to take over other agents spot and has a completely different role and gameplay loop
  • His C & Q are absolutely insane Mosh Pit is like they took Viper's molly and Brim's molly and made it better. How much are you willing to bet it leaves allies undamaged? Remote def/plant seems designed to indirectly buff smokers (especially Omen and Harbor) but it's gonna get silly with a quickness
  • No matter the power he seems fun as hell, which alone may make influence his pick rate in all levels, I mean who doesn't love the little guy with a spike, running like a headless chicken
  • @lonalex7855
    Definitely excited for him! I’m sure for Moshpit they’ll reduce the aoe though
  • @aegnira9222
    Short but precise, Thanks a lot for saving my precious time :)
  • He seems way better at entering sites for attack and retake than most initiators, but im worried how good he will be defensively. He can't really afford to carelessly use util on defender side because getting it back will be really difficult.
  • @tur0n333
    well said, straight to the point. Liked and subscribed