Minecraft Has Lost Its Identity

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Published 2023-12-22

All Comments (21)
  • @burf_
    But i need MORE DECORATIVE BLOCKS for my ENTRANCES AND REDSTONE DOORS
  • @siresappy
    You should’ve named this “I SPENT 100 DAYS EXAMINING MINECRAFT’S LOST IDENTITY”, and the algorithm would’ve treated you better. Edit because I keep getting the same comment: I made this when there were only a couple thousand views on the video and it was out for a few days. I’m very glad I turned out wrong!
  • @Mystami
    Minecraft take itself too seriously now. It use to be so much wackier, with additions like the rainbow sheep, Dinnerbone, Toast the bunny...it feels like once Microsoft bought it, everything feels so stiff and "aesthetic" instead of the carefree slightly funny vibe the development had before. We couldn't even have fireflies because frogs don't eat them. And cookies kill parrots. All for what?
  • @natej1026
    It really is incredible when you realise how the Creeper is probably the most universally recognised gaming icon. An accidental creation that has made its way into countless items of merchandise and essentially being the first thing that comes to mind when you think Minecraft or when you look at Minecraft promotional material.
  • I wish they’d do something like the mushroom island again. Crystal forest, petrified trees underground, some sort of unique biome…
  • @Aiden-ham
    95% of players never interacting with the Sniffer is actually far lower than the real number. According to the Minecraft achievements on Xbox, only 0.17% of players have planted a sniffer seed, meaning that 99.83% of players have never interacted with the Sniffer
  • @trist10
    2:38 THIS! THIS is the problem I've had with recent updates the past few years, this legitimately pisses me off. They have these features they hype up and then decide to push it to hard to find spots like locking them to specific biomes/structures, like the frogs, allays, and sniffers. They're too scared to add something actually common to spawn/find, and is why players usually don't even find anything relating to the update when they play it unless they actively go looking for it or just happen to find it.
  • @Goomba456
    You've made me realize how much the mob designs have shifted over the years. When even WAS the last hostile mob that spawns anywhere in the overworld?
  • @that1gameguy
    You are 100% right on the feature filter thing. Ibxtoycat made a video with a tweet from someone who knows Mojang devs. They said that some Microsoft/Mojang execs know that Minecraft is lightning in a bottle and they are terrified of the game becoming "bloated", so they have an overbearing bureaucracy that needs to approve of every little feature that the devs want to add.
  • @Blissman2020
    Before you use to travel out to find things like the end portal, woodland mansions, nether fortress, or a mushroom biome, and all of these things had valuable resources worth finding that could change your game. But now, you need to travel to so many new places and find so many structures, all while being such rare things to find, all for limited and restrictive rewards. A lot of these new updates dont feel fun, they feel like a fetch quests
  • @CoolSs
    as much I love both Terraria and Minecraft. Terraria succeeded where Minecraft failed. despite Terraria also getting massive updates back in the days. the game was not scared to add new things as also effecting the sense of progression. in every level of progression. not only you got more things to do. the way you play the game changes too as also introducing new gameplay elements in term of combat exploration and building. when Terraria used to get major updates back in the days. they felt exciting and unique and easily can be part of your world (minecraft lost that charm in time sadly)
  • @MS-ij8ud
    I think this is a big reason why older fans dislike the new gameplay. When we were kids, it didn't matter if your build kinda sucked because there wasn't really that much to work with anyway. Instead the focus was on making interesting builds, at least for me, cool hidden passage ways, fun statues, just unique and fun concepts. Now when I play as an adult, I am much more concerned with aesthetics than I used to be, and while I don't think the new gameplay is bad, I get a bit overwhelmed looking at 5 stone block families that are all basically the same value, wondering which one will work better lol. As a kid I really appreciated the limited block palette available and I think it put the focus on other things, like being creative and not just copying structures 1 to 1 how they are in real life. I also think it allowed creators to be more silly and inventive with their builds, because it was already so blocky and abstract to start with. I feel like if I made a Mcdonalds with a giant M made out of glowstone these days, with a secret disco room in the basement my post would probably get shit on by my friends (was a big hit in 2013 though)
  • @BRNardy
    I feel like Terraria is one of the greatest examples of a successful game that doesn't make its creators lose sight of what made it great. They kept treating the game just as they did at the start, and I wish Minecraft had that same luck. In the old days, Notch actually added cake to the game just because of a joke. Imagine if Minecraft still had that vibe to this day!
  • @EnterMCShorts
    I think they should just add 37 more flower types, that'd do it
  • @ragekage209
    my biggest issue is definitely how overwhelming the game feels with how much they've added, particularly with decoration and structure design. choice paralysis absolutely killed the game for me. it was so much more fun trying to make something cool looking with the very limited block set of old
  • I liked the floating islands that generated in old versions, they added a mystic aura to the world and made it more immersive EDIT: I don't want this to change the rest of the coment so here it is, I didn't expect any of my comments in any video to get more than 2 likes
  • @eraykaan
    man they aint even remove herobrine no more
  • @No_Feelings
    As someone who hasn't played minecraft for the exact reasons you mentioned here for a long time, i really appreciate how well you covered this perspective. Im definitely going to send this to my friends when they ask me why i never play with them, because it clearly summarizes everything i took issue with as well as some other things i didn't like but could never really put my finger on why.
  • @af2547
    Well, You tend to lose sight of the goal when the lead developer is GONE