7 DEVS Make a GAME without COMMUNICATING! (500 IQ edition)

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Published 2024-03-31
-------- LINKS--------x
FREE 2024 Game Dev Course: www.gamedevrocket.com/launchpad

Game Dev Rocket: www.gamedevrocket.com/

-------- PLAY -------x
King's Game: blackthornprod-games.itch.io/kings-game

-------- CREDITS --------x
Lighthoof Dryden:    / @lighthoofdryden  
Joe Sullivan: store.steampowered.com/app/2259300/FloraMancer__Se…
MashUp Games:    / @mashupgames  
Datablob: store.steampowered.com/app/2207230/Black_Dragon_Ma…
Strompy:    / @strompy2007  
Cartboard Games: store.steampowered.com/app/1485650/Zen_World/
MrLonelyDK:    / @mrlonelydk  

-------- TIMESTAMPS --------x
0:00 - Intro
0:34 - Lighthoof Dryden
2:31 - FREE Game Dev Course
3:05 - Joe Sullivan
4:08 - MashUp Games
6:30 - Datablob
8:31 - Strompy
11:06 - Cartboard Games
12:46 - MrLonelyDK
14:42 - Reactions + Dev Meeting
17:19 - Outro

All Comments (21)
  • @cheeseking5487
    Props to Lighthoof for making such solid work as the first dev
  • @aliksanon6491
    The first dev basically "did a bit of mining of camera", every time I thought that he was wrapping up he would explain ANOTHER thing he did, kudos
  • @Sauron...
    Unlike most of these no communication games, this is a game I'd actually play if it were finished.
  • @LighthoofDryden
    Thanks so much for having me!! It was such an honor to start this and I really loved seeing how everyone added!
  • @o.o9709
    My face when ollie changed it to turn based:😑 My face when he made it a game mode:😃 W addition! Now you get the best of both worlds!
  • major props to mashup games for taking the criticism on board, coming back and doing a great job of working on the game
  • @joemcewen562
    Everyone cooked this time, one of the most complete and polished games from this series. The guy that made the art styles match is the goat btw a mismatch of art styles is always something that bugs me about the games from this challenge.
  • @oakleymayhead
    MrLonelyDK did a fantastic job adding those final touches, the end product looked fantastic and the levels gave a perfect tech demo of what could be done with all the resources
  • @ADudeWhoDo
    Personally, I would have liked if the king stayed real-time with the pieces turn-based to really emphasize how care-free he is in comparison to his strict subjects
  • @throstlewanion
    Props to MrLonelyDK for coming in clutch with the art overhaul! No offense to the dev who added the 3D assets, but they definitely didn’t mesh very well with the art style of the characters Edit: finished watching his part, bro was the best last dev this game could’ve asked for. Great job polishing the game!
  • @Vertyng
    It's actually really refreshing to see a completely different game concept from the previous videos. No boss battles, no tower defense, just something completely different. Love it!
  • Ayy it was so much fun working on this project! It was very different and unique compared to the other 2 I did, thank you so much BlackThornProd!
  • @DefaultFlame
    Lighthoof started this off amazingly. 11:30 *Cartboard Games sees turn-basd, chess themed puzzle game centered around traps and avoiding them.* "It's too complex and slow. Let's remove the traps and add enemies." There's always one, isn't there? I thought it was going to be MashUp this time, but he came in clutch by including both modes. Edit: And MrLonelyDK comes in to save the day! Three cheers for MrLonelyDK. Huzzah! Huzzah! Huzzah!
  • @ghlow6346
    The dude that changed the level design to make more unique level shapes saved the game design and the last dude saved the visuals. What legends
  • @baydendora4857
    MrLonelyDK single-handedly saved the whole game. There was basically no gameplay additions after the first dev
  • 4:19, bro had such a redemption arc. especially since he kept the old mode. He actually sort of carried this ep