Why Does Warzone Have No Competitive Integrity? Here's Why!. #pcgaming #console #warzone #mw3

Published 2024-03-31
The introduction of CROSSPLAY has it's positives and negatives, but by far its worst effect of crossplay on WZ is its destruction of competitive integrity via magnetised hit boxes for people using controller whilst nothing but free aim for ppl on m&K.
This is not an argument for or against either input, instead simply an insight to why there can never be a level playing field whilst both inputs are in use on the same game!.

‪@shroud‬ ‪@TheTacticalBrit‬ ‪@DrDisRespect‬ ‪@timthetatman‬

All Comments (6)
  • @britishmick
    Just in case you consider this a possible hacker, (a)I spectated him and he’s terrible and subsequently dies in the next encounter, and (b) the fact it’s a possibility further proves how OP aa actually is 😅
  • @mattwells1036
    While rotational aim assist was definitely doing some work on the up and down, the effect at the end is a result of compensating for the aim assist slowdown. Yeah his actual input was higher. They definitely need to tweak how rotational aim assist works and it's strength, idk what to do about the aim assist range, for 6v6 going back to shorter range like old games might work fine, but warzone's long ranges could justify some of that aim assist range. I have played the older cods mostly, and I had to aim with my natural aim beyond certain distances, adjusting to it on the fly. Newer cods also have another difference in the aiming mechanics, a slight acceleration now happens whenever you adjust your aim, whereas in older games, it would instantly give you whatever you input. This accelaration takes like 200ms or something, but it's there, and it throws out taking my muscle memory 1:1 to new games. All my flicks need to be adjusted, and tracking is different because you need to back off the stick to maintain a speed. It's all an adjustment, just like playing without aim assist. I did quite a bit of practice with no aim assist in MW remastered, which doesn't have that acceleration, and what I was able to do would with raw inputs and 17-18 sensitivity would probably surprise you.
  • @tink4067
    I play on controller and desperately want them to nerf aim assist. The AA is so strong it straight up hijacks your actual inputs. Like, where's the fun in playing an fps game that aims for you
  • @Crazydidge78
    Bang on matey Aim assist pisses me off I don’t use guns no more as it’s an unfair fight Even if I shoot 1st
  • @ehallam08
    The game sucks. I hardly even play it anymore and when I do it's probably a half hour on mp. And even that sucks.