They Said My Game Sucks, So I Added This...

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Published 2022-02-18

All Comments (21)
  • @BadGameDev
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  • @baucap8451
    You should make killing enemies more satisfying, especially when killing the boss, add some particles screen shake and sound
  • I would love if you made the zombie boss more detailed, I mean everything has similar sized pixels, and then theres this zombie with 1 pixel being the size of like 10 normal ones
  • @nalab_5369
    I Have a little feedback to give here: Add some kind of texture for the sand, so it isn't just a solid color Add particles and camera shake/special effects when shooting, getting damage, dealing damage, etc... Add some kind of effect to show that the shoot actually deals damage, like some blinking red color when the enemy gets hit (sorry for the bad english i am not actually a fluent speaker)
  • @spy8s
    5 suggestions: 1: a walking animation for the player + enimies 2: when a wave starts you can see it's visibly darker 3: a blood night (spawns are multiplied) 4: more building materials 5: better island look
  • @cumpissshit
    So there’s several pretty basic ideas but hope they will help you 1. I think YPWS should have some sick 8bit music 2. Sound effects (when you walk, chop a tree, shoot etc) 3. Some decals when you kill enemy’s 4. Maybe do cool animations for guns? Like recoil or sliding element for pistol 5. Also if guns had some time before each shot, that would add more intense moments to the game 6. Some guns should leave empty shells on the ground
  • @Anonymous4045
    "Story Mode" should be a series of levels that introduce the different weapons and enemies, as well as the building mechanics
  • suggestions: Sand should have more texture, this should make movement feel less isolated and be more aesthetically pleasing Boss should have some sort of ranged attack, a melee boss vs a shooter player is way too easy as is, some sort of ranged attack like three rocks that float in the air and then home after the player would be cool. this would happen every so often. Death animations and particle effects. Big boy just kinda vanishes, I feel he needs some more rewarding death animations. Lessen the damage on the flamethrower, as it is an AOE weapon, it shouldn’t tank like every other weapon. Give enemies a “on fire” particle effect and have them die like 3 seconds later, not immediately
  • @Kampi_PL
    I have some ideas for the game: 1.The flamethrower shoud be a special skill weapon its too op 2.Add sprint bar 3.Make some animations or particles when enemy or boss died 4.Add classes (some ideas down bellow) -Sprinter (moves faster but have weaker weapons) -Tank (has more HP can one hit kill with melee but have weaker weapons) 5.Events like full moon (enemies will be faster and deal more damage) 6.Giant Zombie should be faster Bosses: Skeleton king: -Has sworld which deals 1 heart damage -Has 2 HP insted of 3 Abilities: -Summons tones of week skeletons (died on one hit) -Randomaly spawns tombstone (block like wood) Ogre: -Slow -Has long range club -Has 3 HP Abilities: -Growling (slows down the player ) -He can hit the ground and destroy every blocks and deals 2 HP if player is close
  • @cattymations
    In story mode, there should be acts. Each act is a different map. Each act last about 30 waves (your choice) and after you beat the boss on the last wave, there should be a cutscène, and then you go on to the next act.
  • Ideas - The boss sometimes stops and starts to throw 3,2 objects like trees or rocks - The boss drops something like wood,stone,some other stuff if dead - Add metal they are uncommon and are only found in beach. there strength is like rock thought much more powerful - Day and night cycle Idk if this has been added yet but ok.The dark is like dark but you can still see enemies and grass and stuff like that. and the only light emitting is from your character. light range is around 5 blocks. like the building mechanic - Caves. caves are structures made with rocks inside there's loots inside but it is guarded by enemies
  • Story mode: a backstory why we ended up on the island, and maybe a quest like saving other people from the zombies / adopting a wild chicken by offering them food, the chicken companion fights/picks on zombies and makes you temporarily op And maybe one could insert some messages / informations about the place to make it feel more ancient (and not like, build in 40 hours) Really nice so far!!
  • Mobs suggestions: 1. Change the way skeletons move. Instead of charging the player like zombies do, make them try to flank the player by moving towards them from the left or right. You can also make some zombies follow the skeletons, so the horde will try to actively surround the player. 2. It would be nice to see a support monster, which does not attack the player but provides healing or speed boost to it's comrades. 3. You can add something like a catapult. If the catapult is closer to the enemy than the player is, the enemy will go to the catapult and launch itself onto the player's defences. This would make camping impossible.
  • @vectorohyeah318
    Idea for story you crash on an island and once you reach a certain wave (boss wave) you get a wrench which you can use to fix a boat on the edge of the map to bring you to the next island (maby a volcanic island) here you would get to choose a second gun and fight the boss (a giant lava monster) I'll let you come up with the rest
  • @evano7
    You make it so that every few minutes, it will be nighttime which will last 1 or 2 minutes. More enemies will spawn, and maybe you could make it so that ghosts come out during this time! This will encourage players to use the building mechanic to build a base, and will thrill them with challenging gameplay!
  • @alexpayne1364
    Story Mode suggestion: You've been deployed to an island and later after a few message pickups you find out it's a setup and are stranded option to make a temporary base with the materials you find or you can explore the island and find its dark secrets and the reason you were placed and deserted there. Eventually, a team of island explorers finds you (bot cutscene). The ship sets off home but something in the water pokes a hole into the gas container and the ship explodes. You and 2 others out of 6 (bots) are able to jump off before the kaboom. You blackout in the water and you dry up on another island but something is different about the island. just seems a bit fake ... (your choice on whats next)
  • @LenTos1337
    Wow, your videos motivated me to return back to learning game development, I'm a full time web developer but I always wanted to work on games, seeing you implement all of these interesting mechanics is like a spark to my little dream
  • @Flaming_Saturn
    Maybe for the multiplayer options, have two “sub-modes” to that as well? One option could be a two player option (So that’d be typical 1v1 PVP, and two-player endless mode), and another could be a four player option? (2v2 PVP, and four player endless mode)
  • @VengefulSpectre
    Maybe different zombie types. You could also add obstacles that can hurt you. Like toxic waste (that’s for some reason on the island) that hurts you but when a zombie steps in it, it turns the zombie into a acid spitting zombie, also maybe make it where the fire from the flamethrower sets the zombies on fire. Maybe guns run out of ammo and it spawns on the map. I think it would give players more of a reason to move around the map. Idk if any of these ideas are good but there what came to mind lol.
  • @plan675
    For story mode: He crashed from a plane and washed up on an island with only a gun and a working radio,from the radio you hear a voice saying that someone is coming to save you but you have to defend the waves (you decide how many but I suggest 60 waves for the 6 different types of enemies. Different bosses per 10th wave) until the ship arrives