Shine Breaks Melee

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Published 2023-06-22

All Comments (21)
  • @amateraceon5202
    Don't let this video distract you from the fact that AsumSaus just friendzoned the entire concept of Melee itself
  • @hydropirate6646
    The fox and falco pseudo shine by jumping around Kirby was the biggest intimidation tactic I have ever seen.
  • @davey_rulez7301
    shine was actually intended to be primarily used to reflect projectiles (unfathomable, I know), and Falco's reflection hitbox is actually bigger than Fox's, so if shine was actually used for its intended purpose it would make sense that his shine appears bigger.
  • @JackSpadeVT
    Friendly reminder that Melee is 22 years old, you can legally love it as more than a friend
  • I just can't get over how clean, readable, and creative your editing is. The audio effects and music also do so much work. Awesome job!
  • @craydine3433
    4:38 the transition from the in game footage to Saus messing around is incredible
  • @AbefromanGW
    I've always loved the name for spooky stun because it's so strangely accurate. You look at the other guy just floating slowly around fully actionable and go damn bro must be possessed
  • @BirdieSenpai
    To say I'm curious about the scaling changes for each character, especially how gargantuan Bowser was before he was scaled down to 69% of his original size, is a massive understatement.
  • 2:49 Saddam husein suddenly turning into a very beefy captain falco directly looking at you is... really terrifying.
  • You can invisible shine in Ultimate too. If you turn around in shine on frame 5 of the move, and then turn back on frame 6 (which can easily be done in Training mode with frame-by-frame), the shine graphic does not appear. But of course the move works like normal anyway. Edit: forgot the correct method. Method listed now is correct.
  • @xelectrix_1863
    Hey Mr. Saus I just wanted to mention, ever since I started watching your videos 3 years ago, I have since started playing melee in my free time recently. And honestly its been incredible, I play maybe for 30 mins a day but my progress is incredible, might be one of the most fun learning curves in any game I have ever played. Thanks for the high quality content and also the great fun!
  • @mysticat
    ur editing is consistently impeccable! i never even know how u do half of ur edits??
  • @GlitchpunkRebel
    The Editing is always Godlike. Love waking up to a new AsumSaus!
  • @countdoku1430
    AsumSaus making consistent content again is incredible!
  • @knightogourd
    Something I really enjoy about Asum's videos is that even to me, someone completely outside of the Melee community, these topics he covers are easily digestible because of the way he explains things
  • @AmLycanThat
    I don't even like Melee, but I love watching this guy's videos.
  • @baoweexd
    Finally, a new Asumsaus vid to rewatch 12 times everytime I eat food.
  • @TheGuyWithTheTeeth
    Great video as always! I wanna add that there's another way to trigger the invisible shine, but I believe it's by far the rarest to occur ingame naturally, and I haven't seen it documented almost anywhere since it's not in the SilentWolf video. If you reflect a projectile with shine in the air and land exactly 20 frames later, you'll get an invisible shine on landing. Usually invisible shine is caused by an air/ground transition on frame 4 when you go from the initial shine state and into the "reflector" state, but the same principle applies when you move from the "currently reflecting" state back into the "reflector" state. So you have to reflect a projectile midair at very small range of heights and hold shine. I'd speculate that even rarer would be the reverse of this - going from grounded to airborne on the frame you leave the "currently reflecting" state. If you timed it so that the flying carpet disappeared out from under you 20 frames after reflecting a projectile, I bet you'd get an invisible shine that way, too.