Greed and the Downfall of Payday 3
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Published 2024-03-03
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0:00 ➪ Intro
2:02 ➪ Recap
PART 1: Pricing
3:19 ➪ Prices/Bundles
4:59 ➪ Value Comparison
8:45 ➪ DLC Quality Evaluation
9:59 ➪ No Upgrade Path
11:23 ➪ False Promises
12:58 ➪ Sales
14:48 ➪ Comparison: Halo Infinite
18:03 ➪ Comparison: Darktide
20:49 ➪ Payday 3 Regression
26:11 ➪ Comparison: Helldivers 2
29:19 ➪ Promise to Change Prices
PART 2: Updates
31:51 ➪ DLC Roadmap/GaaS
33:43 ➪ Poor Quality Updates
35:35 ➪ Promise to Remove Challenges
36:35 ➪ Drip Feed of Basic Features?
38:29 ➪ Priority to Paid DLC
42:45 ➪ Other Misguided Priorities
PART 3: Content
44:24 ➪ Is DLC Cut Content?
46:01 ➪ Weapon Pack
48:27 ➪ Skills/Skill Trees
52:08 ➪ New Armor
54:01 ➪ Summary/My Thoughts
#payday3 #payday2 #payday
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All Comments (21)
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Thanks for checking out this video guys. This is likely the last time I will put this much effort into a Payday related video. I'm still not really sure what the main purpose of me making this video was supposed to be. Informative? Calling the game out? Well whatever the case, this makes it clear what my stance is on current payday as a whole, and I'm just tired of covering this game. Where we go from here I don't know. I've been playing a lot of Helldivers 2, so it's almost guaranteed that there's gonna be a vid or two in that (my goal is to get one out next week). Playing a lot of Darktide as well, but I'm not so sure I have good things specifically for videos. I also still have lots of old stuff I promised to share like Lethal Company, Sons of the Forest, and some old stream highlights like Red Dead Redemption 2 and Doom. But then again I make as many false promises as the payday devs do :_genHah:
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this video has been up for only 10 minutes and has more active players than payday 3
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you know you screwed up when youtubers known for playing your games specifically are calling out your BS
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One, great video. Two, greed being the downfall of a game about heisting and stealing is S-tier irony.
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Payday advertising "unready button" and basic bugfixes like "the guns YOU OWN will appear in your loadout" is comedical
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From what I can gather, it just seems like they released PD3 under the impression they could have a similar content roadmap to the the last few years of PD2, while skipping the part where they actually build a solid foundation of fun mechanics that made PD2 so replayable.
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How ironic that the game about the practice of greed fell victim to its own premise
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Payday 3 not even worth pirating at this point
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This, I think, is a good moment to remind everyone that the "games as a service/live service game" concept is a cancer that will kill the industry.
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The fact that they promised a ton of free additional content, but then almost immediately started selling paid heists that were super overpriced is what pissed me off, made me drop the game and regret purchasing it.
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The writing is what completely sunk my interest in the concept, beyond the game just being a QOL nightmare. The idea of “the gang’s been robbed and is broke, vulnerable, and powerful folks want them dead” is a pretty decent way to go for a sequel. So they start over with nothing… except a bunch of high powered crime bosses who drop what they’re doing to offer them inane, bland missions barely connected to them. Why is Shayu, a San Francisco triad leader, tracking down rare metals shipments in New York? Why is The Butcher, the dangerous Croation arms dealer, asking you to knock over a random jewelry store? Wasn’t Blaine Keegan’s whole motive about trying to leave crime behind to be a legitimate oil tycoon? Why is he suddenly able to track down a cybersecurity master’s penthouse based on their encryption? Every returning face is just back because “Look everyone Locke is back, you loved Locke didn’t you?”, which completely deflates any stakes the premise had because apparently after a few quick heists every nemesis of the gang is dead besides a shadowy figure who we effectively know nothing about. Why don’t contractors talk to you during missions any more? Why don’t the heisters say much of anything? Why is preplanning based on what random prizes drop from missions? The whole thing feels like some clueless suit at Deep Silver or Embracer or whatever said “game needs weapon airdrops because Call of Duty has them” without fundamentally understanding why anyone played Payday games in the first place.
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Dropping news through livestreams without change logs is so shady. It feels like theyre intentionally making news harder to access in large quantities without spending hours watching all of their discussions which most people wouldnt do
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It is crazy that Payday 3 only has 422 players and Payday 2 still has 31k.
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It says a lot about Payday 3 that a low level crew couldn't even go quiet on the first mission, because all the tools of heisting had been sealed behind levels.
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i knew it was over when unready was a roadmap feature
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I have always told people that these "always online" games are all going to be gone one day and you are left with no game to play. Its amazing how games just launch without offline mode and servers are just complete garbage every single time.
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ActMan shilling for this game was such a mask off(hehe) moment.
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Game developers need to realize that "Player good will" is a currency that is VERY hard to earn and VERY easy to spend all in one day.
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Starbreeze going back on being able to upgrade from the standard edition by stealth retracting the FAQ is a new low. Great video as always
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Lets not forget The Act Man himself said this game was a "certified banger" lol