Best Unreal Engine 5 Water Plugin! (Oceanology 5.1.7-Getting Started) Pt. 1

Published 2023-12-28
Getting started with oceanology 5.1.7 and a few more fun tools you can use to maximize your creativity!

Join as I start building a new world. over the next few weeks we will go over landscapes, sculpting, landscape texture layers, adding water into your scene and foliage. Subscribe so you don't miss a single episode.

You can fine the Oceanology main youtube page Here    / @developergalidar4043  
Have a question? You can ask the devs Here!
discord.com/invite/QYkuHbrgHS

Intro 00:00
Exciting news 00:15
First setup 00:54
Installing Oceanology 5.1.7 01:36
Creating new game 01:58
Enabling plugins 02:36
New maps for oceanology 5.1.7 04:03
Adding custom code from oceanology Discord 05:24
Some render setting I like to use 07:43
New ship movement map 09:26
Updater Horizon Map 10:42
Creating our new map 12:32
Adding Ultra Dynamic Sky 13:20
Adding a landscape 14:06
Adding Brushify to landscape 14:40
Disable unwanted screen messages 16:06
Assigning landscape texture layers 16:25
Unreal being Unreal 17:52
Saving our new map 18:06
Unreal working again kind of 18:28
Re-adding the texture layers 19:08
Texture layers continued 19:56
Using Brushify alpha brushes 21:15
Landscape sculpt layer explained 22:56
Customizing Brushify alpha brushes 23:46
Adding a volcano 25:27
Fixing the brush stepping with smoothing brush 25:55
Outline sculpting our island 27:24
Using the flatten brush 28:06
Smoothing the edges 30:02
Finish sculpting time-lapse 30:57
Checking for texture stretching 32:21
Adding Oceanology into out scene 33:29
Adjusting fog density 35:58
Adding a character 36:50
Removing foam 37:57
Oceanology giveaway news 38:35


Want to see more? Check out Oceanology 5 on Discord.

Unreal Version 5.3.2 www.unrealengine.com/en-US/unreal-engine-5

Plugins/Assets Used:
Oceanology 5.1.6 www.unrealengine.com/marketplace/en-US/product/oce…

Ultra Dynamic Sky www.unrealengine.com/marketplace/en-US/product/ult…

Brushify-Smart brush system www.unrealengine.com/marketplace/en-US/product/bru…

Big thanks to:
The Oceanology Team
My friends on Discord! You know who you are :)

All Comments (21)
  • @Igor3D
    Awesome update deserved awesome video! Thank you. Wish OC guys make more effort covering their own plugin with such a good videos.
  • @kuropebbles9763
    Keep up the good work! When I'm able to check out the plugin I'm definitely using your video as my starting point!
  • @Amor2point0
    This is an amazing tutorial, thank you so much for the time. Do you have a gaea tutorial coming up?
  • @Shodan-0101
    Thank you Levi for this great video!!! <3 Would love to use this asset in my new game!!! <3
  • @seyff367
    My goodness, you really put a lot of effort into this! Keep up the good work!
  • @Cpt.Tripps
    Very informative video and a great plugin. Have had my eye on it for some time now.
  • @ChuckstaGaming
    Not just Oceanology, but also how to use Brushify!!! In fact, creating a map from scratch! Subscribed 😁
  • @RedShark493
    Just to let you also know, for the 26:01 there is no need for smoothing if you just change the height and size of the mountains etc by their brush settings instead of scaling them in the editor. I just discovered that while I was playing with it. If you change height and size in the blueprint settings, it does not step and everything is smooth already.
  • @agorilla7137
    This looks good for something I'm trying to do, but how does Oceanology treat the inside of vessels? One of the issues I see often is waves clipping through the boat, especially below deck and that's something I'm trying to avoid.
  • @user-fs6mq4gw6v
    I need to reach out to you but not on discord, do you've communication anywhere else?
  • I do like the Brushify stuf BUT was not happy when he said making a couple layers height adjustable for seabeds/beach's was to costly and never helped me or would not make a couple of optional layer functions that people could add if the chose. I neded that help because I'm not great with code BTW have you looked at Errant Proton's Errant landscapes tools
  • @LetsPatrick
    Hi! Thx u so 🎉 i'm have a problem. Turn on RTV the Brusify Landscape turns Black. 😢 Can u help me? Or Show in the next Video a workaround? Ur Tutorial Video is the best.. thx
  • @user-ue6jn8ld7g
    im having an issue with a 3rd person game mode working with this map. for some reason i cant actually walk around the island and when i spawn it just puts me in the air and i cant move even though i only have one player start and its on the island. If i play as standalone game it spawn me in the correct area on the island but then i cant move or see my character in 3rd person. and if i hit play from here on the island it still puts me in the sky.
  • @user-ue6jn8ld7g
    now im having problems with frame freezing somtimes and getting 5fps. i noticed when you tested the horizon map you also had the same issue. i have a 3090ti and im testing an island i made in gaea and every time i add the water i get huge performance issues. is there any way to optimize this or some fix. i did turn lumen off and the virtual shadow maps and the issues still persisted the same. it strange, my test with my island has no foliage or textures and it has poor performance but then i load the horizon map in and i do not lose any frames or freeze. i am so lost. it seems like the demo is optimized better cause when i try making my own open world with world partition i just lag. i have to delete the demo landscapes and add my own in just to get it working fine. sorry for messaging you again but im just kinda new to unreal engine.