Engineering the MEGA GRID in Cities Skylines 2!

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Published 2024-01-02
We're checking out Cities Skylines 2 (City Skyline 2) today, and what better way to do it than to build a city that takes the grid layout to extreme levels!

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Epic Game Store Support-A-Creator Code: RCE

(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)


#realcivilengineer #CitiesSkylines2

All Comments (21)
  • @arcticanimator
    CHALLENGE FOR RCE: step one: puase the game. Step two: design an entire city in sandbox and see if it will survive when you press play. Step three:profit
  • @diegomartin9932
    How does Matt create a new city pretty much every week and always forget basic services? Fascinating honestly
  • @Beach_Boomer
    ⚠️ A 4x4 grid containing only 4 squares = Architect mathematics ⚠️
  • @silentbrad-mmm
    FYI, I found out recently that there’s a parallel roads tool. Two below the replace tool. It also automatically alternates one-ways.
  • @iiMoha
    Matt: I can’t believe someone wants to live here! People living in Manhattan: look nervously
  • The fact that those services covered such a large area seems to indicate that there’s an exploit here. Maybe the calculation “ignores” intersections as distance?
  • @mgmgeorge3
    You just made my hometown. People adore the road layout because, " you can't get lost", but it also takes 30 minutes to drive across a city of 200k people because you are sitting at traffic lights for 20 minutes.
  • @KingHeavyMetal
    Challenge! Most cities have the tall office buildings in the center and the industry on the outside try and make a functional city, but in reverse with all the industry in the center of the city and the office blocks spread around it with the urban area in between
  • You know, Grids are fine building for cities, if you treat them as Roundabouts. Every street is a One Way Street, One street going on one direction, and the next moving in the opposite direction. So you'll only have left/right hand turns or straight, You never never need a traffic light. One feeder road that's two way, and the rest Oneway gridding is fine.
  • @joshthompson8478
    Me: grids aren't bad, you always know where you're going. Rce: so we are making 4x4 grids Me: 😬 ok that sounds like hell. Rce: makes a 2x2 grid Me: he might be an architect with those quick maths
  • @ewoot8511
    Wonder when he will find out about the parallel route building feature.
  • @tvdinner1986
    “The Grid. A digital frontier. I tried to picture clusters of information as they moved through the computer. What did they look like? Ships, motorcycles? Were the circuits like freeways? I kept dreaming of a world I thought I'd never see. And then, one day I got in...” - RCE, probably
  • @dangingerich2559
    Grids work wonderfully under two conditions: long streets in one direction to reduce the number of interruptions and encompassed in a square of access roads that then connect to the major roads with a few short access side roads. Those have been the best neighborhoods I have lived in. If the major roads then have their own major grid, with highways in another level of super-grid encompassing the city, it makes traffic pretty tolerable.
  • @officialnucky
    Me: *sees 2x2 grid* RCE: The smallest patch we can get is this 4x4 grid Is this the mad descent into Architestism we're seeing?
  • @AbsoIutelyJack
    [12:15] If you don't know what he mean, the building layout spells "HELP". Took me a while to see it.
  • @abcdefgcdefg5178
    Welcome to the new year fellow engineers! Another year of the war on architecture!