I Have A Problem With PC Gaming...

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Published 2023-02-26
Hello guys and gals, it's me Mutahar again! This time we take a look at PC gaming and while I'm a massive supporter of it for various reasons, when it comes to modern games I'm very hesitant. With recent titles in the last 2-3 years, shader compilation stuttering has become and issue and has made playing games on PC an objectively worse experience for me on most releases and it's a concern that needs to be alleviated before it gets worse. Thanks for watching!
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All Comments (21)
  • @charmyzard
    2:50 to watch Muta see his whole life flash in front of him.
  • Muta: "I'm all about game preservation" Also Muta: Drops Steam Deck
  • Couch gaming and offline gaming are essential to the longevity of video games.
  • @evillecaston
    I wonder if this has a part in why a lot of PC games have steep hardware requirements. Optimization feels like a lost art at this point.
  • @papagoth5621
    I miss the 1998-2012 era of gaming, when we mostly got finished products, regardless of PC or Console, but yeah the stutter issues are really bad lately. Shader stutters are a big oof
  • @deadhitwolf
    Finally someone else who also sees this as a huge issue.
  • I just wish companies could take more stylized approaches like indie games... So sick of realism at this point
  • @PHOBIAx57x
    Happy you covered this, I’ve been screaming about it since Jedi: Fallen Order (which stutters horribly) and everyone at the time didn’t seem to care or notice. Hopefully with the attention this topic is getting lately we’ll be close to complete solution
  • Mutas face after he dropped the steam deck is gonna be a new meme
  • I miss the old days where they actually cared about making games for everyone to enjoy.
  • This is why I'm a big advocate of a unified/standardized GPU ISA. That way we can bypass the drivers/APIs entirely (which are getting too bloated anyway) and compile our GPU code once and ship it once without shader compilation stutters. Kinda like how we have a unified CPU ISA for desktops. You don't need to recompile your program every time you upgrade to a new CPU, so why should you have to for your GPU?
  • @sourceeee
    I will always 100% take a longer first load if it means its compiling the correct shaders for my system so I can have a stutter free experience in the long run
  • @RevelationOne
    Gamed on console my entire life up until just a couple years ago and what I noticed is games tend to run like garbage for months on pc before they're fixed while it always worked fine on console on release.
  • @bubmario
    It has been 1.5 years and counting since my old franken PC crashed and I haven't been able to get it up and running. Been console gaming ever since and it's...nice to not have to tinker with stuff all the time when I just want to spend 5 minutes jumping into a game quick.
  • Sometimes I play on console just because of the fact that setting up pc games and dealing with driver issues is a pain in the ass. It’s a shame because I’ve spend a couple thousand dollars on my setup over time.
  • @hanflingch
    I think you missed the point that modern api's like D3D12 and Vulkan move a lot of the part dealing with these stuttering issue out of the driver onto the application developers side. My impression is that a lot of other graphics programmers view D3D12 and vulkan mostly as a more verbose form of D3D11/OpenGL and completely miss the part where the drivers for the older apis did more under the hood optimizations, like moving work to other threads, compile non optimized shaders for the gpu first, before compiling more optimized versions over time, etc.
  • @TuShan18
    I honestly haven’t had problems like this because the games I play aren’t graphically demanding. Outer wilds, satisfactory, factorio, hades, signalis, and several others prefer a great art style as opposed to insane graphics. I think that’s why I’m still on the pc side because I never had these issues, or they were so small that I didn’t care. Did people in this comment section watch the video?
  • @kainey
    I think devs, because of publishers, don't take the time to optimize their games around dx12. It's not really a hardware variety issue, it always has been like this on PC. Why does this stutter issues exist on all PC with different parts?
  • @Setogayamari
    I've been a PC gamer for about a year and a half now, it's epic but I genuinely don't believe it's worth the trouble. It's more trouble and tinkering than actual gaming