How Fingersoft should fix Hill Climb Racing 2 to perfection

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Published 2024-01-16
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All Comments (21)
  • @GEN-HCR2
    The most important thing that had to happen to make HCR2 perfect is that FS listened to the community's ideas 😔
  • @extremehcr2
    i agree with most of the points you mentioned, but like you as said at the end, nerfing or buffing parts or vehicles would mean that all the leaderboards would "reset" like when nitro was released. And if something like the ccev charge gets nerfed, most of the records and basically all adventure records would be unbeatable. So if the leaderboard are getting resetted all the hard work by the players is gone. Another point is that it coulndt be possible for fingersoft to show specific replays because this would fill their servers by a lot of data and the game starts to get laggy. Yes, they could buy more servers but i dont think they would do this just for some replays.
  • @SBTinTo
    I think fingersoft should also add rewards for completing achievements, especially if you want them to add more. Most players aren’t motivated to do these achievements because you don’t get anything from them.
  • @protect_hcr2
    8:26, electricity charges when a moving object is rubbing over another, even without fuel, it moves
  • @climberbrin6960
    I have never even thought about all these things and seeing them just made me realize how much cool stuff can still be added to hcr2.
  • @Hcr2pro
    Carlos' dream world: teacher: what youre doing on your calculator carlos? Carlos: playing hill climb racing 2 ofc😅
  • @NEONBLUEyt
    Carlos: “nerf Nitro, it’s too OP!” Also Carlos: “yeah let’s put every part onto every vehicle” 😂 9:43
  • @omsanil1077
    5:30 if they remove the chest limit, there would be hackers who would do 1,000,000 km and get level 1000 chests for the whole clan 💀
  • Decreasing the countdown will be more challenging to get perfect start
  • @ileapsy2071
    So here's my personal opinion to your ideas as someone who studies business and economy : 1. I partially agree with the bug fixes. There are of course some very old glitches that have not been fixed yet and a game studio has a duty to fix them, but the thing is these bugs are known only by a very small amount of players, and some glitches aren't really impacting the game experience (some do ofc, but not all). They do not care about the very few good players because they want to renew their players with new generations, they know that top players who have million of coins will not bring anymore money to the studio, so they prefer bringing new ones to earn benefit. 2. The vehicles losing their acceleration is because they are RWD (Rear Wheel Drive) and not AWD (All Wheel Drive). So if the back wheel doesn't touch the ground anymore or if the angle of climbing is too high in addition to the mass of the vehicle and, well, its low torque, it's quite normal for it to not accelerate anymore. 3. There was already a free formula paint like the green one, the chinese paint, remember ? It was obtainable in a public event some years ago. The problem with them adding a whole free paint already available to everyone is that they will lose a source of money. Their studio is not earning much, they have 3-4 games in total where HCR2 brings the most profit. Maybe their goal is to only make money I don't know, but they know that a large amount of players are interested by a new look of the formula car, and if you make the design free then their bundle would lose its value immediately. 4. Nitro makes sense to be available on perfect start since it's like in real life. If you have a nitro in your car you won't start driving around with it being empty. Reloading it with fuel is only the game's logic, but having it in the start is close to real life situation. 5. About the game tasks I think they should add both a new variety of tasks, but also different rewards. The more difficult a task is, the more you earn, makes sense. So for example, if a task is 250 wheelie you earn 3000 coins, but if it's 400 then you earn let's say 7000 coins. 6. The public event price for refill could maybe be lowered to 50 gems instead of 60, or maybe 40 due to the arrival of Community Showcase which makes you pay to refill tickets (Community Showcase should, btw, have a rewards system by the end of the season, you don't earn anything afters spending hunderds of gems, but FS actually said they'll bring some rewards soon). It was increased to 60 because you had a lot of sources to make gems, and they want you to spend them, you're not supposed to have thousands of gems, it's a rare currency so they want to kind of restore the ecomony. Some players literally have thousands of gems, like you and they don't have anything to spend them on. 7. The tunings varying from 1 to 20 doesn't necessarily mean max or none, level 1 for air brake means you have a much slower air brake, as the level suggests, no air brake would mean level 0, not 1. Keeping some limits on some vehicles for examples the breaking of Beast or Air Drag of RT just allows their game engine to struggle less. You probably noticed that you sometimes have freezes in the game, it's due to their engine which is quite slow since it's the same one since the release of the game in 2016. Having no Air Drag or any other limits would allow people to fly through the maps at incredible speeds, or go to infinity in adventure, which is not the point. 8. Snowmobile should have a speed increase only in snowy parts of the game like Winter adventure or snowy parts of Mountain or the snowy tracks. "Snow"mobile, it's in the name. It makes sense to be slow on ground since ground has more friction than snow, they just want to respect real life physics. It would be fun though to have a fast snowmobile. 9. I agree with the pricings. However the Premium Pass being more expensive than VIP is maybe like this only in Brazil or other countries, for me it's lower by 5 bucks. 10. They put a team chest kms limit due to hackers when the teams released, they were making thousands and thousands of kms by cheating. Players won't be discouraged from playing since earning legitimately 2500kms every week is extremely hard, it's 357km per day every day, and since you can make about 1km per 30 seconds (in the fastest way of doing it, which also becomes boring at some point), it's 3 hours of playing every day non stop. Who can sustain that ? 11. Track Editor just released with its own whole category, it's millions of players who started creating maps bro. The objects are very high graphically, if they allow more objects, it can crash your game but also their servers. They will most likely increase it in the future when the hype for creating tracks will slow down, and when their servers will get better too... Also overlapping objects is most likely due to the engine's limitations or the early release of the track editor, they maybe haven't got time to calculate all possibilities of overlapping objects since adding something new to the game also adds A LOT of glitches, so they didn't want to lose time or money to allow that yet, but as always, maybe in the future they allow of grid. 12. Adding special maps to the game takes a lot of time, have you seen how much time it takes for them to release a new normal adventure map? Special maps is more difficult. They focused on other new things instead of the special maps since their developping team is quite small so they don't have the hand labour to do all of that yet. 13. Changing the aspect ratio, as you actually showed in the video, is not actually depending on your choice, it's depending on your screen resolution. If you want to get iPad aspect ratio on a phone, the quality of the game will drop drastically since iPad has much more pixels vertically than a phone so it would be unplayable. 14. The 1 gem payment to get 10 new tries is actually making sense. Supposing you don't have much gems in the game, paying to play the races would allow you to focus more on how well you play a track and eventually discovering new tactics, and discovering new tactics would allow Fingersoft to catch new bugs or ideas to create new maps. 15. Well, the unique tracks for certain events like Halloween already exist, in public event as you showed x) 16. Free paint in Season Pass, again, money.. 17. Replay for every vehicle is possible, but it's a lot of data collection and their engine is probably not powerful enough for that yet. 18. Losing points by aborting a track is just some sort of "fair play". You have to assume that you lose, even if it means dying in the track since we know that now if you lose a cup you don't lose points, but you could have lost the cup because you died in the track. Also dying or finishing the tracks allows FS to collect your replay to make it play against players, just adds variety. 19. Maybe not a save state in track editor but some kind of rewind button, like in Forza Horizon games. You click and you rewind a couple moments before to fix your error. This would then disable the save in the leaderboard 10. Showing what a player is doing or if he's online should only be available if the person is your friend. Not everyone wants to know that your activity is tracked by anyone on Earth.
  • @prturbo9573
    Hey Carlos, amazing video as always, this is one of my favourite hcr2 videos of all time! 🔥🔥🔥 Your points are very good!! You took existing issues and actually proposed solutions to all of them and came up with new creative ideas that would definitely improve the game drastically!!! 1:13 I have actually thought of that before, playing on a controller would be interesting 🤔👍 2:26 😆😂😂😂 9:29 😂🤣🤣🤣 Look forward to seeing if fs looks at these ideas and I would definitely be surprised if they implemented even just a few of these. Spectacular work as always, keep
  • @SportyYT5000
    2:27 Good device when you're in math class; instead of actually doing what you're supposed to do, you play hcr2 in calculator
  • @mikos6353
    I agree with most things, especially buffing useless parts for weaker vehicles and everyone who plays time trials knows how annoying constant reseting and waiting is. As a scooter player I hate when I die because of scooter lb + js glitch, its been here for years
  • @FuelFire
    Public event tickets costing 60 gems are the sole reason I barely to don't play them anymore. And also because they've just become repetitive and boring.
  • @rubenexeYT
    Nice vid Carlos 😊 What i liked the most is 4:00 💀 But apart from any jokes, i completely agree with y
  • @mistery8330
    And they should change the Map unlocking System back to Stars so Players are more motivated to play Adventure. Cool Video
  • 3:40 Yeah, C.A.M. upgrade is junk when you're promised that this vehicle climbs anything. Look at Muscle Car, it actually DID what Rock Bouncer COULDN'T.
  • @Ropesz07
    The snowmobile should be able to roll without fuel, even if only when ski is broken
  • @Willydhcr27edits
    Everyone needs to send this out everywhere to the point that fs can actually see it and make some changes cause if they see that he can make a whole 10 minute video on what to fix they need to fix some stuff and would take inspiration